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Staff Technical Animator

teamLFG · United States, Remote · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyteamLFG
TitleStaff Technical Animator
Normalized title-
Department / teamteamLFG
LocationUnited States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-06-15 / 2026-06-16
Changed / last seen2026-06-23 / 2026-06-23

Related slices

PageWhat it containsOpen
Company jobsActive postings from teamLFG.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in teamLFG.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyteamLFG
Sourcef95749c1-914f-487e-849a-7d71d2bb4f08
ATS providerGreenhouse

Description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real-time constraints? Come join us at teamLFG! We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Technical Animator on teamLFG, you will be involved in the initial concept of character movement, the technical considerations of implementation, and the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation. RESPONSIBILITIES • Create high quality production animation content and implement that content in a game engine • Collaborate with Animation, Design and Engineering to implement new animation systems and ensure cross-discipline communication • Provide support for the animation team helping to resolve technical issues • Proactively search for ways to improve animation quality and workflows • Collaborate with Engineering to ensure animation is performant and within memory budgets • Collaborate with Tech Artists developing tools that support the animation pipeline REQUIRED SKILLS • In-depth experience with animation systems in Unreal Engine • Strong understanding of game animation concepts like layering, blending, state machines, etc • Knowledge of Maya animation pipelines • Strong communication skills, and the ability to work well in a team environment • A strong understanding of animation principles NICE TO HAVE SKILLS • Python scripting for Maya • Stylized animation experience • Fighting game animation experience • Live Service game animation experience At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below. $143,000 — $214,000 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our  Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Full job record

Job ID61314d16bcee66b7c5c41a66f0a81a8fc5303425
Org ID24333c90-fcfa-4e6a-967c-4dd251a42d24
Source IDf95749c1-914f-487e-849a-7d71d2bb4f08
Board IDf95749c1-914f-487e-849a-7d71d2bb4f08
Providergreenhouse
Provider Job Key6030785004
TitleStaff Technical Animator
Normalized Title
Statusactive
Activeyes
Location TextUnited States, Remote
DepartmentteamLFG
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/teamlfg/jobs/6030785004
Apply URLhttps://job-boards.greenhouse.io/teamlfg/jobs/6030785004
First Seen At2026-06-16 07:39:41Z
Last Seen At2026-06-23 07:39:06Z
Last Checked At2026-06-23 07:39:06Z
Last Changed At2026-06-23 07:39:06Z
Inactive At
Source Posted At2026-06-15 23:58:31Z
Source Updated At2026-06-22 18:44:46Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=teamlfg/date=2026-06-23/2026-06-23T07-39-06-305Z-3c56d45e1f6284831d685c058f5df41b2329f1546397ce5b714c06fe07696c7a.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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