Home › Companies › Compulsiongames › Level Designer (12 month contract)
Level Designer (12 month contract)
Compulsiongames · Montreal, Quebec, H2R0B9, Canada · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Compulsiongames |
| Title | Level Designer (12 month contract) |
| Normalized title | - |
| Department / team | Level Design |
| Location | Montreal, Canada |
| Work model | - |
| Employment type | Contract |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-06-03 / 2026-06-04 |
| Changed / last seen | 2026-06-04 / 2026-06-04 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Compulsiongames. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montreal. | Open |
| Department jobs | Active postings in Level Design. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Compulsiongames |
| Source | c61820b9-b485-4187-8619-8f4fe2db2de2 |
| ATS provider | BambooHR |
Description
JOB DESCRIPTION: Level Designer (12 month contract)
DISCIPLINE: Design
REPORTS TO: Lead Level Designer
The Studio
Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our inception in 2009, we’ve been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as Contrast , We Happy Few & South of Midnight have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives.
Studio Culture
At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard.
The Role
As a Level Designer at Compulsion Games , you will be responsible for designing and crafting immersive and engaging game levels that align with the game’s vision and mechanics. You will work closely with game designers, environment artists, and programmers to create memorable player experiences through level layout, gameplay pacing, and environmental storytelling .
You will be involved in the creation, iteration, and fine-tuning of levels to ensure gameplay balance, fluid navigation, and interactive world-building .
Responsibilities
Design, prototype, and implement engaging and well-balanced game levels.
Work with game designers and environment artists to ensure gameplay and visual harmony.
Integrate narrative elements into level layouts to support storytelling.
Implement interactive elements and gameplay mechanics using scripting tools.
Conduct playtests and analyze player feedback to improve level flow and pacing.
Optimize level layouts for performance, navigation, and player immersion .
Work closely with the programming team to ensure smooth technical implementation .
Maintain documentation and guidelines for level design standards.
Stay updated on industry trends, tools, and best practices in level design.
Skills and Experience:
2+ years of experience in level design (AAA or indie experience preferred).
Strong knowledge of level design principles, player flow, and spatial storytelling .
Proficiency with Unreal Engine and level-building tools .
Experience with scripting languages (Blueprint, Lua, or similar) is a plus .
Ability to analyze playtests and iterate on level design accordingly .
Strong problem-solving and critical thinking skills .
Excellent collaboration and communication skills .
Passion for game development and creating engaging worlds .
Full job record
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| Org ID | aa09178d-d3fa-4c13-a164-962ce800d787 |
| Source ID | c61820b9-b485-4187-8619-8f4fe2db2de2 |
| Board ID | c61820b9-b485-4187-8619-8f4fe2db2de2 |
| Provider | bamboohr |
| Provider Job Key | 117 |
| Title | Level Designer (12 month contract) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montreal, Quebec, H2R0B9, Canada |
| Department | Level Design |
| Team | — |
| Employment Type | contract |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | — |
| City | Montreal |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://compulsiongames.bamboohr.com/careers/117 |
| Apply URL | https://compulsiongames.bamboohr.com/careers/117 |
| First Seen At | 2026-06-04 11:45:42Z |
| Last Seen At | 2026-06-04 11:45:42Z |
| Last Checked At | 2026-06-04 11:45:42Z |
| Last Changed At | 2026-06-04 11:45:42Z |
| Inactive At | — |
| Source Posted At | 2026-06-03 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://bluework-jobs-prod-raw-590183727216/raw/provider=bamboohr/board=compulsiongames/date=2026-06-04/2026-06-04T11-45-41-557Z-be30ce86e074384aa58b3d173ff4909c4ca729a47e56ad5f64bf521489ea258b.json |
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"description": "<p><span style=\"font-weight: bold\"><span><span>JOB DESCRIPTION:</span><span> </span><span>Level</span><span> Designer</span></span></span><span> (12 month contract)</span></p>\n<p><span style=\"font-weight: bold\"><span><span>DISCIPLINE: </span><span>Design</span></span></span><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>REPORTS TO: </span><span>Lead Level Designer</span></span></span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>The Studio</span></span></span><span> </span></p>\n<p><span> </span></p>\n<p><span><span>Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our </span><span>inception</span><span> in 2009, </span><span>we’ve</span><span> been dedicated to crafting extraordinary games that delve into the depths of human experience. 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We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard.</span></span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>The Role</span></span></span><span> </span></p>\n<p><span>As a </span><span>Level Designer</span><span> at </span><span>Compulsion Games</span><span>, you will be responsible for designing and crafting </span><span>immersive and engaging game levels</span><span> that align with the game’s vision and mechanics. 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