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HomeCompaniesCompulsiongamesAnimation Team Lead (Tech Animation and Animation)

Animation Team Lead (Tech Animation and Animation)

Compulsiongames · Montreal, Quebec, H2R0B9, Canada · Hybrid · Active · BambooHR

Job facts

FieldValue
CompanyCompulsiongames
TitleAnimation Team Lead (Tech Animation and Animation)
Normalized title-
Department / teamAnimation
LocationMontreal, Canada
Work modelHybrid / Hybrid
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2026-05-08 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Compulsiongames.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montreal.Open
Department jobsActive postings in Animation.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCompulsiongames
Sourcec61820b9-b485-4187-8619-8f4fe2db2de2
ATS providerBambooHR

Description

JOB DESCRIPTION: Lead Animator (Animation and Tech Animation) DISCIPLINE: Animation REPORTS TO: Animation Director The Studio Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada. Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise and awards for their art, music, world-building, and engaging narratives. We are devoted to building experiences that feel unique and handcrafted, and our programming team is here to make sure our content creators and designers are as creative as they can be. We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure. Our Culture Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony and craftsmanship and share our vision of a studio built around them. As a team, we do not want to grow too big to stay true to these values, as they don’t scale well. A core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their wellbeing, so you’d be joining a close-knit group who are creative, inclusive and care about developing one another. The Need We’re looking to add a talented Lead to our human-sized animation team,  to support and mentor our team of 8 people (animators, technical animators and animation systems designers). We need somebody that has a strong understanding of both the tech and craft of animation, who is excited about using those skills to help lead and support the team throughout the entire production process. Success in this role is as much about shipping a great team as it is a great game. The Role As a  Lead Animator  at  Compulsion Games , you will be responsible for leading and mentoring the full animation and technical animation team, to help achieve the needs of the project while celebrating and empowering the craft of bringing interactive characters to life. Beyond supporting the full animation team, you will also collaborate with the tech, design, art, narrative and production team to bring our worlds and characters to life in ways that enhance gameplay and storytelling. Responsibilities: You are people-focused individual . As a professional, you deeply care for your colleagues and are always there to support them. Excellent communication skills to collaborate effectively with a diverse group  of artists, designers, programmers and producers. Lead  and  mentor  a team of animators and technical animators, providing feedback and guidance to maintain quality, consistency and collaboration. Be the  primary point of support  for the team to help unblock any technical or production issues encountered. Collaborate with the  Animation Director  to  execute on the animation style and vision  of the project. Develop and refine  rigging and animation workflows  to optimize efficiency and pipeline processes. Work closely with the  design and tech teams  to ensure animations align with gameplay mechanics and player experience. Work closely with the  art, design and tech teams  to ensure characters and creatures are developed in a way to meet both production and experiential needs. Ensure animations and characters integrate seamlessly into  Unreal Engine , troubleshooting and refining as needed. Help to conduct  animation team reviews , maintaining consistency and  ensuring animations and technical animation work meet production goals . Be  a part of the tech leadership group  to help shape the tech direction of the project. Stay up to date with  industry trends and advancements in animation technology . Skills and Experience: Previous experience in a leadership role in an animation or technical animation team Strong animation and technical animation skills Strong communication and leadership skills, with the ability to inspire and mentor a team Proficiency in Maya, Blender, or other industry-standard animation tools Strong understanding of rigging and DCC animation tools and pipelines Strong understanding of character motion, physics, and animation principles Strong coding or scripting knowledge to help develop animation and character pipelines Experience with organizing and defining priorities, within the team and with other disciplines Experience working with motion capture and keyframe animation Familiarity with Unreal Engine and real-time animation workflows Passion for creating unique and expressive characters What We Offer Whilst we operate a hybrid work environment, our preference is to hire applicants who can spend time in the studio regularly; therefore, we will prioritize applicants local to Montreal and/or within Quebec province. If you’re eager to contribute to a team that’s redefining storytelling in games, we’d love to hear from you.

Full job record

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Org IDaa09178d-d3fa-4c13-a164-962ce800d787
Source IDc61820b9-b485-4187-8619-8f4fe2db2de2
Board IDc61820b9-b485-4187-8619-8f4fe2db2de2
Providerbamboohr
Provider Job Key114
TitleAnimation Team Lead (Tech Animation and Animation)
Normalized Title
Statusactive
Activeyes
Location TextMontreal, Quebec, H2R0B9, Canada
DepartmentAnimation
Team
Employment Typefull_time
Workplace Typehybrid
Remote Policyhybrid
CountryCanada
Region
CityMontreal
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://compulsiongames.bamboohr.com/careers/114
Apply URLhttps://compulsiongames.bamboohr.com/careers/114
First Seen At2026-05-30 06:06:40Z
Last Seen At2026-06-06 10:26:15Z
Last Checked At2026-06-06 10:26:15Z
Last Changed At2026-05-30 06:06:40Z
Inactive At
Source Posted At2026-05-08 00:00:00Z
Source Updated At
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    "description": "<p><span>JOB DESCRIPTION: <span style=\"font-weight: bold\">Lead Animator (Animation and Tech Animation)</span></span><span style=\"font-weight: bold\"> </span></p>\n<p><span>DISCIPLINE: Animation</span><span> </span></p>\n<p><span>REPORTS TO: Animation Director</span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span>The Studio</span><span> </span><span> </span></span></p>\n<p><span>Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.  </span><span> </span></p>\n<p><span> </span></p>\n<p><span>Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise and awards for their art, music, world-building, and engaging narratives. We are devoted to building experiences that feel unique and handcrafted, and our programming team is here to make sure our content creators and designers are as creative as they can be. </span><span> </span></p>\n<p><span> </span></p>\n<p><span>We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure. </span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span>Our Culture</span><span> </span><span> </span></span></p>\n<p><span>Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony and craftsmanship and share our vision of a studio built around them. As a team, we do not want to grow too big to stay true to these values, as they don’t scale well. </span><span> </span></p>\n<p><span> </span></p>\n<p><span>A core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their wellbeing, so you’d be joining a close-knit group who are creative, inclusive and care about developing one another.  </span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span>The Need</span><span> </span><span> </span></span></p>\n<p><span>We’re looking to add a talented Lead to our human-sized animation team,</span><span> to support and mentor our team of 8 people (animators, technical animators and animation systems designers). We need somebody that has a strong understanding of both the tech and craft of animation, who is excited about using those skills to help lead and support the team throughout the entire production process. Success in this role is as much about shipping a great team as it is a great game. </span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span>The Role</span><span> </span></span></p>\n<p><span>As a </span><span>Lead Animator</span><span> at </span><span>Compulsion Games</span><span>, you will be responsible for leading and mentoring the full animation and technical animation team, to help achieve the needs of the project while celebrating and empowering the craft of bringing interactive characters to life. Beyond supporting the full animation team, you will also collaborate with the tech, design, art, narrative and production team to bring our worlds and characters to life in ways that enhance gameplay and storytelling.</span><span> </span></p>\n<p><br><br></p>\n<p><span style=\"font-weight: bold\"><span>Responsibilities:</span><span> </span></span></p>\n<ul>\n<li><span>You are people-focused individual</span><span>. As a professional, you deeply care for your colleagues and are always there to support them.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Excellent communication skills to collaborate effectively with a diverse group</span><span> of artists, designers, programmers and producers.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Lead</span><span> and </span><span>mentor</span><span> a team of animators and technical animators, providing feedback and guidance to maintain quality, consistency and collaboration.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Be the </span><span>primary point of support</span><span> for the team to help unblock any technical or production issues encountered.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Collaborate with the </span><span>Animation Director</span><span> to </span><span>execute on the animation style and vision</span><span> of the project.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Develop and refine </span><span>rigging and animation workflows</span><span> to optimize efficiency and pipeline processes.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Work closely with the </span><span>design and tech teams</span><span> to ensure animations align with gameplay mechanics and player experience.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Work closely with the </span><span>art, design and tech teams</span><span> to ensure characters and creatures are developed in a way to meet both production and experiential needs.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Ensure animations and characters integrate seamlessly into </span><span>Unreal Engine</span><span>, troubleshooting and refining as needed.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Help to conduct</span><span> animation team reviews</span><span>, maintaining consistency and </span><span>ensuring animations and technical animation work meet production goals</span><span>.</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Be</span><span> a part of the tech leadership group</span><span> to help shape the tech direction of the project. </span><span> </span></li>\n</ul>\n<ul>\n<li><span>Stay up to date with </span><span>industry trends and advancements in animation technology</span><span>.</span><span> </span><br></li>\n</ul>\n<p><br><br></p>\n<p><span style=\"font-weight: bold\"><span>Skills and Experience:</span><span> </span></span></p>\n<ul>\n<li><span>Previous experience in a leadership role in an animation or technical animation team</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Strong animation and technical animation skills</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Strong communication and leadership skills, with the ability to inspire and mentor a team</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Proficiency in Maya, Blender, or other industry-standard animation tools</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Strong understanding of rigging and DCC animation tools and pipelines</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Strong understanding of character motion, physics, and animation principles</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Strong coding or scripting knowledge to help develop animation and character pipelines</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Experience with organizing and defining priorities, within the team and with other disciplines</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Experience working with motion capture and keyframe animation</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Familiarity with Unreal Engine and real-time animation workflows</span><span> </span></li>\n</ul>\n<ul>\n<li><span>Passion for creating unique and expressive characters</span><span> </span></li>\n</ul>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span>What We Offer</span><span> </span></span></p>\n<p><span>Whilst we operate a hybrid work environment, our preference is to hire applicants who can spend time in the studio regularly; therefore, we will prioritize applicants local to Montreal and/or within Quebec province.</span> <br><span> </span></p>\n<p><span>If you’re eager to contribute to a team that’s redefining storytelling in games, we’d love to hear from you.</span><span> </span><br><br><br></p>",
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