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HomeCompaniesRobloxPrincipal Software Engineer - Creator Success

Principal Software Engineer - Creator Success

Roblox · San Mateo, CA, United States · Remote · Active · $295,250–$345,040 / year · Greenhouse

Job facts

FieldValue
CompanyRoblox
TitlePrincipal Software Engineer - Creator Success
Normalized title-
Department / teamSoftware Engineering
LocationSan Mateo, CA, United States
Work modelRemote / Remote
Employment typeSalaried Employee
Salary$295,250–$345,040 / year
Statusactive
ATS providerGreenhouse
Posted / first seen2026-01-26 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Roblox.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in San Mateo.Open
Department jobsActive postings in Software Engineering.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyRoblox
Source1d99660a-cb17-49aa-a479-3ae8dcfac264
ATS providerGreenhouse

Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Backend Engineer, you will have the independence, opportunity, and end-to-end responsibility to help us build a critical, complex set of backend systems that support the creators of games and other experiences within our Roblox ecosystem. The Creator Success Team empowers Roblox to be the best development platform for creating 3D social experiences, allowing our creators to publish compelling content within the Roblox ecosystem. This includes services and solutions around the Creator Hub, Developer Forum, and Creator Dashboard. You will create and own mission-critical services in this cross-discipline team within our Roblox ecosystem. As a team, we believe in fast iteration and are biased toward action while keeping the long view. We have numerous exciting projects ahead of us for the years to come, including but not limited to: Build ML-driven services and large scale data pipeline to drive player insights and optimise monetization opportunities for creators Build next generation communication platform providing creators with powerful tools to manage the player community, organize virtual events, and collect player feedback Build a state-of-the-art remote configuration/experiment platform to enable the continued growth of games with the world's largest concurrent user(CCU) You will Lead technical decision-making and guide the development team. Lead engineering and development for our services and systems at a massive scale Collaborate with cross-functional and cross-team leaders to push the boundary of what is possible Self-organize and take ownership of projects throughout their full lifecycle. You have Experience in industry: An outstanding software engineer with 8+ years of industry experience Experience with Distributed Systems: You are deeply familiar with and regularly work with concepts like stream processing, data pipeline, queue, RPC, retry strategies, etc Experience with native code: You have worked on deep and challenging problems in complex networked codebases, with 3+ years of experience in C#, Java, Go, or any other object-oriented programming languagePlatforms: You can jump with ease between Windows, OS X, Linux, Android, iOS, and other platforms. You understand where platform-specific code is relevant. Responsibility: You build systems with proper monitoring, logging, operations, and automated testing in mind.Teamwork: A team player and love collaborating with others to push the boundaries and challenge the status quo For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Full job record

Job ID51cf205dfe1772bdb4ad9f2b065ae5c635722e62
Org ID9e05b409-ef34-47c3-931e-32428d83508e
Source ID1d99660a-cb17-49aa-a479-3ae8dcfac264
Board ID1d99660a-cb17-49aa-a479-3ae8dcfac264
Providergreenhouse
Provider Job Key7559318
TitlePrincipal Software Engineer - Creator Success
Normalized Title
Statusactive
Activeyes
Location TextSan Mateo, CA, United States
DepartmentSoftware Engineering
Team
Employment TypeSalaried Employee
Workplace Typeremote
Remote Policyremote
CountryUnited States
RegionCA
CitySan Mateo
Salary RawSalary Range $295,250 — $345,040 USD Roles that are based in an office are onsite Tuesday, Wedn
Salary Min295,250
Salary Max345,040
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://careers.roblox.com/jobs/7559318?gh_jid=7559318
Apply URLhttps://careers.roblox.com/jobs/7559318?gh_jid=7559318
First Seen At2026-05-29 22:40:20Z
Last Seen At2026-06-06 19:32:45Z
Last Checked At2026-06-06 19:32:45Z
Last Changed At2026-05-29 22:40:20Z
Inactive At
Source Posted At2026-01-26 17:41:25Z
Source Updated At2026-05-29 19:16:15Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=roblox/date=2026-06-06/2026-06-06T19-32-45-503Z-531b0b90248873dc4a883ea56f144c3d0d55915077209598c0262a7a8861fe52.json
Event Fields
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  "active_status": "active"
}
Parsed Structured
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    "region": "CA",
    "country": "United States",
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  "remote_policy": "remote",
  "salary_period": "year",
  "workplace_type": "remote",
  "salary_currency": "USD"
}
Extensions
{}
Native Structured
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  "departments": [
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  "company_name": "Roblox",
  "requisition_id": 3344667,
  "first_published": "2026-01-26T12:41:25-05:00",
  "application_deadline": null
}
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