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Senior Technical Designer - Gameplay Implementation

Eleventh Hour Games · Remote · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyEleventh Hour Games
TitleSenior Technical Designer - Gameplay Implementation
Normalized title-
Department / teamGame Design
LocationDallas, TX, United States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-14 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Eleventh Hour Games.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Dallas.Open
Department jobsActive postings in Game Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyEleventh Hour Games
Sourceeedd12ba-0572-4479-8635-5bdc1f7c66c2
ATS providerGreenhouse

Description

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! THE OPPORTUNITY As a Senior Technical Game Designer at Eleventh Hour Games, you will help design, implement, debug, and refine the gameplay systems and technical features that shape the player experience in Last Epoch. Working closely with design, engineering, and production, you will support both the long-term evolution of gameplay systems and the near-term need to improve, stabilize, and maintain existing features. This role is ideal for someone who is systems-minded, has a deep understanding of top-down loot-driven action RPGs, is technically fluent, and is comfortable working inside complex interconnected systems. You should be able to diagnose issues, tune existing gameplay, improve system robustness, and eventually prototype and implement new features while keeping them scalable, maintainable, and aligned with the broader vision of the game. RESPONSIBILITIES: Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay Improve the reliability, stability, and maintainability of complex interconnected systems Support bug fixing, tuning, debugging, and iteration across existing gameplay content Design, implement, and tune gameplay systems and features that support player experience and long-term engagement Work closely with engineering and design to bridge design intent with technical implementation Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools Create clear technical design documentation, specs, logic flows, bug notes, and implementation details Identify technical risks and constraints early, and help shape practical, high-quality solutions Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability Use feedback, bugs, and live data to improve systems over time Help raise the quality bar for technical design through ownership, problem solving, and collaboration QUALIFICATIONS: 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games Strong understanding of top-down action RPGs, including systems, itemization, progression, abilities, combat flow, and underlying architecture Hands-on experience debugging, tuning, and improving existing gameplay systems Experience implementing gameplay features directly in engine using scripting, visual scripting, or equivalent tools Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics Ability to communicate clearly through documentation, implementation notes, bug reports, and cross-functional collaboration Experience working closely with engineers to develop, improve, and ship gameplay systems Strong debugging, problem-solving, and iteration skills Familiarity with Unreal, Unity, or similar game engines Ability to own features or areas of work end-to-end with limited guidance PREFERRED QUALIFICATIONS: Direct ARPG development experience Experience supporting live games or systems requiring long-term iteration Familiarity with balance tuning, gameplay metrics, and data-informed design Experience improving internal workflows and iteration speed Strong understanding of itemization, progression systems, and action RPG combat design Experience improving stability and quality in existing systems before expanding into new feature development Reasonable Accommodation KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process. EEOC statement KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type. Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].

Full job record

Job ID4d605ab370e1fcbd9b720c7c1341c7ed3dcf2d36
Org IDb0479d2e-66ca-4cc0-acc2-42e5104a0fb9
Source IDeedd12ba-0572-4479-8635-5bdc1f7c66c2
Board IDeedd12ba-0572-4479-8635-5bdc1f7c66c2
Providergreenhouse
Provider Job Key8546593002
TitleSenior Technical Designer - Gameplay Implementation
Normalized Title
Statusactive
Activeyes
Location TextRemote
DepartmentGame Design
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
RegionTX
CityDallas
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/eleventhhourgames/jobs/8546593002
Apply URLhttps://job-boards.greenhouse.io/eleventhhourgames/jobs/8546593002
First Seen At2026-05-29 23:04:48Z
Last Seen At2026-06-06 07:35:52Z
Last Checked At2026-06-06 07:35:52Z
Last Changed At2026-05-29 23:04:48Z
Inactive At
Source Posted At2026-05-14 19:40:33Z
Source Updated At2026-05-21 22:01:46Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=eleventhhourgames/date=2026-06-06/2026-06-06T07-35-52-603Z-d01c2fbfa15aca24b0900c71aed71fa99d9e465a71641693d16ae70c25420f6f.json
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