Home › Companies › Adglobe › Lighting artist
Lighting artist
Adglobe · Montréal, QC, Canada · Active · SmartRecruiters
Job facts
| Field | Value |
|---|---|
| Company | Adglobe |
| Title | Lighting artist |
| Normalized title | - |
| Department / team | Art/Creative |
| Location | Montréal, QC, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | SmartRecruiters |
| Posted / first seen | 2021-05-03 / 2026-05-31 |
| Changed / last seen | 2026-05-31 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Adglobe. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through SmartRecruiters. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montréal. | Open |
| Department jobs | Active postings in Art/Creative. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Adglobe |
| Source | 88f63a44-1e1e-4cee-a0b7-3500d6e39fb0 |
| ATS provider | SmartRecruiters |
Description
Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products.
We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide.
· Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements
· Balance performance and visual quality with your lighting
· Identify and set up best practices of production workflow
· Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…)
· Create lighting for interiors, exteriors, character set-ups, and cinematics.
· Work to meet Production deadlines
· Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features
· Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements
· Debug and optimize lighting scenarios as required
· Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes
· Translate conceptual illustrations into outstanding real-time lighting
· Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs
· Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production
5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite) Excellent understanding of color, materials, mood, space and the properties of light An interest in Photography and Cinematography Experience with Maya or Blender or equivalent DCC is a plus The ability to learn and adapt quickly Must be able to work in Canada
4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom.
Full job record
| Job ID | 7919732ea7782ceeda1468fb4581e69b94cbb1f4 |
| Org ID | df1607fd-c19d-49fa-b5df-9a721f9158ea |
| Source ID | 88f63a44-1e1e-4cee-a0b7-3500d6e39fb0 |
| Board ID | 88f63a44-1e1e-4cee-a0b7-3500d6e39fb0 |
| Provider | smartrecruiters |
| Provider Job Key | 743999745307697 |
| Title | Lighting artist |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montréal, QC, Canada |
| Department | Art/Creative |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | QC |
| City | Montréal |
| Salary Raw | Adglobe Canada is a 3D powerhouse, built of industry experts, helping our many clients with their high quality artistic content needs for their varied products. We also have the chance to contribute directly on exclusive Japanese titles alongside our sister studios, to help the product shine locally but also worldwide. · Work with all relevant departments to create beautiful, high quality environment lighting that matches the game-play and art direction of the world while respecting the story-telling requirements · Balance performance and visual quality with your lighting · Identify and set up best practices of production workflow · Strong knowledge in modern engine Global Illumination techniques (GI optimisation and baking automation, dynamic GI…) · Create lighting for interiors, exteriors, character set-ups, and cinematics. · Work to meet Production deadlines · Work with Technical Directors to assist with creating and providing feedback of development of Lighting-specific tools and features · Communicate effectively with other departments to solve of any technical or artistic issues to overcome technical lighting challenges within given constraints and visual requirements · Debug and optimize lighting scenarios as required · Prioritize, plan, and organize Lighting tasks with the management team to help Identify risks within the schedule and suggest changes · Translate conceptual illustrations into outstanding real-time lighting · Establish lighting mood board and lighting visual targets based on Art Director's guidance and game design needs · Provides creative direction and feedback to concept artists on defining the mood for the project in pre-production 5+ years of experience with multiple (preferably AAA ) titles shipped as a Lighting Artist Degree/Diploma in Fine Arts, Film, or Animation or other relevant discipline Lighting experience in Unreal Engine or an equivalent game engine (e.g. Unity/Frostbite) Excellent understanding of color, materials, mood, space and the properties of light An interest in Photography and Cinematography Experience with Maya or Blender or equivalent DCC is a plus The ability to learn and adapt quickly Must be able to work in Canada 4 weeks vacation, 10 personnal days, complete benefits paid 80% by employer. Flexible schedule, creative freedom. |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.smartrecruiters.com/AdGlobe/743999745307697-lighting-artist |
| Apply URL | https://jobs.smartrecruiters.com/AdGlobe/743999745307697-lighting-artist?oga=true |
| First Seen At | 2026-05-31 17:42:07Z |
| Last Seen At | 2026-06-06 10:49:06Z |
| Last Checked At | 2026-06-06 10:49:06Z |
| Last Changed At | 2026-05-31 17:42:07Z |
| Inactive At | — |
| Source Posted At | 2021-05-03 16:40:50Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=adglobe/date=2026-06-06/2026-06-06T10-49-05-194Z-2782a2b28647a182505ff220ad61f2c02649fb08ba04a651df7a4ab86082e4de.json |
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