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Senior Level Designer

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 110,000–CAD 130,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleSenior Level Designer
Normalized title-
Department / teamDesign / Game Design
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeTemporary Full Time
SalaryCAD 110,000–CAD 130,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-03-30 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for an established science fiction universe. This role focuses on designing, implementing, and refining levels that support player-driven exploration, combat, and narrative within a large, open-ended experience. You’ll work closely with design, engineering, art, and production to create levels that are cohesive, readable, and engaging, while integrating seamlessly with systems, encounters, and story content. The role involves collaborating with leadership to align level design with the broader creative vision, while owning content end-to-end, from early concept and layout through blockout, implementation, iteration, and polish. As a senior member of the team, you will also support, mentor, and help guide more junior designers. If you enjoy crafting memorable spaces, solving spatial gameplay challenges, and elevating team quality through experience and leadership, this role could be a great fit for you! Responsibilities Collaborate with systems design, quest design, art, engineering, and production to support and implement the established creative vision through level design Design and own levels end-to-end, including concepting layouts, defining gameplay beats, pacing encounters, and guiding player flow Create and iterate on 2D layouts and 3D blockouts, translating design intent into playable spaces Implement levels directly using in-engine tools, scripting, and event systems to ensure functionality across a wide range of player behaviors Work closely with other designers to integrate systems, AI, narrative, and encounters into cohesive gameplay experiences Plan, implement, and refine combat encounters, traversal, and exploration within levels Build and maintain level logic, scripting, and state-based events to support progression, pacing, and player interaction Test, debug, and iterate on levels regularly, identifying gameplay, readability, and technical issues Provide clear, constructive feedback on the work of other designers, helping maintain quality and consistency across the project Mentor and support junior designers, helping them grow their skills, improve their work, and navigate development challenges Anticipate dependencies and risks, working with production and cross-discipline partners to ensure smooth delivery Requirements A minimum of 8 years of experience contributing to game development, with a strong focus on level design within complex games Experience shipping multiple titles, including at least one AAA project in a level design role Proven ability to own level content from concept through final implementation and polish Experience mentoring or supporting junior designers, including providing feedback and guidance on their work Strong understanding of level design fundamentals, including layout, pacing, player guidance, combat design, and environmental storytelling Comfort working independently on features, managing tasks, iterating on feedback, and solving design and implementation challenges in a dynamic production environment Strong collaboration and communication skills, with the ability to work closely across design, engineering, art, audio, and production Familiarity with in-engine tools, scripting concepts, and state-driven systems, with confidence in implementing and debugging level content directly in-game Pluses A strong interest in hands-on level implementation, including scripting, encounter setup, and gameplay integration Appreciation for systems-driven RPGs or open-world games, and how level design supports exploration, player choice, and emergent gameplay Passion for science fiction worlds, especially those focused on scale, discovery, and environmental storytelling Interest in readability, usability, and player guidance, and how UI, VFX, lighting, and audio reinforce level design Enjoyment of refining spaces through iteration, playtesting, and polish to improve player experience Curiosity about how level design, systems, and narrative come together to create cohesive, memorable gameplay experiences

Full job record

Job ID5963f66fa28f51274f9276f2d9a6f9634c248515
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key806df0f1-af4a-478c-a96b-2a86d42fa7f2
TitleSenior Level Designer
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentDesign
TeamGame Design
Employment TypeTemporary Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 110000-130000 per-year-salary
Salary Min110,000
Salary Max130,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/806df0f1-af4a-478c-a96b-2a86d42fa7f2
Apply URLhttps://jobs.lever.co/blackbirdinteractive/806df0f1-af4a-478c-a96b-2a86d42fa7f2/apply
First Seen At2026-05-29 07:02:26Z
Last Seen At2026-06-06 07:57:45Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-06-06 07:57:45Z
Inactive At
Source Posted At2026-03-30 23:44:02Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-06/2026-06-06T07-57-44-954Z-09ffe79be563aeb0b47021b9d8ad6131314d9a6cf51a31afd89f11f65aa0154f.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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      "text": "Responsibilities",
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