Home › Companies › Tornbanner › Environment Artist
Environment Artist
Tornbanner · Remote · Active · $80,000–$120,000 / year · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Tornbanner |
| Title | Environment Artist |
| Normalized title | - |
| Department / team | Art |
| Location | ON, Canada |
| Work model | Remote / Remote |
| Employment type | Full Time |
| Salary | $80,000–$120,000 / year |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-04-08 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Tornbanner. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in Art. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Tornbanner |
| Source | dbb0c0dd-6077-40a0-9440-0b8ca8b70928 |
| ATS provider | BambooHR |
Description
The Company
Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.
As an Environment Artist at a mid-size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.
Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.
Responsibilities
See playable environments through from conception to completion.
Produce photorealistic asset and environments.
Work closely with the level design team and other artists to bring the concepts to life.
Plan, estimate and prioritize time frames for the completion of tasks while tracking progress .
Help identify and fix bugs, including performance and budget issues.
Implement and incorporate feedback from Director and Leads into work.
Work with the team to achieve the desired level of quality and technical accuracy.
Help define best practices for our production workflows.
Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.
Requirements
An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.
3+ years of professional game development experience as an Environment Artist.
Experience developing AAA titles on PC and/or console.
Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.
Strong interpersonal communication skills.
A high degree of self-motivation and initiative-taking.
Experience Unreal Engine 5, Maya, 3Ds Max, or Blender, Z Brush, and Adobe Substance Suite.
Bonuses
Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.
Experience working with LMS (Layered Material Systems).
Background in traditional art.
Concept Art skills.
Benefits & Perks
6.5 weeks paid vacation
Unlimited sick days
Eligible for game performance bonuses.
Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
Healthcare & benefits plan, for you and your family
100% parental leave top-up for 16 weeks, for Canadian employees.
To see our team, our office and what we do as a company visit tornbanner.com/careers .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
The pay range for this role is $80,000 - $120,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
Transparency on use of AI and position vacancy
Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
Full job record
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| Org ID | 3597d79b-f1f3-43a3-bd27-5a634b427ab9 |
| Source ID | dbb0c0dd-6077-40a0-9440-0b8ca8b70928 |
| Board ID | dbb0c0dd-6077-40a0-9440-0b8ca8b70928 |
| Provider | bamboohr |
| Provider Job Key | 45 |
| Title | Environment Artist |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | Art |
| Team | — |
| Employment Type | full_time |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | Canada |
| Region | ON |
| City | — |
| Salary Raw | pay range for this role is $80,000 - $120,000 CAD per year |
| Salary Min | 80,000 |
| Salary Max | 120,000 |
| Salary Currency | USD |
| Salary Period | year |
| Source URL | https://tornbanner.bamboohr.com/careers/45 |
| Apply URL | https://tornbanner.bamboohr.com/careers/45 |
| First Seen At | 2026-05-30 06:09:17Z |
| Last Seen At | 2026-06-06 10:21:37Z |
| Last Checked At | 2026-06-06 10:21:37Z |
| Last Changed At | 2026-05-30 06:09:17Z |
| Inactive At | — |
| Source Posted At | 2026-04-08 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=tornbanner/date=2026-06-06/2026-06-06T10-21-37-068Z-71333029ebf5a9dc02148f9bf11b3ac661ce95da629e579af69afc4a9f73b3fa.json |
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"description": "<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">The Company</span></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><a href=\"https://tornbanner.com/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"text-decoration: underline\">Torn Banner Studios</span></a> is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.</span></p>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">As an Environment Artist at a mid-size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.</span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><em>Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.</em></span></p>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Responsibilities</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">See playable environments through from conception to completion.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Produce photorealistic asset and environments.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Work closely with the level design team and other artists to bring the concepts to life.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Plan, estimate and prioritize time frames for the completion of tasks while tracking progress .</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Help identify and fix bugs, including performance and budget issues. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Implement and incorporate feedback from Director and Leads into work. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Work with the team to achieve the desired level of quality and technical accuracy. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Help define best practices for our production workflows. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.</span><br></li>\n</ul>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Requirements</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">3+ years of professional game development experience as an Environment Artist.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Experience developing AAA titles on PC and/or console.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Strong interpersonal communication skills.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">A high degree of self-motivation and initiative-taking.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Experience Unreal Engine 5, Maya, 3Ds Max, or Blender, Z Brush, and Adobe Substance Suite.</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Bonuses</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Experience working with LMS (Layered Material Systems).</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Background in traditional art.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Concept Art skills.</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Benefits & Perks</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">6.5 weeks paid vacation</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Unlimited sick days</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Eligible for game performance bonuses.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Flexible schedule and work location, with your choice of remote, hybrid, or on-site.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Healthcare & benefits plan, for you and your family</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">100% parental leave top-up for 16 weeks, for Canadian employees.</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">To see our team, our office and what we do as a company visit <a href=\"http://tornbanner.com/careers\" target=\"_blank\" rel=\"noopener noreferrer\">tornbanner.com/careers</a>.</span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.</span></p>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Compensation</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">The pay range for this role is $80,000 - $120,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.</span></li>\n</ul>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Transparency on use of AI and position vacancy</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">In compliance with Ontario regulations, the advertised posting is for a currently vacant position.</span></li>\n</ul>",
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