Home › Companies › Metricmindsgmbh › Motion Capture Intern (m/f/d)
Motion Capture Intern (m/f/d)
Metricmindsgmbh · Frankfurt am Main, Hessen, 60326, Germany · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Metricmindsgmbh |
| Title | Motion Capture Intern (m/f/d) |
| Normalized title | - |
| Department / team | Motion Capture |
| Location | Frankfurt am Main, Hessen |
| Work model | - |
| Employment type | Internship |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2025-07-11 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Metricmindsgmbh. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Frankfurt am Main. | Open |
| Department jobs | Active postings in Motion Capture. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Metricmindsgmbh |
| Source | e109ec41-1bb6-40a7-9792-007c55a48ade |
| ATS provider | BambooHR |
Description
We’re always on the lookout for passionate interns to join our Motion Capture Department , where you’ll dive into a wide range of exciting projects and gain hands-on experience in motion capture performances and bringing these performances to life.
About Us:
For over 20 years, metricminds has been bringing digital worlds to life with high-end motion capture animation for both in-game action and cinematic cutscenes . Based in Frankfurt, Germany, the studio combines deep experience with custom production workflows to deliver consistently stunning results. Trusted by industry leaders like 2K Games, DONTNOD, EA, Epic Games, Guerrilla Games, THQ Nordic , and many more, metricminds continues to set the standard in performance-driven animation.
About the role :
As an Intern , you’ll get hands-on experience in data post-processing and join us right on the capture stage , helping record everything from dynamic character locomotion to full-performance capture . You’ll be part of bringing entire scenes to life , complete with multiple actors, custom-built props, and detailed environment recreations.
Responsibilities:
Create motion captured animation content for a variety of clients and projects, ranging from indie projects up to AAA games
Clean-Up and post-production of captured animations, using our custom workflows
Capture actor performances on our mocap stage
Requirements:
A genuine passion for animation and games
Eagerness to learn and constantly improve yourself
Team player with strong collaboration skills
Ability to communicate well in English , both written and verbal.
Internship duration of 6 months
Willingness to relocate to Frankfurt, Germany
E ligible to work within the European Union
Preferred:
Knowledge of motion capture technology and procedures
Solid animation knowledge
Technical understanding with the ability and desire to solve problems when they arise
Timeframe:
Our next availability for this position includes 1–2 openings starting in March 2027, with a duration of six months until the end of August 2027.
Full job record
| Job ID | 5d7c307cee2d28c32ab67ef96fb67d3817dcd80e |
| Org ID | 24c99293-91dc-48af-9d6b-5b0abb4ed208 |
| Source ID | e109ec41-1bb6-40a7-9792-007c55a48ade |
| Board ID | e109ec41-1bb6-40a7-9792-007c55a48ade |
| Provider | bamboohr |
| Provider Job Key | 40 |
| Title | Motion Capture Intern (m/f/d) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Frankfurt am Main, Hessen, 60326, Germany |
| Department | Motion Capture |
| Team | — |
| Employment Type | internship |
| Workplace Type | — |
| Remote Policy | — |
| Country | — |
| Region | Hessen |
| City | Frankfurt am Main |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://metricmindsgmbh.bamboohr.com/careers/40 |
| Apply URL | https://metricmindsgmbh.bamboohr.com/careers/40 |
| First Seen At | 2026-05-30 06:08:13Z |
| Last Seen At | 2026-06-06 10:22:44Z |
| Last Checked At | 2026-06-06 10:22:44Z |
| Last Changed At | 2026-05-30 06:08:13Z |
| Inactive At | — |
| Source Posted At | 2025-07-11 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=metricmindsgmbh/date=2026-06-06/2026-06-06T10-22-43-005Z-8cae82e4cbe4d33e72136c60a0c7b4adae7917dde934734d51cd1d9409e291cf.json |
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"description": "<p><span>We’re always on the lookout for passionate<span style=\"font-weight: bold\"> interns to join our Motion Capture Department</span>, where you’ll dive into a wide range of exciting projects and gain hands-on experience in motion capture performances and bringing these performances to life.</span></p>\n<p><br></p>\n<p><span><span style=\"font-weight: bold\">About Us:</span></span><span><span> </span></span></p>\n<p><span>For over 20 years, </span><span><span style=\"font-weight: bold\">metricminds </span></span><span>has been bringing digital worlds to life with <span style=\"font-weight: bold\">high-end motion capture animation</span> for both <span style=\"font-weight: bold\">in-game action and cinematic cutscenes</span>. Based in Frankfurt, Germany, the studio combines deep experience with custom production workflows to deliver consistently stunning results. Trusted by industry leaders like <span style=\"font-weight: bold\">2K Games, DONTNOD, EA, Epic Games, Guerrilla Games, THQ Nordic</span>, and many more, metricminds continues to set the standard in performance-driven animation.</span></p>\n<p><br></p>\n<p><span><span style=\"font-weight: bold\">About the role</span></span><span><span style=\"font-weight: bold\">:</span></span><span><span> </span></span></p>\n<p><span>As an <span style=\"font-weight: bold\">Intern</span>, you’ll get hands-on experience in </span><span><span style=\"font-weight: bold\">data post-processing</span></span><span> and join us right on the </span><span>capture stage</span><span>, helping record everything from <span style=\"font-weight: bold\">dynamic character locomotion to full-performance capture</span>. You’ll be part of <span style=\"font-weight: bold\">bringing entire scenes to life</span>, complete with multiple actors, custom-built props, and detailed environment recreations.</span></p>\n<p><span><br></span></p>\n<p><span><span style=\"font-weight: bold\">Responsibilities:</span></span><span><br></span></p>\n<ul>\n<li><span style=\"font-weight: bold\">Create motion captured animation</span> content for a variety of clients and projects, ranging from indie projects up to AAA games</li>\n<li><span><span><span style=\"font-weight: bold\">Clean-Up and post-production</span> of captured animations, using our custom workflows</span></span><span><br></span></li>\n<li><span> <span>Capture actor performances on our mocap stage</span></span><span><br></span></li>\n</ul>\n<p><span><br></span></p>\n<p><span><span style=\"font-weight: bold\">Requirements:</span></span><span><span> </span></span></p>\n<ul>\n<li><span> <span>A </span><span>genuine </span><span style=\"font-weight: bold\">passion for animation and games</span></span><span><br></span></li>\n<li><span><span><span style=\"font-weight: bold\">Eagerness to learn</span> and constantly improve yourself</span></span></li>\n<li>Team player with <span style=\"font-weight: bold\">strong collaboration skills</span></li>\n<li>Ability to <span style=\"font-weight: bold\">communicate well in English</span>, both written and verbal.<br></li>\n<li><span> <span>Internship duration of 6 months</span></span></li>\n<li><span><span>Willingness to relocate to Frankfurt, Germany</span></span></li>\n<li><span><span>E</span>ligible to work within the European Union</span></li>\n</ul>\n<p><span><span> </span></span></p>\n<p><span><span><span style=\"font-weight: bold\">Preferred:</span></span></span><span><span> </span></span></p>\n<ul>\n<li><span> <span>Knowledge of motion capture technology and procedures</span></span><span><br></span></li>\n<li><span> <span>Solid animation knowledge</span></span><span><br></span></li>\n<li><span> <span>Technical understanding with the ability and desire to solve problems when they arise</span></span><span><br></span></li>\n</ul>\n<p><span><br></span></p>\n<p><span><span style=\"font-weight: bold\">Timeframe:</span></span><span> </span><br><span>Our next availability for this position includes 1–2 openings starting in March 2027, with a duration of six months until the end of August 2027.</span></p>",
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