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Contract Technical Cinematic Designer
Mob Entertainment · United States · Remote · Active · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Mob Entertainment |
| Title | Contract Technical Cinematic Designer |
| Normalized title | - |
| Department / team | Art |
| Location | United States |
| Work model | Remote / Remote |
| Employment type | - |
| Salary | - |
| Status | active |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-06-02 / 2026-06-02 |
| Changed / last seen | 2026-06-06 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Mob Entertainment. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in Art. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Mob Entertainment |
| Source | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| ATS provider | Greenhouse |
Description
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement.
Key Responsibilities:
Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions..
Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling.
Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team.
Troubleshoot and optimize cinematics for performance and stability across multiple platforms.
Work with audio teams to sync VO, SFX, and music with cinematic sequences.
Provide technical mentorship and documentation for cinematic workflows and tools.
Requirements:
3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects.
Expert proficiency with Unreal Engine and Level Sequences.
Strong understanding of real-time narrative systems, including scripting, triggers, and state machines.
Demonstrated ability to create visually compelling cinematic sequences in-engine.
Familiarity with Blueprints and/or scripting for cinematic logic and tool creation.
Excellent communication and cross-disciplinary collaboration skills.
A strong portfolio or reel showcasing cinematic work in Unreal Engine.
Preferred Qualifications: .
Strong grasp of cinematography principles and camera direction.
Familiarity with performance capture workflows and facial animation systems.
Passion for storytelling and a deep understanding of game narrative design.
Proficiency with setting up scenes and exporting animations from Maya.
Experience with version control systems such as Perforce or Git.
#LI-Remote
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
Full job record
| Job ID | 540afe92704866147dc8486c0db2276813eeb7e7 |
| Org ID | a4a0acf3-235c-4112-bb4d-6d56b637c734 |
| Source ID | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| Board ID | 1c92df81-450e-4195-a4f2-18b302ae34e8 |
| Provider | greenhouse |
| Provider Job Key | 5152392007 |
| Title | Contract Technical Cinematic Designer |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | United States |
| Department | Art |
| Team | — |
| Employment Type | — |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | United States |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/mobentertainment/jobs/5152392007 |
| Apply URL | https://job-boards.greenhouse.io/mobentertainment/jobs/5152392007 |
| First Seen At | 2026-06-02 11:38:39Z |
| Last Seen At | 2026-06-06 19:34:28Z |
| Last Checked At | 2026-06-06 19:34:28Z |
| Last Changed At | 2026-06-06 07:32:11Z |
| Inactive At | — |
| Source Posted At | 2026-06-02 00:37:16Z |
| Source Updated At | 2026-06-05 18:53:28Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-06/2026-06-06T19-34-28-037Z-bea4c9e3349a1ce23c97cf563931d977e2788800a8e0af924c5daae8d7df75e9.json |
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