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Senior Technical Animation Designer

31st Union · San Mateo, California, United States · Hybrid · Active · $108,900–$161,160 / year · Greenhouse

Job facts

FieldValue
Company31st Union
TitleSenior Technical Animation Designer
Normalized title-
Department / teamAnimation - 31st Union
LocationSan Mateo, CA, United States
Work modelHybrid / Hybrid
Employment type-
Salary$108,900–$161,160 / year
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-01 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from 31st Union.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in San Mateo.Open
Department jobsActive postings in Animation - 31st Union.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

Company31st Union
Source8947efb9-289d-4785-803c-e33fbd888397
ATS providerGreenhouse

Description

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What We Need: We are looking for a Senior Technical Animation Designer to be responsible for designing, creating, and maintaining animation systems that drive the gameplay motion of our characters. This will include features that support major gameplay mechanics, such as locomotion and abilities, UI selection animations, and procedural solutions. You will be a communication hub in addition to the technical aspect of the job. You’ll need to ensure that everyone has the information they need to be successful. This role is focused on technical animation, but will also work with design and engineering teams to translate needs across those subject areas. Who You Are: Collaborate closely with teams across Animation, Engineering, and Design to help deliver a cohesive, high-quality animation style that supports an immersive gameplay experience. Work with key stakeholders to define goals and implement scalable solutions that streamline animation content creation and integration. Take initiative in building and refining animation systems, carefully balancing performance needs with desired in-game behaviors. Provide and offer technical support and mentorship to animators, contributing to their development while promoting effective cross-disciplinary communication. Regularly document processes and share insights to help improve team workflows and knowledge sharing. What Will Make You a Great Fit: Shipped at least one AAA title with 4+ years of professional animation experience in Maya Strong understanding of third-person shooter mechanics and in-engine animation systems (state machines, blendspaces, animation graphs) Proficient with run-time and procedural animation tools such as IK, Control Rig, retargeting, ragdolls, and motion matching Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid foundation in vector math and code concepts. Skilled at bridging disciplines with strong problem-solving and communication abilities. Continuously up to date with the latest in Unreal, Maya, and animation technologies; portfolio demonstrating expertise. The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy. #LI-Onsite #LI-Hybrid

Full job record

Job ID562ceafdc6b8050d672183e789c7f800819a2c1f
Org ID661ffe3f-f48b-4519-bd04-9283adaad4df
Source ID8947efb9-289d-4785-803c-e33fbd888397
Board ID8947efb9-289d-4785-803c-e33fbd888397
Providergreenhouse
Provider Job Key7719149003
TitleSenior Technical Animation Designer
Normalized Title
Statusactive
Activeyes
Location TextSan Mateo, California, United States
DepartmentAnimation - 31st Union
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryUnited States
RegionCA
CitySan Mateo
Salary Rawpay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year
Salary Min108,900
Salary Max161,160
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://job-boards.greenhouse.io/31stunion/jobs/7719149003
Apply URLhttps://job-boards.greenhouse.io/31stunion/jobs/7719149003
First Seen At2026-05-29 23:00:00Z
Last Seen At2026-06-06 07:33:48Z
Last Checked At2026-06-06 07:33:48Z
Last Changed At2026-05-29 23:00:00Z
Inactive At
Source Posted At2026-05-01 21:41:16Z
Source Updated At2026-05-12 10:48:15Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=31stunion/date=2026-06-06/2026-06-06T07-33-48-741Z-6d0cbf4743aebfcae120b1ef7e5eb728b522a4b835d94043d07ec139f5452525.json
Event Fields
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  "last_changed_at": "2026-05-29T23:00:00.304Z",
  "active_status": "active"
}
Parsed Structured
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  "remote_policy": "hybrid",
  "salary_period": "year",
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  "salary_currency": "USD"
}
Extensions
{}
Native Structured
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  "metadata": [],
  "updated_at": "2026-05-12T06:48:15-04:00",
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  "company_name": "31st Union",
  "requisition_id": 5757713003,
  "first_published": "2026-05-01T17:41:16-04:00",
  "application_deadline": null
}
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