Home › Companies › Barnstormvfx › (VAN or MTL) Senior 3D Pipeline Developer (Houdini)
(VAN or MTL) Senior 3D Pipeline Developer (Houdini)
Barnstormvfx · Remote · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Barnstormvfx |
| Title | (VAN or MTL) Senior 3D Pipeline Developer (Houdini) |
| Normalized title | - |
| Department / team | PDEV |
| Location | Canada |
| Work model | Remote / Remote |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-05-28 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Barnstormvfx. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in PDEV. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Barnstormvfx |
| Source | 83eb5da6-e04a-4a6c-85cf-f6942c49f664 |
| ATS provider | BambooHR |
Description
Senior 3D Pipeline Developer (Houdini)
About Barnstorm
Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles and operations in Vancouver, Montreal, NYC, Atlanta, and London. We provide photo-realistic visual effects for a variety of episodic and select sequences in feature films. We pride ourselves in our artists’ talent and dedication to producing world-class visual effects
Who You Are
We're looking for a highly skilled engineer with deep experience building and maintaining pipelines in Houdini and Maya, with a particular focus on **automation, templating, and scene assembly**. The ideal candidate is someone who thinks in systems and gets excited about removing manual steps from artist workflows, whether that means procedural scene builders, template driven shot setups, or tooling that assembles complex scenes from upstream publishes automatically. This position reports directly to the Head of Pipeline.
What You’ll Do
- Develop and maintain 3D workflows in Maya and Houdini, with a strong emphasis on **Houdini based automation, scene assembly systems, and template driven pipelines** that let artists start from a working scene rather than building from scratch.
- Design and build tooling that automates the construction of shots and sequences, including procedural scene assembly, asset wrangling, and reusable Houdini templates and HDAs that scale across projects.
- Ensure seamless integration with other software tools and APIs, including USD as a backbone for asset interchange and scene composition.
- Collaborate with stakeholders at all levels (owners, supervisors, and artists) to keep everyone aligned on ongoing projects, priorities, and issues.
- Develop custom tools for Houdini in Python (C++ is a plus), with a focus on workflow automation and artist facing tooling that reduces repetitive setup work. Maya is a plus
- Optimize pipeline performance and stability, addressing performance, security, and scalability issues as they come up.
- Maintain and troubleshoot pipeline tools and workflows, providing support and guidance to artists and technical directors.
- Mentor junior pipeline developers, supporting their technical growth and professional development.
- Stay current on industry trends and emerging technologies, proposing and implementing improvements to the pipeline.
What You Bring
- Strong proficiency in Houdini, with a deep understanding of how they fit together in a production pipeline. Maya is a plus.
- **Demonstrated experience building automation tooling in Houdini**, including HDAs, procedural scene assembly, template systems, and tools that programmatically build or update scenes from published assets.
- Experience integrating with software APIs across the VFX stack, including Nuke, Arnold, Redshift, Deadline, and ShotGrid.
- Solid grasp of software development best practices, including agile methodologies, code optimization, and refactoring.
- Familiarity with cloud rendering pipelines for VFX.
- Excellent problem solving skills and a strong understanding of VFX production workflows.
- Experience with remote work and collaboration tools such as Slack, Bitbucket, and Jira.
- Strong communication and collaboration skills, with the ability to explain technical concepts to non-technical stakeholders.
- Ability to prioritize and manage multiple tasks in a fast paced production environment.
- Bachelor's or Master's degree in Computer Science, Engineering, or a related field, **or** Four years of experience in VFX as a pipeline developer or technical director.
About This Role
This role is open to Canadian based talent . Candidates must be legally authorized to work in their country of residence and be willing to work on-site/hybrid as required by production and studio location.
The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant’s relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range. Pay ranges may change.Benefit plans are dependent on the local plan offering and employment status but all US and Canada plans include a comprehensive health insurance plan, retirement savings, and paid time off.
Barnstorm VFX is committed to fostering a diverse and inclusive team that provides a meaningful work environment free of discrimination and harassment. We seek to recruit, develop and retain the most talented people from a diverse candidate pool. Indigenous people, people of color, people of all genders or non-genders, and people with disabilities of all types are encouraged to apply. We thank everyone for their interest and application, however only those selected for an interview will be contacted.
We thank all applicants for their interest. Only those selected for an interview will be contacted.
Full job record
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| Board ID | 83eb5da6-e04a-4a6c-85cf-f6942c49f664 |
| Provider | bamboohr |
| Provider Job Key | 198 |
| Title | (VAN or MTL) Senior 3D Pipeline Developer (Houdini) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | PDEV |
| Team | — |
| Employment Type | full_time |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | Canada |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://barnstormvfx.bamboohr.com/careers/198 |
| Apply URL | https://barnstormvfx.bamboohr.com/careers/198 |
| First Seen At | 2026-05-30 05:57:07Z |
| Last Seen At | 2026-06-06 10:31:17Z |
| Last Checked At | 2026-06-06 10:31:17Z |
| Last Changed At | 2026-05-30 05:57:07Z |
| Inactive At | — |
| Source Posted At | 2026-05-28 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=barnstormvfx/date=2026-06-06/2026-06-06T10-31-16-131Z-382c7ff9c47a36228009a3b1294a549653567fb38abed59c885fedb6dc30c17b.json |
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"description": "<p><span style=\"font-family: Arial,sans-serif; font-size: 12pt; font-style: italic; font-weight: bold\">Senior 3D Pipeline Developer (Houdini)</span></p>\n<p><br></p>\n<p><span style=\"font-family: Arial,sans-serif; font-size: 12pt; font-style: italic; font-weight: bold\">About Barnstorm</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles and operations in Vancouver, Montreal, NYC, Atlanta, and London. We provide photo-realistic visual effects for a variety of episodic and select sequences in feature films. We pride ourselves in our artists’ talent and dedication to producing world-class visual effects</span></p>\n<p><br></p>\n<p><span style=\"font-family: Arial,sans-serif; font-size: 12pt; font-style: italic; font-weight: bold\">Who You Are</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">We're looking for a highly skilled engineer with deep experience building and maintaining pipelines in Houdini and Maya, with a particular focus on **automation, templating, and scene assembly**. The ideal candidate is someone who thinks in systems and gets excited about removing manual steps from artist workflows, whether that means procedural scene builders, template driven shot setups, or tooling that assembles complex scenes from upstream publishes automatically. This position reports directly to the Head of Pipeline.</span><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt; font-style: italic\"> </span></p>\n<p><br></p>\n<p><span style=\"font-family: Arial,sans-serif; font-size: 12pt; font-style: italic; font-weight: bold\">What You’ll Do</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Develop and maintain 3D workflows in Maya and Houdini, with a strong emphasis on **Houdini based automation, scene assembly systems, and template driven pipelines** that let artists start from a working scene rather than building from scratch.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Design and build tooling that automates the construction of shots and sequences, including procedural scene assembly, asset wrangling, and reusable Houdini templates and HDAs that scale across projects.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Ensure seamless integration with other software tools and APIs, including USD as a backbone for asset interchange and scene composition.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Collaborate with stakeholders at all levels (owners, supervisors, and artists) to keep everyone aligned on ongoing projects, priorities, and issues.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Develop custom tools for Houdini in Python (C++ is a plus), with a focus on workflow automation and artist facing tooling that reduces repetitive setup work. Maya is a plus</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Optimize pipeline performance and stability, addressing performance, security, and scalability issues as they come up.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Maintain and troubleshoot pipeline tools and workflows, providing support and guidance to artists and technical directors.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Mentor junior pipeline developers, supporting their technical growth and professional development.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Stay current on industry trends and emerging technologies, proposing and implementing improvements to the pipeline.</span></p>\n<p><br></p>\n<p><span style=\"font-family: Arial,sans-serif; font-size: 12pt; font-style: italic; font-weight: bold\">What You Bring</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Strong proficiency in Houdini, with a deep understanding of how they fit together in a production pipeline. Maya is a plus.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- **Demonstrated experience building automation tooling in Houdini**, including HDAs, procedural scene assembly, template systems, and tools that programmatically build or update scenes from published assets.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Experience integrating with software APIs across the VFX stack, including Nuke, Arnold, Redshift, Deadline, and ShotGrid.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Solid grasp of software development best practices, including agile methodologies, code optimization, and refactoring.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Familiarity with cloud rendering pipelines for VFX.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Excellent problem solving skills and a strong understanding of VFX production workflows.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Experience with remote work and collaboration tools such as Slack, Bitbucket, and Jira.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Strong communication and collaboration skills, with the ability to explain technical concepts to non-technical stakeholders.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Ability to prioritize and manage multiple tasks in a fast paced production environment.</span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">- Bachelor's or Master's degree in Computer Science, Engineering, or a related field, **or** Four years of experience in VFX as a pipeline developer or technical director.</span></p>\n<p><br></p>\n<p><br></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt; font-weight: bold\">About This Role </span></p>\n<p><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\"><br></span><span style=\"color: #222222; font-family: Arial,sans-serif; font-size: 12pt\">This role is open to Canadian based talent . Candidates must be legally authorized to work in their country of residence and be willing to work on-site/hybrid as required by production and studio location. </span></p>\n<p><br></p>\n<p><span>The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant’s relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range. Pay ranges may change.Benefit plans are dependent on the local plan offering and employment status but all US and Canada plans include a comprehensive health insurance plan, retirement savings, and paid time off. </span></p>\n<p><br></p>\n<p><span>Barnstorm VFX is committed to fostering a diverse and inclusive team that provides a meaningful work environment free of discrimination and harassment. We seek to recruit, develop and retain the most talented people from a diverse candidate pool. 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