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HomeCompaniesBlackbirdinteractiveTechnical UI/UX Designer (6-month Contract)

Technical UI/UX Designer (6-month Contract)

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 90,000–CAD 110,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleTechnical UI/UX Designer (6-month Contract)
Normalized title-
Department / teamDesign / Technical Design
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeTemporary Full Time
SalaryCAD 90,000–CAD 110,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-02-10 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced Technical UI/UX Designer to support the hands-on adaptation of a large, established simulation game to new platforms and display environments. This role is strongly implementation-focused, centering on directly modifying, rebuilding, and integrating existing UI systems to support new resolutions, input methods, and platform constraints, while preserving usability, clarity, and the core player experience. You’ll work closely with design, engineering, art, and production to actively implement and refactor UI screens, flows, and interactions, ensuring they feel native to the target platform. This role sits firmly at the intersection of design and engineering, requiring practical experience working inside UI systems, strong technical fluency, and a deep understanding of how interfaces behave across different screen sizes, control schemes, and performance profiles. If you enjoy getting your hands dirty in UI tools, solving real-world platform challenges, and making complex interfaces feel intuitive and robust, this role could be a great fit for you! Responsibilities Collaborate with design, engineering, and production to adapt existing UI systems for new platforms, resolutions, and input methods while preserving established gameplay workflows. Design, adjust, and implement UI layouts that scale effectively across a wide range of screen sizes, aspect ratios, and viewing distances. Work hands-on within the UI toolset to modify, extend, and debug UI screens, flows, and interactions to meet platform-specific requirements. Partner closely with engineers to ensure UI performance, responsiveness, and technical stability across target platformsIdentify UX friction introduced by platform changes (controller input, navigation paradigms, readability at distance) and propose practical, implementable solutions. Maintain consistency with existing UI style, hierarchy, and interaction patterns while making necessary adjustments for usability and accessibility. Test UI thoroughly in-game, diagnosing layout issues, navigation problems, and edge cases, and iterating to improve clarity and player experience. Create and maintain clear documentation to communicate UI changes, constraints, and best practices to cross-disciplinary partners Requirements At least 3 years of professional experience in UI/UX design for games, with a strong emphasis on implementation and technical problem-solving. Hands-on experience working with Scaleform-based UI systems, including layout, data binding, animation, and debugging. Experience supporting ports or platform transitions for complex, UI-heavy games. Familiarity with controller-first UX patterns, focus management, and non-mouse navigation models. Strong understanding of cross-platform UI challenges, particularly adapting PC-focused interfaces for console or other input-constrained environments. Experience supporting UI across multiple resolutions and aspect ratios, with a focus on readability, hierarchy, and interaction clarity. Ability to work independently within established systems, manage tasks, and iterate on feedback in a production environment. Strong collaboration and communication skills, with experience working closely with engineers, designers, artists, and QA Pluses Interest in accessibility, usability, and player comfort, especially for long play sessions and large-screen environments. Experience improving or refactoring legacy UI systems while maintaining consistency with an established player experience. Comfort working in technically constrained environments and finding elegant solutions within existing frameworks. Background in UI animation, motion, or visual polish that enhances clarity without overwhelming the player

Full job record

Job ID5d36b45a6e868ed14aa542dc325e7a851e64f09b
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key034be443-e4fb-4c6b-8dae-b4a4d4c26d37
TitleTechnical UI/UX Designer (6-month Contract)
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentDesign
TeamTechnical Design
Employment TypeTemporary Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 90000-110000 per-year-salary
Salary Min90,000
Salary Max110,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/034be443-e4fb-4c6b-8dae-b4a4d4c26d37
Apply URLhttps://jobs.lever.co/blackbirdinteractive/034be443-e4fb-4c6b-8dae-b4a4d4c26d37/apply
First Seen At2026-05-29 07:02:26Z
Last Seen At2026-06-06 07:57:45Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-05-29 07:02:26Z
Inactive At
Source Posted At2026-02-10 20:52:35Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-06/2026-06-06T07-57-44-954Z-09ffe79be563aeb0b47021b9d8ad6131314d9a6cf51a31afd89f11f65aa0154f.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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      "text": "Responsibilities",
      "content": "\n<li>Collaborate with design, engineering, and production to adapt existing UI systems for new platforms, resolutions, and input methods while preserving established gameplay workflows.</li>\n<li>Design, adjust, and implement UI layouts that scale effectively across a wide range of screen sizes, aspect ratios, and viewing distances.</li>\n<li>Work hands-on within the UI toolset to modify, extend, and debug UI screens, flows, and interactions to meet platform-specific requirements.</li>\n<li>Partner closely with engineers to ensure UI performance, responsiveness, and technical stability across target platformsIdentify UX friction introduced by platform changes (controller input, navigation paradigms, readability at distance) and propose practical, implementable solutions.</li>\n<li>Maintain consistency with existing UI style, hierarchy, and interaction patterns while making necessary adjustments for usability and accessibility.</li>\n<li>Test UI thoroughly in-game, diagnosing layout issues, navigation problems, and edge cases, and iterating to improve clarity and player experience.</li>\n<li>Create and maintain clear documentation to communicate UI changes, constraints, and best practices to cross-disciplinary partners</li>\n"
    },
    {
      "text": "Requirements",
      "content": "\n<li>At least 3 years of professional experience in UI/UX design for games, with a strong emphasis on implementation and technical problem-solving.</li>\n<li>Hands-on experience working with Scaleform-based UI systems, including layout, data binding, animation, and debugging.</li>\n<li>Experience supporting ports or platform transitions for complex, UI-heavy games.</li>\n<li>Familiarity with controller-first UX patterns, focus management, and non-mouse navigation models.</li>\n<li>Strong understanding of cross-platform UI challenges, particularly adapting PC-focused interfaces for console or other input-constrained environments.</li>\n<li>Experience supporting UI across multiple resolutions and aspect ratios, with a focus on readability, hierarchy, and interaction clarity.</li>\n<li>Ability to work independently within established systems, manage tasks, and iterate on feedback in a production environment.</li>\n<li>Strong collaboration and communication skills, with experience working closely with engineers, designers, artists, and QA</li>\n"
    },
    {
      "text": "Pluses",
      "content": "\n<li>Interest in accessibility, usability, and player comfort, especially for long play sessions and large-screen environments.</li>\n<li>Experience improving or refactoring legacy UI systems while maintaining consistency with an established player experience.</li>\n<li>Comfort working in technically constrained environments and finding elegant solutions within existing frameworks.</li>\n<li>Background in UI animation, motion, or visual polish that enhances clarity without overwhelming the player</li>\n"
    }
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  "country": "CA",
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  "updatedAt": null,
  "categories": {
    "team": "Technical Design",
    "location": "Vancouver, BC, Canada",
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