bluedoor data·Job Postings API·bluedoor.sh ↗

HomeCompaniesStudiowildcardProduct Engineer (Console Live Ops)

Product Engineer (Console Live Ops)

Studiowildcard · Hybrid · Active · BambooHR

Job facts

FieldValue
CompanyStudiowildcard
TitleProduct Engineer (Console Live Ops)
Normalized title-
Department / teamLive Ops
LocationBellevue, WA, United States
Work modelHybrid / Hybrid
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2026-03-30 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Studiowildcard.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Bellevue.Open
Department jobsActive postings in Live Ops.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyStudiowildcard
Source9117bac1-3866-48a0-8c39-8bd7d1d3efd3
ATS providerBambooHR

Description

Studio Wildcard, creators of the smash indie hit  ARK: Survival Evolved , was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records.  We are looking for a hybrid Product Engineer to take ownership of the ongoing technical state and product health of our console platforms (PlayStation and Xbox) for the ARK IP. Reporting directly to the Live Operations Lead, you will act as the technical product owner for our console live environments. This role requires a blend of hands-on C++ engineering to analyze general console-specific bugs,  experience with the console debugging and performance-analysis tools, alongside the product mindset needed to triage the backlog, assess risk, and raise the alarm on critical live issues. Responsibilities: Monitor, manage, and take product ownership of the daily technical health and live state of the PlayStation and Xbox platforms. Debug, review, and implement code fixes for general and mid-complexity console-specific issues within Unreal Engine. Partner with the Live Ops Lead to analyze, prioritize, and manage the console issue backlog, balancing technical effort with player impact. Act as the primary alarm-raiser for critical console issues, ensuring immediate visibility to the broader engineering team when complex, deep-engine fixes are required. Work closely with the QA Manager to verify bug reproduction steps, confirm fixes, and deploy rapid solutions to the live environment. Identify and escalate console-specific issues that require non-programming fixes (such as Tech Art, Materials, or Level Tech). Route these issues to the appropriate external departments and follow through to ensure they are effectively and appropriately resolved for console platforms. Requirements: Minimum of 2-3 years overall experience in game development, preferably in a live ops, multiplayer, or post-launch support environment. Hands-on Unreal Engine 4/5 programming experience with a solid working knowledge of C/C++. Experience developing, debugging, & operating on modern console platforms (PlayStation 5, Xbox Series X|S), including using those consoles’ respective developer-tools. Strong ability to weigh the technical cost of a fix against its immediate impact on the player experience. Ability to work core hours of 10:00 AM PST to 4:00 PM PST . Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches. Pluses: Shipped titles credited as a Product Engineer, Live Ops Engineer, Console Engineer, or similar technical role. Experience navigating console certification processes (Sony TRC / Microsoft XR). Familiarity with the ARK franchise (Survival Evolved / Survival Ascended). Required Application Materials: Resume Cover Letter including: Why you are interested in this role Why are you interested in working for Studio Wildcard What other games are you currently playing About The Studio Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options( pay range is established for WA location and will need to be reviewed for other locations)

Full job record

Job ID7329c1f27dc747bab5f87d86c7dbf2e33c9d03a8
Org ID164f7d0e-0f79-456a-b41d-8a7e211778c4
Source ID9117bac1-3866-48a0-8c39-8bd7d1d3efd3
Board ID9117bac1-3866-48a0-8c39-8bd7d1d3efd3
Providerbamboohr
Provider Job Key66
TitleProduct Engineer (Console Live Ops)
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentLive Ops
Team
Employment Typefull_time
Workplace Typehybrid
Remote Policyhybrid
CountryUnited States
RegionWA
CityBellevue
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://studiowildcard.bamboohr.com/careers/66
Apply URLhttps://studiowildcard.bamboohr.com/careers/66
First Seen At2026-05-30 05:59:25Z
Last Seen At2026-06-06 10:03:57Z
Last Checked At2026-06-06 10:03:57Z
Last Changed At2026-05-30 05:59:25Z
Inactive At
Source Posted At2026-03-30 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=studiowildcard/date=2026-06-06/2026-06-06T10-03-56-150Z-23961ca1023fa14914f650ec76d41f9dc9b20e1bbb8346702724334aa8606450.json
Event Fields
{
  "content_hash": "322847e9c5ba2bc8b0bbd5b6183fa97aa149e2f4302745bba8ee600386d43587",
  "source_hash": "9cf633245f62632539dfc103199e8539a0cc074d1b75b633b42df8456a4112a3",
  "last_changed_at": "2026-05-30T05:59:25.262Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "Bellevue, Washington, United States",
    "city": "Bellevue",
    "region": "WA",
    "country": "United States",
    "is_remote": false,
    "confidence": 0.8
  },
  "salary_max": null,
  "salary_min": null,
  "inferred_at": "2026-06-06T10:03:56.997Z",
  "launch_scope": {
    "reason": "bamboohr_production_catalog",
    "included": true,
    "location": {
      "raw": "Bellevue, Washington, United States",
      "city": "Bellevue",
      "region": "WA",
      "country": "United States",
      "is_remote": false,
      "confidence": 0.8
    },
    "countries": [
      "United States"
    ]
  },
  "remote_policy": "hybrid",
  "salary_period": null,
  "workplace_type": "hybrid",
  "salary_currency": null
}
Extensions
{}
Native Structured
{
  "list_job": {
    "id": "66",
    "isRemote": null,
    "location": {
      "city": null,
      "state": null
    },
    "atsLocation": {
      "city": "Bellevue",
      "state": "Washington",
      "country": "United States",
      "province": null
    },
    "departmentId": "18831",
    "locationType": "1",
    "jobOpeningName": "Product Engineer (Console Live Ops) ",
    "departmentLabel": "Live Ops",
    "employmentStatusLabel": "Full-Time"
  },
  "detail_errors": [],
  "detail_job_opening": {
    "location": {
      "city": null,
      "state": null,
      "postalCode": null,
      "addressCountry": null
    },
    "datePosted": "2026-03-30",
    "atsLocation": {
      "city": "Bellevue",
      "state": "Washington",
      "country": "United States",
      "countryId": "1"
    },
    "description": "<p><span style=\"font-size: 12pt\">Studio Wildcard, creators of the smash indie hit <span style=\"font-style: italic\">ARK: Survival Evolved</span>, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records.  We are looking for a hybrid Product Engineer to take ownership of the ongoing technical state and product health of our console platforms (PlayStation and Xbox) for the ARK IP.</span></p>\n<p><span style=\"font-size: 12pt\">Reporting directly to the Live Operations Lead, you will act as the technical product owner for our console live environments. This role requires a blend of hands-on C++ engineering to analyze general console-specific bugs,  experience with the console debugging and performance-analysis tools, alongside the product mindset needed to triage the backlog, assess risk, and raise the alarm on critical live issues.</span></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Responsibilities:</span></p>\n<ul>\n<li><span style=\"font-size: 12pt\">Monitor, manage, and take product ownership of the daily technical health and live state of the PlayStation and Xbox platforms.</span></li>\n<li><span style=\"font-size: 12pt\">Debug, review, and implement code fixes for general and mid-complexity console-specific issues within Unreal Engine.</span></li>\n<li><span style=\"font-size: 12pt\">Partner with the Live Ops Lead to analyze, prioritize, and manage the console issue backlog, balancing technical effort with player impact.</span></li>\n<li><span style=\"font-size: 12pt\">Act as the primary alarm-raiser for critical console issues, ensuring immediate visibility to the broader engineering team when complex, deep-engine fixes are required.</span></li>\n<li><span style=\"font-size: 12pt\">Work closely with the QA Manager to verify bug reproduction steps, confirm fixes, and deploy rapid solutions to the live environment.</span></li>\n<li><span style=\"font-size: 12pt\">Identify and escalate console-specific issues that require non-programming fixes (such as Tech Art, Materials, or Level Tech). Route these issues to the appropriate external departments and follow through to ensure they are effectively and appropriately resolved for console platforms.</span></li>\n</ul>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Requirements:</span></p>\n<ul>\n<li><span style=\"font-size: 12pt\">Minimum of 2-3 years overall experience in game development, preferably in a live ops, multiplayer, or post-launch support environment.</span></li>\n<li><span style=\"font-size: 12pt\">Hands-on Unreal Engine 4/5 programming experience with a solid working knowledge of C/C++.</span></li>\n<li><span style=\"font-size: 12pt\">Experience developing, debugging, &amp; operating on modern console platforms (PlayStation 5, Xbox Series X|S), including using those consoles’ respective developer-tools.</span></li>\n<li><span style=\"font-size: 12pt\">Strong ability to weigh the technical cost of a fix against its immediate impact on the player experience.</span></li>\n<li><span style=\"font-size: 12pt\">Ability to work core hours of <span style=\"font-weight: bold\">10:00 AM PST to 4:00 PM PST</span>.</span></li>\n<li><span style=\"font-size: 12pt\">Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.</span></li>\n</ul>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Pluses:</span></p>\n<ul>\n<li><span style=\"font-size: 12pt\">Shipped titles credited as a Product Engineer, Live Ops Engineer, Console Engineer, or similar technical role.</span></li>\n<li><span style=\"font-size: 12pt\">Experience navigating console certification processes (Sony TRC / Microsoft XR).</span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 12pt\">Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).</span></li>\n</ul>\n<p><span style=\"font-size: 12pt; font-weight: bold\">Required Application Materials:</span></p>\n<ul>\n<li><span style=\"font-size: 12pt\">Resume</span></li>\n<li><span style=\"font-size: 12pt\">Cover Letter including:</span>\n<ul>\n<li><span style=\"font-size: 12pt\">Why you are interested in this role</span></li>\n<li><span style=\"font-size: 12pt\">Why are you interested in working for Studio Wildcard</span></li>\n<li><span style=\"font-size: 12pt\">What other games are you currently playing</span></li>\n</ul>\n</li>\n</ul>\n<p><span style=\"font-size: 12pt; font-weight: bold\">About The Studio </span></p>\n<p><span style=\"color: rgb(29, 28, 29); font-size: 12pt\">Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.</span></p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: bold\">Equal Opportunity Employer</span><br>Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.  </span></p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: bold\">Pay Transparency Information</span><br>The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. </span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt\"><span style=\"font-weight: bold\">Wildcard Benefits<br></span>We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options( pay range is established for WA location and will need to be reviewed for other locations)</span></p>",
    "compensation": "$130,000 - $160,000",
    "departmentId": "18831",
    "locationType": "1",
    "seekPromoted": false,
    "jobCategoryId": null,
    "jobOpeningName": "Product Engineer (Console Live Ops) ",
    "departmentLabel": "Live Ops",
    "jobOpeningStatus": "Open",
    "minimumExperience": "Experienced",
    "jobOpeningShareUrl": "https://studiowildcard.bamboohr.com/careers/66",
    "employmentStatusLabel": "Full-Time"
  }
}
Get this page with API

Rendered from the bluedoor Job Postings API. Reproduce it:

GET https://api.bluedoor.sh/job-postings/v1/jobs/7329c1f27dc747bab5f87d86c7dbf2e33c9d03a8?include=descriptionJSON
GET https://api.bluedoor.sh/job-postings/v1/orgs/164f7d0e-0f79-456a-b41d-8a7e211778c4JSON
GET https://api.bluedoor.sh/job-postings/v1/sources/9117bac1-3866-48a0-8c39-8bd7d1d3efd3JSON
GET https://api.bluedoor.sh/job-postings/v1/jobs/7329c1f27dc747bab5f87d86c7dbf2e33c9d03a8/eventsJSON