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HomeCompaniesBlackbirdinteractiveLevel Designer (6-month contract)

Level Designer (6-month contract)

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 80,000–CAD 90,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleLevel Designer (6-month contract)
Normalized title-
Department / teamDesign / Game Design
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeTemporary Full Time
SalaryCAD 80,000–CAD 90,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-03-20 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality level content for an established science fiction universe. This role focuses on designing levels, encounters, and environments that support open-ended exploration while delivering memorable gameplay moments, strong spatial storytelling, and meaningful player agency. You’ll work closely with systems design, quest design, art, and engineering to create spaces that feel cohesive, reactive, and grounded in the game’s fiction. The role involves collaborating with leadership to align content with the overall creative vision, while also owning levels end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting spaces that reward curiosity, support multiple playstyles, and bring a sci-fi world to life through gameplay, this role could be a great fit for you! Responsibilities Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members Design and build levels end-to-end, including layout, encounter design, traversal, pacing, and player flow Create and implement combat spaces, points of interest, and environmental storytelling that support gameplay and narrative goals Work closely with narrative designers to integrate objectives and story elements into physical spaces, ensuring alignment between gameplay and narrative Script and set up gameplay events, encounters, triggers, and environmental interactions to support level functionality and player experience Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, encounter balance, progression blockers, and edge cases Respond constructively to feedback, refining layouts, encounters, and pacing to improve clarity, flow, and overall player experience Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts and encounters to support multiple playstyles and systemic interactions Requirements A minimum of 5 years of experience contributing to game development, with a strong focus on level design within complex game systems Experience shipping at least one title, ideally in the RPG or open-world space, with an understanding of the full content lifecycle from implementation through polish Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay spaces Familiarity with level editing tools, scripting, and logic-driven systems, with confidence building, debugging, and maintaining gameplay spaces directly in-engine Pluses A strong interest in hands-on level implementation, including layout design, encounter setup, and environmental storytellings Enjoyment of building and refining gameplay spaces, with an eye toward player flow, readability, and pacing A passion for science fiction worlds and environments, especially those that emphasize scale, discovery, and player-driven exploration Appreciation for systems-driven RPGs and how level design supports emergent gameplay and multiple playstyles An interest in cinematic presentation within levels, including staging, composition, and environmental storytelling Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, readability, and gameplay experience

Full job record

Job ID65be1c3d699a448eb02a6bc819aada04a89b094a
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key4c29f0b7-dbb9-4ff5-92da-05e1b33e8a23
TitleLevel Designer (6-month contract)
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentDesign
TeamGame Design
Employment TypeTemporary Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 80000-90000 per-year-salary
Salary Min80,000
Salary Max90,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/4c29f0b7-dbb9-4ff5-92da-05e1b33e8a23
Apply URLhttps://jobs.lever.co/blackbirdinteractive/4c29f0b7-dbb9-4ff5-92da-05e1b33e8a23/apply
First Seen At2026-05-29 07:02:26Z
Last Seen At2026-06-06 07:57:45Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-05-29 07:02:26Z
Inactive At
Source Posted At2026-03-20 21:36:41Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-06/2026-06-06T07-57-44-954Z-09ffe79be563aeb0b47021b9d8ad6131314d9a6cf51a31afd89f11f65aa0154f.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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      "text": "Responsibilities",
      "content": "<div>\n\n<li>Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development</li>\n<li>Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members</li>\n<li>Design and build levels end-to-end, including layout, encounter design, traversal, pacing, and player flow</li>\n<li>Create and implement combat spaces, points of interest, and environmental storytelling that support gameplay and narrative goals</li>\n<li>Work closely with narrative designers to integrate objectives and story elements into physical spaces, ensuring alignment between gameplay and narrative</li>\n<li>Script and set up gameplay events, encounters, triggers, and environmental interactions to support level functionality and player experience</li>\n<li>Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, encounter balance, progression blockers, and edge cases</li>\n<li>Respond constructively to feedback, refining layouts, encounters, and pacing to improve clarity, flow, and overall player experience</li>\n<li>Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts and encounters to support multiple playstyles and systemic interactions</li>\n\n</div>"
    },
    {
      "text": "Requirements",
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    },
    {
      "text": "Pluses",
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    }
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  "country": "CA",
  "createdAt": 1774042601625,
  "updatedAt": null,
  "categories": {
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    "location": "Vancouver, BC, Canada",
    "commitment": "Temporary Full-Time",
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