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HomeCompaniesCompulsiongamesLevel Designer (12 month contract)

Level Designer (12 month contract)

Compulsiongames · Montreal, Quebec, H2R0B9, Canada · Active · BambooHR

Job facts

FieldValue
CompanyCompulsiongames
TitleLevel Designer (12 month contract)
Normalized title-
Department / teamLevel Design
LocationMontreal, Canada
Work model-
Employment typeContract
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2026-06-03 / 2026-06-04
Changed / last seen2026-06-04 / 2026-06-04

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PageWhat it containsOpen
Company jobsActive postings from Compulsiongames.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montreal.Open
Department jobsActive postings in Level Design.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCompulsiongames
Sourcec61820b9-b485-4187-8619-8f4fe2db2de2
ATS providerBambooHR

Description

JOB DESCRIPTION:   Level  Designer (12 month contract) DISCIPLINE:  Design REPORTS TO:  Lead Level Designer The Studio Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our  inception  in 2009,  we’ve  been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as  Contrast , We Happy Few & South of Midnight have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives. Studio Culture At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard. The Role As a  Level Designer  at  Compulsion Games , you will be responsible for designing and crafting  immersive and engaging game levels  that align with the game’s vision and mechanics. You will work closely with  game designers, environment artists, and programmers  to create  memorable player experiences through level layout, gameplay pacing, and environmental storytelling . You will be involved in the  creation, iteration, and fine-tuning  of levels to ensure  gameplay balance, fluid navigation, and interactive world-building . Responsibilities Design, prototype, and implement  engaging and well-balanced game levels. Work with  game designers and environment artists  to ensure gameplay and visual harmony. Integrate  narrative elements  into level layouts to support storytelling. Implement  interactive elements and gameplay mechanics  using scripting tools. Conduct  playtests and analyze player feedback  to improve level flow and pacing. Optimize level layouts for  performance, navigation, and player immersion . Work closely with the programming team to ensure  smooth technical implementation . Maintain  documentation and guidelines  for level design standards. Stay updated on  industry trends, tools, and best practices  in level design. Skills and  Experience: 2+ years of experience  in level design (AAA or indie experience preferred). Strong knowledge of  level design principles, player flow, and spatial storytelling . Proficiency with  Unreal Engine and level-building tools . Experience with  scripting languages (Blueprint, Lua, or similar) is a plus . Ability to  analyze playtests and iterate on level design accordingly . Strong  problem-solving and critical thinking skills . Excellent  collaboration and communication skills . Passion for  game development and creating engaging worlds .

Full job record

Job ID7b0ff5124f8ac49f99d66476dd49ba44256518f2
Org IDaa09178d-d3fa-4c13-a164-962ce800d787
Source IDc61820b9-b485-4187-8619-8f4fe2db2de2
Board IDc61820b9-b485-4187-8619-8f4fe2db2de2
Providerbamboohr
Provider Job Key117
TitleLevel Designer (12 month contract)
Normalized Title
Statusactive
Activeyes
Location TextMontreal, Quebec, H2R0B9, Canada
DepartmentLevel Design
Team
Employment Typecontract
Workplace Type
Remote Policy
CountryCanada
Region
CityMontreal
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://compulsiongames.bamboohr.com/careers/117
Apply URLhttps://compulsiongames.bamboohr.com/careers/117
First Seen At2026-06-04 11:45:42Z
Last Seen At2026-06-04 11:45:42Z
Last Checked At2026-06-04 11:45:42Z
Last Changed At2026-06-04 11:45:42Z
Inactive At
Source Posted At2026-06-03 00:00:00Z
Source Updated At
Raw Payload Uris3://bluework-jobs-prod-raw-590183727216/raw/provider=bamboohr/board=compulsiongames/date=2026-06-04/2026-06-04T11-45-41-557Z-be30ce86e074384aa58b3d173ff4909c4ca729a47e56ad5f64bf521489ea258b.json
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    "description": "<p><span style=\"font-weight: bold\"><span><span>JOB DESCRIPTION:</span><span> </span><span>Level</span><span> Designer</span></span></span><span> (12 month contract)</span></p>\n<p><span style=\"font-weight: bold\"><span><span>DISCIPLINE: </span><span>Design</span></span></span><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>REPORTS TO: </span><span>Lead Level Designer</span></span></span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>The Studio</span></span></span><span> </span></p>\n<p><span> </span></p>\n<p><span><span>Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our </span><span>inception</span><span> in 2009, </span><span>we’ve</span><span> been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as </span></span><span><span>Contrast</span></span><span><span>, </span></span><span><span>We</span><span> Happy Few &amp; South of Midnight</span></span><span><span> have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives. <br></span></span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Studio Culture</span></span></span><span> </span></p>\n<p><span> </span></p>\n<p><span><span>At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard.</span></span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>The Role</span></span></span><span> </span></p>\n<p><span>As a </span><span>Level Designer</span><span> at </span><span>Compulsion Games</span><span>, you will be responsible for designing and crafting </span><span>immersive and engaging game levels</span><span> that align with the game’s vision and mechanics. You will work closely with </span><span>game designers, environment artists, and programmers</span><span> to create </span><span>memorable player experiences through level layout, gameplay pacing, and environmental storytelling</span><span>.</span><span> </span></p>\n<p><span>You will be involved in the </span><span>creation, iteration, and fine-tuning</span><span> of levels to ensure </span><span>gameplay balance, fluid navigation, and interactive world-building</span><span>.</span><span> </span></p>\n<p><br><br></p>\n<p><span style=\"font-weight: bold\"><span><span>Responsibilities</span></span></span><span> </span></p>\n<ul>\n<li><span>Design, prototype, and implement</span><span> engaging and well-balanced game levels.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Work with </span><span>game designers and environment artists</span><span> to ensure gameplay and visual harmony.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Integrate </span><span>narrative elements</span><span> into level layouts to support storytelling.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Implement </span><span>interactive elements and gameplay mechanics</span><span> using scripting tools.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Conduct </span><span>playtests and analyze player feedback</span><span> to improve level flow and pacing.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Optimize level layouts for </span><span>performance, navigation, and player immersion</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Work closely with the programming team to ensure </span><span>smooth technical implementation</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Maintain </span><span>documentation and guidelines</span><span> for level design standards.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Stay updated on </span><span>industry trends, tools, and best practices</span><span> in level design.</span><span> </span></li>\n</ul>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Skills and </span><span>Experience:</span></span></span><br><span> </span></p>\n<p><span> </span></p>\n<ul>\n<li><span>2+ years of experience</span><span> in level design (AAA or indie experience preferred).</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Strong knowledge of </span><span>level design principles, player flow, and spatial storytelling</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Proficiency with </span><span>Unreal Engine and level-building tools</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Experience with </span><span>scripting languages (Blueprint, Lua, or similar) is a plus</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Ability to </span><span>analyze playtests and iterate on level design accordingly</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Strong </span><span>problem-solving and critical thinking skills</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Excellent </span><span>collaboration and communication skills</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Passion for </span><span>game development and creating engaging worlds</span><span>.</span><span> </span></li>\n</ul>",
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