Home › Companies › Aves Reality › Senior Software Engineer – C++ / Unreal Engine / Interactive 3D Tools
Senior Software Engineer – C++ / Unreal Engine / Interactive 3D Tools
Aves Reality · München - Hybrid · Hybrid · Active · Personio
Job facts
| Field | Value |
|---|---|
| Company | Aves Reality |
| Title | Senior Software Engineer – C++ / Unreal Engine / Interactive 3D Tools |
| Normalized title | - |
| Department / team | Dev |
| Location | München - Hybrid |
| Work model | Hybrid / Hybrid |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | Personio |
| Posted / first seen | 2026-04-22 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Aves Reality. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Personio. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in Dev. | Open |
| Work model jobs | Active Hybrid postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Aves Reality |
| Source | 935279c0-9f52-44cb-b252-7969efc65843 |
| ATS provider | Personio |
Description
Your mission
Design, implement, and extend interactive 3D tooling for map-based digital twin workflows, primarily in C++ and Unreal Engine. Build user-facing tools for editing, validating, and visualizing complex road-network and environment data. Develop workflows for road geometry, lane structures, intersections, topology, map validation, and scene visualization. Implement geometric algorithms and data structures for working with road networks and 3D environments. Develop robust software components for map processing, interactive editing, and simulation-ready environment generation. Work with existing tools, scripts, and data-processing workflows. Take end-to-end ownership of features, from design and implementation to testing, integration, and deployment. Work closely with our CTO on architecture, technical decisions, and feature planning. Collaborate with a fast-moving engineering team in an agile startup environment.
Your profile
3+ years of professional software engineering experience. Strong proficiency in C++. Experience with Unreal Engine or comparable 3D / game engine technology. Basic working knowledge of Python. Solid experience with geometric algorithms, computational geometry, graph algorithms, or similar algorithmic problem-solving. Ability to reason about spatial data structures, topology, coordinate systems, curves, meshes, intersections, or path networks. Strong understanding of software architecture, clean code, and maintainable system design. Strong analytical skills and ability to solve complex technical problems independently. Ability to work with existing codebases and improve them incrementally. Comfortable working in a fast-paced, agile, and highly dynamic startup environment. Nice To Have:
Experience building editor tools, custom viewports, plugins, or user-facing tooling in Unreal Engine. Experience with OpenDRIVE, OpenStreetMap, HD maps, or comparable road-network / map formats. Experience with geospatial data, map conversion, road-network generation, or simulation-ready environment generation. Experience with 3D mesh processing, procedural generation, simulation, autonomous driving, or game development. Experience with UI / UX implementation for technical tools or complex data workflows.
Why us?
An open and supportive team culture with regular feedback loops. A motivated team with a result-driven and success-celebrating mindset. Continuous personal and professional growth through ownership from day one. Flexible working hours and hybrid work options. A startup environment with direct impact on product and company direction. Long-term prospects and the opportunity to help shape a fast-growing company in digital twins and simulation.
Full job record
| Job ID | 51e7f853dba2d17d3b355cc1d571914efbd1ae8e |
| Org ID | 0d805b2d-61b4-4f5b-85e8-75a0bc4fc929 |
| Source ID | 935279c0-9f52-44cb-b252-7969efc65843 |
| Board ID | 935279c0-9f52-44cb-b252-7969efc65843 |
| Provider | personio |
| Provider Job Key | 2610103 |
| Title | Senior Software Engineer – C++ / Unreal Engine / Interactive 3D Tools |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | München - Hybrid |
| Department | Dev |
| Team | — |
| Employment Type | full_time |
| Workplace Type | hybrid |
| Remote Policy | hybrid |
| Country | München - Hybrid |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://aves-reality.jobs.personio.de/job/2610103?language=en |
| Apply URL | https://aves-reality.jobs.personio.de/job/2610103?language=en |
| First Seen At | 2026-05-30 05:58:23Z |
| Last Seen At | 2026-06-06 07:45:55Z |
| Last Checked At | 2026-06-06 07:45:55Z |
| Last Changed At | 2026-05-30 05:58:23Z |
| Inactive At | — |
| Source Posted At | 2026-04-22 14:10:27Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=personio/board=aves-reality.de/date=2026-06-06/2026-06-06T07-45-55-250Z-5d357642c40ce2e1b09cea214c8a073e95dcbd7761ac24482f6224e45cb5fdf5.json |
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