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HomeCompaniesInibuilds3D Artist - Vehicles Team

3D Artist - Vehicles Team

Inibuilds · Active · BambooHR

Job facts

FieldValue
CompanyInibuilds
Title3D Artist - Vehicles Team
Normalized title-
Department / teamVehicles Team
Location-
Work model-
Employment typeContract
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2025-05-22 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-18

Related slices

PageWhat it containsOpen
Company jobsActive postings from Inibuilds.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Vehicles Team.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyInibuilds
Sourceac2651ca-0066-40ab-afa6-6ffa55be2fed
ATS providerBambooHR

Description

👋 About Us iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible. 📝 Work Description We are looking for a highly skilled and motivated 3D Artist to join our Vehicles Team. In this role, you will be responsible for creating detailed, optimized, and game-ready assets for use in simulation environments. You’ll be working alongside a passionate team of developers and artists to help bring complex vehicles to life in Microsoft Flight Simulator and similar platforms. 🥸 Responsibilities Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation. Develop textures and materials using industry-standard texturing software and techniques. Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors. Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts. Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines. Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency. ✅ Requirements Proficiency in 3D modelling using 3ds Max. Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy. Basic experience with rigging and animation fundamentals. Familiarity with optimization workflows and creating LODs. Ability to problem-solve and work independently. Comfortable communicating and collaborating in English. Capable of working from a variety of reference sources to accurately recreate complex structures. 💪 Preferred Qualifications & Traits Previous experience creating high-quality aircraft or vehicle models. Personal interest in aviation, simulation, or gaming. Experience working with the Microsoft Flight Simulator SDK and DevTools. Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines. 🛠️ Software Proficiency Autodesk 3ds Max. Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline. ❤️ What We Offer A competitive salary. Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform. A collaborative and supportive work environment. Continuous learning and professional development opportunities.

Full job record

Job ID6d1accdcd95470e5fdc753c387671de4290e3120
Org ID4ecb4542-48ce-4a11-8d67-3a5cc7266965
Source IDac2651ca-0066-40ab-afa6-6ffa55be2fed
Board IDac2651ca-0066-40ab-afa6-6ffa55be2fed
Providerbamboohr
Provider Job Key28
Title3D Artist - Vehicles Team
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentVehicles Team
Team
Employment Typecontract
Workplace Type
Remote Policy
Country
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://inibuilds.bamboohr.com/careers/28
Apply URLhttps://inibuilds.bamboohr.com/careers/28
First Seen At2026-05-30 06:01:34Z
Last Seen At2026-06-18 10:42:18Z
Last Checked At2026-06-18 10:42:18Z
Last Changed At2026-05-30 06:01:34Z
Inactive At
Source Posted At2025-05-22 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=inibuilds/date=2026-06-18/2026-06-18T10-42-16-404Z-3129b1c1dd284ac7af6c931db09e2b93543d27b1ee0d272af6bb77bd9a113ad5.json
Event Fields
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  "active_status": "active"
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Parsed Structured
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Extensions
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Native Structured
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    "description": "<p>👋 <span style=\"font-weight: bold\">About Us</span></p>\n<p>iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.<br><br></p>\n<p>📝 <span style=\"font-weight: bold\">Work Description</span></p>\n<p>We are looking for a highly skilled and motivated 3D Artist to join our Vehicles Team. In this role, you will be responsible for creating detailed, optimized, and game-ready assets for use in simulation environments. You’ll be working alongside a passionate team of developers and artists to help bring complex vehicles to life in Microsoft Flight Simulator and similar platforms.<br><br></p>\n<p>🥸 <span style=\"font-weight: bold\">Responsibilities</span></p>\n<ul>\n<li>Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation.</li>\n<li>Develop textures and materials using industry-standard texturing software and techniques.</li>\n<li>Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors.</li>\n<li>Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts.</li>\n<li>Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines.</li>\n<li>Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency.</li>\n</ul>\n<p>✅ <span style=\"font-weight: bold\">Requirements</span></p>\n<ul>\n<li>Proficiency in 3D modelling using 3ds Max.</li>\n<li>Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy.</li>\n<li>Basic experience with rigging and animation fundamentals.</li>\n<li>Familiarity with optimization workflows and creating LODs.</li>\n<li>Ability to problem-solve and work independently.</li>\n<li>Comfortable communicating and collaborating in English.</li>\n<li>Capable of working from a variety of reference sources to accurately recreate complex structures.</li>\n</ul>\n<p>💪 <span style=\"font-weight: bold\">Preferred Qualifications &amp; Traits</span></p>\n<ul>\n<li>Previous experience creating high-quality aircraft or vehicle models.</li>\n<li>Personal interest in aviation, simulation, or gaming.</li>\n<li>Experience working with the Microsoft Flight Simulator SDK and DevTools.</li>\n<li>Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines.</li>\n</ul>\n<p>🛠️ <span style=\"font-weight: bold\">Software Proficiency</span></p>\n<ul>\n<li>Autodesk 3ds Max.</li>\n<li>Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline.</li>\n</ul>\n<p>❤️ <span style=\"font-weight: bold\">What We Offer</span></p>\n<ul>\n<li>A competitive salary.</li>\n<li>Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform.</li>\n<li>A collaborative and supportive work environment.</li>\n<li>Continuous learning and professional development opportunities.<br></li>\n</ul>",
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}
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