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HomeCompaniesSwaybox StudiosSenior CG Lighting Artist

Senior CG Lighting Artist

Swaybox Studios · New Orleans, LA · Hybrid · Active · Greenhouse

Job facts

FieldValue
CompanySwaybox Studios
TitleSenior CG Lighting Artist
Normalized title-
Department / teamProduction Technology
LocationNew Orleans, LA, United States
Work modelHybrid / Hybrid
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-14 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Swaybox Studios.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in New Orleans.Open
Department jobsActive postings in Production Technology.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanySwaybox Studios
Source16b47e28-b3c2-4db1-bc5a-16c84bb99c78
ATS providerGreenhouse

Description

Why join Swaybox Studios? Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/ Warner Bros Pictures Animation and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that’s equal parts innovative and unforgettable. Job Summary: Swaybox Studios is seeking a creatively driven and technically adept Senior CG Lighting Artist to integrate CG facial performances into our cross-department workflows. This role is central to maintaining the emotional fidelity and character consistency of our hybrid puppetry performances, ensuring the final output meets the high artistic standards of the studio. The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to the compositing team. This person will play a hands-on role in bringing our characters to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the subtle art of expression, setting a mood, character performance, and hybrid storytelling. Key Responsibilities: Implement best practices in our face replacement pipeline, ensuring poses and expressions are seamlessly matched to animation and puppet facial performances. Replicate and adjust lighting from live action plates onto our characters with an emphasis on fine details, performance nuances, and the overall aesthetic of our film. Establish and maintain the tone, and mood across sequences, while also adhering to any pre-lighting or color keys that have been established in pre-vis. Work closely with outsource vendors and other CG and comp artists, collaborating on visual looks, tech, training, and workflow for faces and environments. Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development. Maintain output quality and momentum in a fast-paced environment. Preserve cohesive character consistency across facial replacements and ensure smooth integration of our internal puppet performances, animation, and live action plates. Communicate effectively with production and creative leads to align visual performance with narrative goals. Required Qualifications: 5+ years experience in high-end, live action VFX films, with a strong emphasis on beauty lighting. Expert knowledge and proficiency of Houdini and rendering in Arnold. Basic knowledge of compositing in Nuke to create and refine slap comps for presentation and handoff to the compositing team. Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, motion blur, depth of field, etc Comprehensive knowledge of physically based rendering and optimizations, using Arnold or similar engines. Understanding of photography, exposure, color grading, lens and camera behavior, and HDR workflows. Strong eye for cinematic and real-world lighting, color grading, and shot continuity. Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows. An artistic mindset and willingness to receive and implement constructive feedback, whether that’s with draw-overs, over the shoulder adjustments, or team meetings. Preferred Qualifications: Understanding and experience with UV, texture, and shading is a plus. Understanding of CG modelling and rigging workflows. Basic knowledge of texture mapping techniques. Experience with Unreal is advantageous. Knowledge of Maya and Arnold rendering. Experience with ZBrush and other 3D software is advantageous. Familiarity with scripting or tool development (e.g. Python, MEL, etc.) to support pipeline enhancements. Background in traditional art. Prior experience in both stylized and realistic texture and shading creation of digital faces is great to have. Familiarity with hybrid workflows that span traditional VFX and digital puppetry. At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities. We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law. Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.

Full job record

Job ID75d8ce7c1c6899287f6bde2dfdca033329f88b3e
Org IDd03a46fc-e819-4e23-ac73-a08b86f114a6
Source ID16b47e28-b3c2-4db1-bc5a-16c84bb99c78
Board ID16b47e28-b3c2-4db1-bc5a-16c84bb99c78
Providergreenhouse
Provider Job Key4248526009
TitleSenior CG Lighting Artist
Normalized Title
Statusactive
Activeyes
Location TextNew Orleans, LA
DepartmentProduction Technology
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryUnited States
RegionLA
CityNew Orleans
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/swayboxstudios/jobs/4248526009
Apply URLhttps://job-boards.greenhouse.io/swayboxstudios/jobs/4248526009
First Seen At2026-05-29 22:56:46Z
Last Seen At2026-06-06 19:25:47Z
Last Checked At2026-06-06 19:25:47Z
Last Changed At2026-05-29 22:56:46Z
Inactive At
Source Posted At2026-05-14 14:59:31Z
Source Updated At2026-05-14 14:59:31Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=swayboxstudios/date=2026-06-06/2026-06-06T19-25-47-558Z-fa9cf89fb60b6501c332fb3a7c60bfc5b5f1e0121bd1d033003f18b0728087e2.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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}
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