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HomeCompaniesRobloxPrincipal Software Engineer, Cluster Lifecycle

Principal Software Engineer, Cluster Lifecycle

Roblox · San Mateo, CA, United States · On Site · Deleted · $295,250–$345,040 / year · Greenhouse

Job facts

FieldValue
CompanyRoblox
TitlePrincipal Software Engineer, Cluster Lifecycle
Normalized title-
Department / teamSoftware Engineering
LocationSan Mateo, CA, United States
Work modelOn Site
Employment typeSalaried Employee
Salary$295,250–$345,040 / year
Statusdeleted
ATS providerGreenhouse
Posted / first seen2026-02-19 / 2026-05-29
Changed / last seen2026-06-17 / 2026-06-15

Related slices

PageWhat it containsOpen
Company jobsActive postings from Roblox.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in San Mateo.Open
Department jobsActive postings in Software Engineering.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyRoblox
Source1d99660a-cb17-49aa-a479-3ae8dcfac264
ATS providerGreenhouse

Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Principal Software Engineer on the Compute Cell Lifecycle team you will create, support, and evolve the infrastructure at Roblox as we build out Roblox's private cloud. The Cell Lifecycle's mission is to create and manage a sustainable and reliable compute primitive across all backend environments (all on-prem and public cloud data centers) to all Roblox engineers. Come help us create, support, and evolve the infrastructure that manages the millions of containers that serve hundreds of millions of requests per second that power Roblox where you will have the opportunity to create long lasting impact on the entire company. You will: Build and evolve a cell primitive for Roblox that runs the backends for the vast majority of Roblox’s compute workload. Work closely with other teams in Compute and across the company to develop new features, support for new workloads, and define the right cross-system APIs as we expand the footprint of ‘cells’. Safely and reliably manage a critical at-scale system. You Have: 8+ years of experience Experience working in the Kubernetes ecosystem. Prior experience building Kubernetes operators or building/running Kubernetes distributions preferred. Strong proficiency in Go or other well structured programming languages. Enjoy working on critical, large-scale, cross-platform, multi-tenant distributed systems. Prefer building systems automation over operational and repetitive tasks. An appreciation for working on observability and reliability to build long term sustainable systems For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Full job record

Job ID6aad35853c654b398b8c58d33bdc97428c4b1d9b
Org ID9e05b409-ef34-47c3-931e-32428d83508e
Source ID1d99660a-cb17-49aa-a479-3ae8dcfac264
Board ID1d99660a-cb17-49aa-a479-3ae8dcfac264
Providergreenhouse
Provider Job Key7605764
TitlePrincipal Software Engineer, Cluster Lifecycle
Normalized Title
Statusdeleted
Activeno
Location TextSan Mateo, CA, United States
DepartmentSoftware Engineering
Team
Employment TypeSalaried Employee
Workplace Typeon_site
Remote Policy
CountryUnited States
RegionCA
CitySan Mateo
Salary RawSalary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wedn
Salary Min295,250
Salary Max345,040
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://careers.roblox.com/jobs/7605764?gh_jid=7605764
Apply URLhttps://careers.roblox.com/jobs/7605764?gh_jid=7605764
First Seen At2026-05-29 22:40:20Z
Last Seen At2026-06-15 07:32:11Z
Last Checked At2026-06-17 07:32:36Z
Last Changed At2026-06-17 07:32:36Z
Inactive At2026-06-17 07:32:36Z
Source Posted At2026-02-19 23:31:44Z
Source Updated At2026-05-29 19:16:15Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=roblox/date=2026-06-15/2026-06-15T07-32-10-830Z-c8bb0cb0b72f5901c71b706549a151ad217c3f27f9713c9070a8b7fb1755ba56.json
Event Fields
{
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  "source_hash": "83af05262878478c685da34800fe1e89b4ae02e78b96547a29361ace464afb7b",
  "last_changed_at": "2026-06-17T07:32:36.383Z",
  "active_status": "deleted"
}
Parsed Structured
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  "location": {
    "raw": "San Mateo, CA, United States",
    "city": "San Mateo",
    "region": "CA",
    "country": "United States",
    "is_remote": false,
    "confidence": 0.95
  },
  "salary_max": 345040,
  "salary_min": 295250,
  "inferred_at": "2026-06-15T07:32:11.104Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "San Mateo, CA, United States",
      "city": "San Mateo",
      "region": "CA",
      "country": "United States",
      "is_remote": false,
      "confidence": 0.95
    },
    "countries": [
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  },
  "remote_policy": null,
  "salary_period": "year",
  "workplace_type": "on_site",
  "salary_currency": "USD"
}
Extensions
{}
Native Structured
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      "name": "Group",
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      "id": 36123276,
      "name": "TA Routing",
      "value": "Industry",
      "value_type": "single_select"
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  ],
  "updated_at": "2026-05-29T15:16:15-04:00",
  "departments": [
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      "name": "Software Engineering",
      "child_ids": [],
      "parent_id": 66439
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  ],
  "company_name": "Roblox",
  "requisition_id": 3359472,
  "first_published": "2026-02-19T18:31:44-05:00",
  "application_deadline": null
}
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