Home › Companies › Ubisoft2 › Team Lead - Animation [March of Giants]
Team Lead - Animation [March of Giants]
Ubisoft2 · Montreal, QC, Canada · Active · SmartRecruiters
Job facts
| Field | Value |
|---|---|
| Company | Ubisoft2 |
| Title | Team Lead - Animation [March of Giants] |
| Normalized title | - |
| Department / team | Ubisoft |
| Location | Montreal, QC, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | SmartRecruiters |
| Posted / first seen | 2026-04-15 / 2026-05-31 |
| Changed / last seen | 2026-05-31 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Ubisoft2. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through SmartRecruiters. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montreal. | Open |
| Department jobs | Active postings in Ubisoft. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Ubisoft2 |
| Source | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| ATS provider | SmartRecruiters |
Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As an Animation Team Lead, you will be hands on creating a portion of the required animation while supporting the Project Lead (CP) / Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary).
What you'll do:
Create a portion of the required animation while contributing to overall animation quality; Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables; Represent the animation team in cross discipline discussions and production follow ups; Organize and lead team meetings to align on goals, progress, and challenges; Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team; Draft regular reports for the Project lead (CP) / Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives; Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP) / Production manager (PM) for the team; Be a mentor in terms of technical/artistic aspects for team members (where necessary); Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM); Coordinate bug correction as it pertains to the team’s work; Ensure that new employees integrate with the team; Help recruit new team members.
Minimum of 7 years of experience in video game animation; Experience leading an animation team in a production environment; Strong understanding of keyframe animation principles, game engines, production pipelines and constraints; Proficiency with animation software (preferred: Maya ); Experience with Unreal Engine and Blueprints; Excellent communication, multitasking, and problem‑solving skills; Experience with motion‑capture workflows; Familiarity with game engines/tools and game production pipelines. What to send our way
A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Full job record
| Job ID | 515eb6314680404093ab0b95db5a22358ffd6eda |
| Org ID | b6da5e23-1631-43ac-bad8-ca47302c736d |
| Source ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Board ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Provider | smartrecruiters |
| Provider Job Key | 744000121049547 |
| Title | Team Lead - Animation [March of Giants] |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montreal, QC, Canada |
| Department | Ubisoft |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | QC |
| City | Montreal |
| Salary Raw | Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As an Animation Team Lead, you will be hands on creating a portion of the required animation while supporting the Project Lead (CP) / Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary). What you'll do: Create a portion of the required animation while contributing to overall animation quality; Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables; Represent the animation team in cross discipline discussions and production follow ups; Organize and lead team meetings to align on goals, progress, and challenges; Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team; Draft regular reports for the Project lead (CP) / Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives; Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP) / Production manager (PM) for the team; Be a mentor in terms of technical/artistic aspects for team members (where necessary); Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM); Coordinate bug correction as it pertains to the team’s work; Ensure that new employees integrate with the team; Help recruit new team members. Minimum of 7 years of experience in video game animation; Experience leading an animation team in a production environment; Strong understanding of keyframe animation principles, game engines, production pipelines and constraints; Proficiency with animation software (preferred: Maya ); Experience with Unreal Engine and Blueprints; Excellent communication, multitasking, and problem‑solving skills; Experience with motion‑capture workflows; Familiarity with game engines/tools and game production pipelines. What to send our way A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills. |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.smartrecruiters.com/Ubisoft2/744000121049547-team-lead-animation-march-of-giants- |
| Apply URL | https://jobs.smartrecruiters.com/Ubisoft2/744000121049547-team-lead-animation-march-of-giants-?oga=true |
| First Seen At | 2026-05-31 17:45:02Z |
| Last Seen At | 2026-06-06 10:59:41Z |
| Last Checked At | 2026-06-06 10:59:41Z |
| Last Changed At | 2026-05-31 17:45:02Z |
| Inactive At | — |
| Source Posted At | 2026-04-15 20:06:14Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-06/2026-06-06T10-59-35-544Z-5c8bad2be5f5d6317d15034f1d79188b4d504a43f7521ca595c5edeec3b5dea1.json |
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