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HomeCompaniesTornbannerEnvironment Artist

Environment Artist

Tornbanner · Remote · Active · $80,000–$120,000 / year · BambooHR

Job facts

FieldValue
CompanyTornbanner
TitleEnvironment Artist
Normalized title-
Department / teamArt
LocationON, Canada
Work modelRemote / Remote
Employment typeFull Time
Salary$80,000–$120,000 / year
Statusactive
ATS providerBambooHR
Posted / first seen2026-04-08 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Tornbanner.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyTornbanner
Sourcedbb0c0dd-6077-40a0-9440-0b8ca8b70928
ATS providerBambooHR

Description

The Company Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences. As an Environment Artist at a mid-size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make. Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario. Responsibilities See playable environments through from conception to completion. Produce photorealistic asset and environments. Work closely with the level design team and other artists to bring the concepts to life. Plan, estimate and prioritize time frames for the completion of tasks while tracking progress . Help identify and fix bugs, including performance and budget issues. Implement and incorporate feedback from Director and Leads into work. Work with the team to achieve the desired level of quality and technical accuracy. Help define best practices for our production workflows. Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches. Requirements An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments. 3+ years of professional game development experience as an Environment Artist. Experience developing AAA titles on PC and/or console. Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc. Strong interpersonal communication skills. A high degree of self-motivation and initiative-taking. Experience Unreal Engine 5, Maya, 3Ds Max, or Blender, Z Brush, and Adobe Substance Suite. Bonuses Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc. Experience working with LMS (Layered Material Systems). Background in traditional art. Concept Art skills. Benefits & Perks 6.5 weeks paid vacation Unlimited sick days Eligible for game performance bonuses. Flexible schedule and work location, with your choice of remote, hybrid, or on-site. Healthcare & benefits plan, for you and your family 100% parental leave top-up for 16 weeks, for Canadian employees. To see our team, our office and what we do as a company visit tornbanner.com/careers . Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process. Compensation The pay range for this role is $80,000 - $120,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position. Transparency on use of AI and position vacancy Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers. One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool. In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

Full job record

Job ID578df965c393538d4c1a8ccc4e1cf0e7964c4dc6
Org ID3597d79b-f1f3-43a3-bd27-5a634b427ab9
Source IDdbb0c0dd-6077-40a0-9440-0b8ca8b70928
Board IDdbb0c0dd-6077-40a0-9440-0b8ca8b70928
Providerbamboohr
Provider Job Key45
TitleEnvironment Artist
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentArt
Team
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionON
City
Salary Rawpay range for this role is $80,000 - $120,000 CAD per year
Salary Min80,000
Salary Max120,000
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://tornbanner.bamboohr.com/careers/45
Apply URLhttps://tornbanner.bamboohr.com/careers/45
First Seen At2026-05-30 06:09:17Z
Last Seen At2026-06-06 10:21:37Z
Last Checked At2026-06-06 10:21:37Z
Last Changed At2026-05-30 06:09:17Z
Inactive At
Source Posted At2026-04-08 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=tornbanner/date=2026-06-06/2026-06-06T10-21-37-068Z-71333029ebf5a9dc02148f9bf11b3ac661ce95da629e579af69afc4a9f73b3fa.json
Event Fields
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  "last_changed_at": "2026-05-30T06:09:17.509Z",
  "active_status": "active"
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Parsed Structured
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Extensions
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Native Structured
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    "description": "<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">The Company</span></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><a href=\"https://tornbanner.com/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"text-decoration: underline\">Torn Banner Studios</span></a> is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.</span></p>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">As an Environment Artist at a mid-size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.</span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><em>Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.</em></span></p>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Responsibilities</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">See playable environments through from conception to completion.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Produce photorealistic asset and environments.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Work closely with the level design team and other artists to bring the concepts to life.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Plan, estimate and prioritize time frames for the completion of tasks while tracking progress .</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Help identify and fix bugs, including performance and budget issues. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Implement and incorporate feedback from Director and Leads into work. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Work with the team to achieve the desired level of quality and technical accuracy. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Help define best practices for our production workflows. </span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.</span><br></li>\n</ul>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Requirements</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">3+ years of professional game development experience as an Environment Artist.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Experience developing AAA titles on PC and/or console.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Strong interpersonal communication skills.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">A high degree of self-motivation and initiative-taking.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Experience Unreal Engine 5, Maya, 3Ds Max, or Blender, Z Brush, and Adobe Substance Suite.</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Bonuses</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Experience working with LMS (Layered Material Systems).</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Background in traditional art.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Concept Art skills.</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Benefits &amp; Perks</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">6.5 weeks paid vacation</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Unlimited sick days</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Eligible for game performance bonuses.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Flexible schedule and work location, with your choice of remote, hybrid, or on-site.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Healthcare &amp; benefits plan, for you and your family</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">100% parental leave top-up for 16 weeks, for Canadian employees.</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">To see our team, our office and what we do as a company visit <a href=\"http://tornbanner.com/careers\" target=\"_blank\" rel=\"noopener noreferrer\">tornbanner.com/careers</a>.</span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.</span></p>\n<p><br></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Compensation</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">The pay range for this role is $80,000 - $120,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.</span></li>\n</ul>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><br></span></p>\n<p><span style=\"font-family: Inter, sans-serif; font-size: 12pt\"><span style=\"font-weight: bold\">Transparency on use of AI and position vacancy</span><span><br></span></span></p>\n<ul>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.</span></li>\n<li><span style=\"font-family: Inter, sans-serif; font-size: 12pt\">In compliance with Ontario regulations, the advertised posting is for a currently vacant position.</span></li>\n</ul>",
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    "minimumExperience": "Mid-level",
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    "employmentStatusLabel": "Full-Time"
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}
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