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HomeCompaniesSony Pictures Imageworks Simulation (Houdini) - Technical Engineer

Simulation (Houdini) - Technical Engineer

Sony Pictures Imageworks · Vancouver, British Columbia, Canada · Active · Greenhouse

Job facts

FieldValue
CompanySony Pictures Imageworks
Title Simulation (Houdini) - Technical Engineer
Normalized title-
Department / teamDevelopment
LocationVancouver, BC, Canada
Work model-
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-02-10 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Sony Pictures Imageworks.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Development.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanySony Pictures Imageworks
Source68f9ab30-c78b-46f9-8b15-04287ac4c778
ATS providerGreenhouse

Description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Sony Pictures Imageworks Canada Inc. 658 Homer St Vancouver, BC V6B 0T5 Sony Pictures Imageworks is an Academy Award®-winning visual effects and animation studio known for photoreal live-action visual effects, dynamic creature and character animation, and full-CG features. Role Review: We are looking to expand our development team dedicated to enhancing our Creature Effect, Crowds, Environment, and FX tools and workflow. We are looking for a highly proficient Technical Engineer to focus on the development and implementation of robust, high-performance, and domain-specific procedural toolsets using SideFX Houdini. This role requires strong technical leadership and the ability to work effectively with minimal supervision alongside a Lead Software Engineer or Architect. The ideal candidate thrives in a fast-paced production environment where priorities can shift quickly. What You’ll Be Doing: Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments). Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards. Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control. Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools. Partner with engineers across other teams (Shading, Lighting, Rendering) to ensure seamless integration of procedural assets into the overall rendering and compositing pipeline. Document tools and workflows thoroughly for use by the wider artistic and engineering teams. Required Technical Experience & Skills: 3-5+ Years of professional experience in developing procedural workflows and tools in a VFX, Animation, or Game production environment. Demonstrated knowledge of the Houdini environment, including tool creation, optimization, and workflow techniques. Strong proficiency in Python and VEX for writing efficient, custom nodes, and tool wrappers. Proven experience developing and supporting production pipeline tools and asset delivery. Experience leveraging the Houdini API and other DCCs like Katana. Strong grasp of 3D math, linear algebra, and data structures as applied to geometry processing and simulation. Strong verbal and written communication skills, with a collaborative approach to problem-solving. Capable of delivering on multiple competing priorities with little supervision. Preferred skills: Applies curiosity and judgment to identify broader or systemic issues and recommends creative approaches that address wider issues. Documented experience with desktop application development using PyQt/PySide to create custom user interfaces. Experience with C++ for high-performance plugin development. Experience with data science, machine learning, or complex simulation techniques (e.g., fluid dynamics, cloth) in a production context. Bachelor’s or Master's Degree in Computer Science, Digital Media, or a related technical field. The anticipated base salary for this position is within the range of $100,000.00/yr - $120,000.00/yr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position. We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply. *Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

Full job record

Job ID500e8269a11c50b0e7d17f91eeaef8b43c7bbcdc
Org ID810b065e-0527-4d1f-be8d-d902919438f1
Source ID68f9ab30-c78b-46f9-8b15-04287ac4c778
Board ID68f9ab30-c78b-46f9-8b15-04287ac4c778
Providergreenhouse
Provider Job Key7626940003
Title Simulation (Houdini) - Technical Engineer
Normalized Title
Statusactive
Activeyes
Location TextVancouver, British Columbia, Canada
DepartmentDevelopment
Team
Employment Type
Workplace Type
Remote Policy
CountryCanada
RegionBC
CityVancouver
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/sonypicturesimageworks/jobs/7626940003
Apply URLhttps://job-boards.greenhouse.io/sonypicturesimageworks/jobs/7626940003
First Seen At2026-05-29 22:58:53Z
Last Seen At2026-06-06 20:37:12Z
Last Checked At2026-06-06 20:37:12Z
Last Changed At2026-05-29 22:58:53Z
Inactive At
Source Posted At2026-02-10 18:59:16Z
Source Updated At2026-05-25 19:48:52Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=sonypicturesimageworks/date=2026-06-06/2026-06-06T20-37-12-401Z-d1ea6e7bb0876089776d13c5f26f636c36918e58775ffcef1068eb62987d2193.json
Event Fields
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Parsed Structured
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Extensions
{}
Native Structured
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  "first_published": "2026-02-10T13:59:16-05:00",
  "application_deadline": null
}
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