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HomeCompaniesBlackbirdinteractiveSenior Game Designer (3Cs: Camera, Controls, Character) - 9 Month Contract

Senior Game Designer (3Cs: Camera, Controls, Character) - 9 Month Contract

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Deleted · CAD 115,000–CAD 130,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleSenior Game Designer (3Cs: Camera, Controls, Character) - 9 Month Contract
Normalized title-
Department / teamDesign / Game Design
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeTemporary Full Time
SalaryCAD 115,000–CAD 130,000 / year
Statusdeleted
ATS providerLever
Posted / first seen2026-04-16 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-03

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Responsibilities Collaborate with design, engineering, animation, and production to support and implement the core gameplay vision through camera, controls, and character systems Own and drive the development of the 3Cs, including player movement, camera behavior, aiming systems such as ADS, and input responsiveness Prototype, implement, and iterate on player control schemes to ensure they feel intuitive, precise, and responsive across gameplay scenarios Design and tune third-person camera systems that balance situational awareness, readability, and cinematic presentation Work closely with animation and engineering to ensure character movement, transitions, and combat interactions feel grounded, fluid, and believable Integrate 3Cs with gameplay systems such as shooting, cover, traversal, and squad-based mechanics to support tactical play Test, debug, and iterate regularly on moment-to-moment gameplay, identifying issues with feel, readability, and responsiveness Establish and maintain standards for gameplay feel, control responsiveness, and camera behavior across the project Provide clear, constructive feedback on gameplay feel and player experience to help maintain quality and consistency Mentor and support other designers, sharing best practices and helping elevate team understanding of 3Cs design Anticipate dependencies and risks, working with cross-discipline partners to ensure smooth implementation and iteration Requirements 8+ years of experience in game development with a strong focus on player-facing gameplay systems, especially camera, controls, and character Experience shipping at least one AAA title with direct contribution to player movement, camera systems, or control schemes Proven ability to own gameplay systems from concept through implementation, tuning, and polish Strong understanding of third-person gameplay fundamentals, including camera framing, input responsiveness, locomotion, and combat feel Experience working closely with animation and engineering to deliver high-quality character movement and interaction systems Deep understanding of gameplay feel, including timing, responsiveness, feedback, and player readability Comfort working hands-on in engine, implementing and tuning gameplay systems and debugging issues directly Strong collaboration and communication skills with the ability to work effectively across disciplines Experience mentoring or supporting other designers Pluses Experience working on third-person shooters or tactically grounded gameplay experiences Familiarity with ADS systems, cover mechanics, and squad-based gameplay Strong understanding of controller-first design and input mapping for console Appreciation for how animation, camera, audio, and VFX combine to enhance gameplay feel Passion for delivering responsive, immersive player experiences with a high level of polish Interest in balancing realism with playability in modern military settings

Full job record

Job ID76a67566d711ecc971def9a91a7db36d02eaabea
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key9ebea183-4e4a-4ecd-a6d4-9446634d6f6c
TitleSenior Game Designer (3Cs: Camera, Controls, Character) - 9 Month Contract
Normalized Title
Statusdeleted
Activeno
Location TextVancouver, BC, Canada
DepartmentDesign
TeamGame Design
Employment TypeTemporary Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 115000-130000 per-year-salary
Salary Min115,000
Salary Max130,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/9ebea183-4e4a-4ecd-a6d4-9446634d6f6c
Apply URLhttps://jobs.lever.co/blackbirdinteractive/9ebea183-4e4a-4ecd-a6d4-9446634d6f6c/apply
First Seen At2026-05-29 07:02:26Z
Last Seen At2026-06-03 12:31:27Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-06-06 07:57:45Z
Inactive At2026-06-06 07:57:45Z
Source Posted At2026-04-16 20:43:51Z
Source Updated At
Raw Payload Uris3://bluework-jobs-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-03/2026-06-03T12-31-27-270Z-8615aaeaaf30d8b1d919af54d18f760017c425993db4e87425519ea231cd0fc7.json
Event Fields
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Parsed Structured
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Extensions
{}
Native Structured
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      "text": "Responsibilities",
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      "text": "Pluses",
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