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HomeCompaniesArvore3d Artist | Talent Pool

3d Artist | Talent Pool

Arvore · Active · BambooHR

Job facts

FieldValue
CompanyArvore
Title3d Artist | Talent Pool
Normalized title-
Department / teamProduction
LocationSão Paulo, Brazil
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2025-07-03 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Arvore.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in São Paulo.Open
Department jobsActive postings in Production.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyArvore
Source6734af59-0ddc-40a9-b9e9-a0070dcd48c7
ATS providerBambooHR

Description

We are  ARVORE , a startup in the virtual reality content creation scene. Based out of Los Angeles and São Paulo, our studio creates, designs, produces and develops world-class interactive experiences and games for all current and future high-end immersive platforms, including virtual reality, augmented reality and mixed reality. ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors. Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new. JOB DESCRIPTION 3D Artists at ARVORE are multi-talented artists who visually realize the amazing environment and characters that encompass our XR experiences, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player. MAIN CROSS-FUNCTIONAL ACTIVITIES: Create artistic material and assets including Characters, Props and Environments for all XR products, games and experiences; Actively participate in the early stages of brainstorming and worldbuilding, assuring the best visual translation of that idea; Ensure the art assets of a project fit the strict real-time rendering performance and requirements proposed on each project; Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team; Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product; Support the lead and producer in planning and managing your workload to meet project milestones; Efficiently communicate and support messages and decisions from management. MUST HAVE: Ability to create original content for 3D using modeling, mapping, texturing, shader and lighting techniques., optimized for real time environment; A great grasp of anatomy, perspective, and volume; Solid knowledge of color, lighting, atmosphere & overall composition; Experience at prototyping in quick iterations; Have experience with CGI production softwares, like Maya, Blender, ZBrush, Substance Painter, and Photoshop; Good Experience with Unity Engine; Good knowledge of  real-time VFX and shader developing; Knowledge of modern UV mapping techniques (trim textures, atlasing, etc); Ability to work across different artistic styles; A profound aptitude for art, creativity and an eye for detail; Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization; Awareness of technological trends and interest in interactive media; Openness to learn new tools and skills; Ability to analyze problems and their sources to find new and better solutions; Willingness to observe, absorb and modify their own work based on many avenues of artistic criticism; Always giving and receiving constructive and creative feedback. NICE TO HAVE: Experience with Unreal Engine; Be skilled with rigging tools; Have good timing and sensitivity for animation; Experience with the process of developing games; Great communication and presentation skills; Be familiar with Google G Suite, Monday, Slack, and Git; A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater, and narrative experiences would be a great plus; Advanced English.

Full job record

Job ID55b5cb8263ffb99ce358d56d8296c431bcb0a789
Org ID9eeb9422-cf18-48f4-8a40-a7464dab8809
Source ID6734af59-0ddc-40a9-b9e9-a0070dcd48c7
Board ID6734af59-0ddc-40a9-b9e9-a0070dcd48c7
Providerbamboohr
Provider Job Key129
Title3d Artist | Talent Pool
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentProduction
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryBrazil
Region
CitySão Paulo
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://arvore.bamboohr.com/careers/129
Apply URLhttps://arvore.bamboohr.com/careers/129
First Seen At2026-05-30 05:51:04Z
Last Seen At2026-06-06 10:30:33Z
Last Checked At2026-06-06 10:30:33Z
Last Changed At2026-05-30 05:51:04Z
Inactive At
Source Posted At2025-07-03 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=arvore/date=2026-06-06/2026-06-06T10-30-31-687Z-94d0f1cd3306aaa7d018df3608fc4bc12bd918b1caf44481f6044cd9efd70002.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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    "description": "<p><span style=\"font-size: 12pt\"><span>We are </span><span style=\"font-weight: bold\"><span>ARVORE</span></span><span>, a startup in the virtual reality content creation scene. </span></span></p>\n<p><span>Based out of Los Angeles and São Paulo, our studio creates, designs, produces and develops world-class interactive experiences and games for all current and future high-end immersive platforms, including virtual reality, augmented reality and mixed reality.</span></p>\n<p><span>ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.</span></p>\n<p><span>Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.</span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\"><span>JOB DESCRIPTION </span></span></p>\n<p><span>3D Artists at ARVORE are multi-talented artists who visually realize the amazing environment and characters that encompass our XR experiences, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player.</span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt; font-weight: bold\"><span>MAIN CROSS-FUNCTIONAL ACTIVITIES:</span></span></p>\n<ul>\n<li><span>Create artistic material and assets including Characters, Props and Environments for all XR products, games and experiences;</span></li>\n<li><span>Actively participate in the early stages of brainstorming and worldbuilding, assuring the best visual translation of that idea;</span></li>\n<li><span>Ensure the art assets of a project fit the strict real-time rendering performance and requirements proposed on each project;</span></li>\n<li><span>Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team;</span></li>\n</ul>\n<ul>\n<li><span>Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product;</span></li>\n<li><span>Support the lead and producer in planning and managing your workload to meet project milestones;</span></li>\n<li><span>Efficiently communicate and support messages and decisions from management.</span></li>\n</ul>\n<p><br></p>\n<p><span>MUST HAVE:</span></p>\n<ul>\n<li><span>Ability to create original content for 3D using modeling, mapping, texturing, shader and lighting techniques., optimized for real time environment;</span></li>\n<li><span>A great grasp of anatomy, perspective, and volume;</span></li>\n<li><span>Solid knowledge of color, lighting, atmosphere &amp; overall composition;</span></li>\n<li><span>Experience at prototyping in quick iterations;</span></li>\n<li><span>Have experience with CGI production softwares, like Maya, Blender, ZBrush, Substance Painter, and Photoshop;</span></li>\n<li><span>Good Experience with Unity Engine;</span></li>\n<li><span>Good knowledge of  real-time VFX and shader developing;</span></li>\n<li><span>Knowledge of modern UV mapping techniques (trim textures, atlasing, etc);</span></li>\n<li><span>Ability to work across different artistic styles;</span></li>\n<li><span>A profound aptitude for art, creativity and an eye for detail;</span></li>\n<li><span>Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization;</span></li>\n<li><span>Awareness of technological trends and interest in interactive media;</span></li>\n<li><span>Openness to learn new tools and skills;</span></li>\n<li><span>Ability to analyze problems and their sources to find new and better solutions;</span></li>\n<li><span>Willingness to observe, absorb and modify their own work based on many avenues of artistic criticism;</span></li>\n<li><span style=\"font-size: 12pt\"><span>Always giving and receiving constructive and creative feedback.</span><br></span></li>\n</ul>\n<p><br><br></p>\n<p><span>NICE TO HAVE:</span></p>\n<ul>\n<li><span>Experience with Unreal Engine;</span></li>\n<li><span>Be skilled with rigging tools;</span></li>\n<li><span>Have good timing and sensitivity for animation;</span></li>\n</ul>\n<ul>\n<li><span>Experience with the process of developing games;</span></li>\n<li><span>Great communication and presentation skills;</span></li>\n<li><span>Be familiar with Google G Suite, Monday, Slack, and Git;</span></li>\n<li><span>A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater, and narrative experiences would be a great plus;</span></li>\n<li><span>Advanced English.</span></li>\n</ul>",
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