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VFX Artist

Streamlinestudios · On Site · Active · BambooHR

Job facts

FieldValue
CompanyStreamlinestudios
TitleVFX Artist
Normalized title-
Department / team-
LocationKuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia
Work modelOn Site
Employment typeContract
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2024-03-15 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Streamlinestudios.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Kuala Lumpur.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyStreamlinestudios
Sourcec851597c-6eff-4675-8bd2-5bde9bfdd2b7
ATS providerBambooHR

Description

Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before. We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward. Streamline Values Responsibility We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry. Accountability We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients. Discipline Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart. Hard Work and Teamwork We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end. Communication Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed Mastery Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront. Curiosity and Continuous Learning The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead. Description As a Real-Time VFX artist, you will be working both independently and collaboratively with the development team to make the best-looking VFX. The Effects Artist i s expected to concept/design effects either in 2D or 3D to convey the design/motion and overall idea to their leads. You will collaborate with our Creative/Art Director in developing visually stunning VFX that enhances our projects' artistic vision. You will create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials, while ensuring efficiency and adherence to technical budgets. Strong communication skills are essential, as you will regularly update the Creative/Art Director and Producer on project milestones and seek guidance when necessary. In this role, you will work closely with fellow artists and engineers to optimize the art pipeline and establish technical benchmarks, fostering a collaborative environment. Staying current with industry-standard tools and techniques is vital to your personal and professional development. Note: For this position, we require on-site presence. Performance Metrics VFX Artist will be measured according to the metric below, on a six (6) score rating scale: On time delivery of project deliverables. Outcome delivered as per project specifications Outcome delivered as per specifications consistently Time spent on an outcome is within project or budgeted mandays . Successful application of new skills on a project  which resulted in: - New opportunities/upsell as a direct result of new capabilities - Improved efficiency (time spent is less than budget) - Improved quality Demonstration of new skill on a project task Improved efficiency of existing skills, when comparing before/after completion time  which resulted in: - Reduced frequency of repeat mistakes - Improved efficiency (time spent is less than budget) - Improved quality Demonstration of growth/improvement of existing skills On time delivery of project deliverables. Job Skills VFX Artist will possess the following job skills: Hands-on experience with game engines (UE4, Unity3D, etc.) Production-ready 3D software and plug-in (Maya, 3Ds Max, Blender, etc.) Production-ready Knowledge of how to optimize for video game hardware Production-ready Adobe Photoshop and/or After Effects or Substance Designer Production-ready Practical and symbolic VFX knowledge Production-ready Particle / Simulation / Dynamic VFX Production-ready Shader / Material Authoring Production-ready Additional Competencies Every VFX Artist must also demonstrate at least 1 additional competenc y at Production-ready proficiency , or 2 additional competencies at beginner-level: Programming/scripting experience "Blueprint, Python etc., Knowledge of Lighting and Post process Substance Painter ZBrush / Sculpting workflow Additional Art Styles for VFX "Realistic / Stylized" FumeFX / EmberGen Houdini "Simulation, Automation, Procedural Workflow" Blender Geometry Nodes "Simulation, procedural Workflow" Unreal Engine Rendering (Lighting, Rendering)

Full job record

Job ID4c5ccb1c9f65380736ab7125ec433dbc66ba3228
Org ID073bbef7-ae98-4f3d-9227-e49a767c97c1
Source IDc851597c-6eff-4675-8bd2-5bde9bfdd2b7
Board IDc851597c-6eff-4675-8bd2-5bde9bfdd2b7
Providerbamboohr
Provider Job Key109
TitleVFX Artist
Normalized Title
Statusactive
Activeyes
Location Text
Department
Team
Employment Typecontract
Workplace Typeon_site
Remote Policy
CountryMalaysia
RegionWilayah Persekutuan Kuala Lumpur
CityKuala Lumpur
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://streamlinestudios.bamboohr.com/careers/109
Apply URLhttps://streamlinestudios.bamboohr.com/careers/109
First Seen At2026-05-30 06:06:49Z
Last Seen At2026-06-06 10:27:17Z
Last Checked At2026-06-06 10:27:17Z
Last Changed At2026-05-30 06:06:49Z
Inactive At
Source Posted At2024-03-15 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=streamlinestudios/date=2026-06-06/2026-06-06T10-27-16-114Z-a177cac835ce1dc521b5e29b69ee99d9f0c43ad4d7640fe595c56661428ed4cf.json
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    "description": "<p><span>Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.<br><br></span></p>\n<p><span>We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.</span></p>\n<p><br></p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: bold\">Streamline Values</span></span></p>\n<ul>\n<li>Responsibility\n<ul>\n<li><span>We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.</span><span> </span></li>\n</ul>\n</li>\n<li>Accountability\n<ul>\n<li><span>We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients. </span><span> </span></li>\n</ul>\n</li>\n<li>Discipline\n<ul>\n<li><span>Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.</span><span> </span></li>\n</ul>\n</li>\n<li>Hard Work and Teamwork\n<ul>\n<li><span>We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.</span><span> </span></li>\n</ul>\n</li>\n<li>Communication\n<ul>\n<li><span>Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed</span><span> </span></li>\n</ul>\n</li>\n<li>Mastery\n<ul>\n<li><span>Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.</span><span> </span></li>\n</ul>\n</li>\n<li>Curiosity and Continuous Learning\n<ul>\n<li><span>The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.</span><span> </span></li>\n</ul>\n</li>\n</ul>\n<p><br></p>\n<p><span style=\"text-decoration: underline\"><span style=\"font-weight: bold\">Description</span></span></p>\n<p><span style=\"font-size: 15px\"><span>As a Real-Time VFX artist, you will be working both independently</span> <span>and collaboratively with the development team to make the best-looking</span> <span>VFX. The Effects Artist i</span><span>s </span><span>expected to concept/design effects either in 2D or 3D to convey the design/motion and overall idea to</span> <span>their leads.</span><span> </span></span><span style=\"font-size: 15px\"> </span></p>\n<p><br></p>\n<p><span style=\"font-size: 15px\"><span>You</span><span> will </span><span>collaborate with our Creative/Art Director in developing visually stunning VFX that </span><span>enhances</span><span> our projects' artistic vision. </span><span>You </span><span>will create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials, while ensuring efficiency and adherence to technical budgets. </span><span>Strong communication</span><span> skills are essential, as you will regularly update the Creative/Art Director and Producer on project milestones and seek guidance when necessary.</span></span><span style=\"font-size: 15px\"> </span></p>\n<p><br></p>\n<p><span style=\"font-size: 15px\"><span>In this role, you will work closely with fellow artists and engineers to </span><span>optimize</span><span> the art pipeline and </span><span>establish</span><span> technical benchmarks, fostering a collaborative environment. Staying current with industry-standard tools and techniques is vital to your personal and professional development.</span></span><span style=\"font-size: 15px\"> </span></p>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Note: For this position, we require on-site presence.</span></p>\n<p><br></p>\n<p><span style=\"font-weight: bold\"><span style=\"text-decoration: underline\">Performance Metrics</span><br></span></p>\n<p>VFX Artist will be measured according to the metric below, on a six (6) score rating scale:</p>\n<ul>\n<li><span style=\"font-size: 15px\"><span>On time delivery of project </span><span>deliverables.</span></span><span style=\"font-size: 15px\"> </span></li>\n<li><span style=\"font-size: 15px\"><span>Outcome delivered as per project specifications</span></span><span style=\"font-size: 15px\"> </span></li>\n<li><span style=\"font-size: 15px\"><span>Outcome delivered as per specifications consistently</span></span><span style=\"font-size: 15px\"> </span></li>\n<li><span style=\"font-size: 15px\"><span>Time spent on an outcome is within project or budgeted </span><span>mandays</span><span>.</span></span><span style=\"font-size: 15px\"> </span></li>\n<li><span style=\"font-size: 15px\"><span>Successful application of new skills on a project</span></span><span style=\"font-size: 15px\"><span> which resulted in:</span></span><span style=\"font-size: 15px\"><span> </span><br></span><span style=\"font-size: 15px\"><span>- New opportunities/upsell as a direct result of new capabilities</span></span><span style=\"font-size: 15px\"><span> </span><br></span><span style=\"font-size: 15px\"><span>- Improved efficiency (time spent is less than budget)</span></span><span style=\"font-size: 15px\"><span> </span><br></span><span style=\"font-size: 15px\"><span>- Improved quality </span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Demonstration of new skill on a project task</span><span> </span></span></li>\n</ul>\n</li>\n<li><span style=\"font-size: 15px\"><span>Improved efficiency of existing skills, when comparing before/after completion time</span></span><span style=\"font-size: 15px\"><span> which resulted in:</span></span><span style=\"font-size: 15px\"><span> </span><br></span><span style=\"font-size: 15px\"><span>- Reduced frequency of repeat mistakes</span></span><span style=\"font-size: 15px\"><span> </span><br></span><span style=\"font-size: 15px\"><span>- Improved efficiency (time spent is less than </span><span>budget)</span></span><span style=\"font-size: 15px\"><span> </span><br></span><span style=\"font-size: 15px\"><span>- Improved quality </span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Demonstration of growth/improvement of existing skills</span><span> </span></span></li>\n</ul>\n</li>\n<li><span style=\"font-size: 15px\"><span>On time delivery of project deliverables. </span></span><span style=\"font-size: 15px\"><br></span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold; text-decoration: underline\"><span style=\"font-size: 15px\">Job Skills</span></span></p>\n<p>VFX Artist will possess the following job skills:</p>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Hands-on experience with game engines (UE4, Unity3D, etc.)</span></span><br>\n<ul>\n<li>Production-ready<span style=\"font-size: 15px\"> </span></li>\n</ul>\n</li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>3D software and plug-in (Maya, 3Ds Max, Blender, etc.)</span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\">Production-ready</span></li>\n</ul>\n</li>\n<li><span style=\"font-size: 15px\"><span>Knowledge of how to </span><span>optimize</span><span> for video game hardware</span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\">Production-ready</span><br></li>\n</ul>\n</li>\n<li><span style=\"font-size: 15px\"><span>Adobe Photoshop and/or After Effects or Substance Designer</span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\">Production-ready</span><br></li>\n</ul>\n</li>\n<li><span style=\"font-size: 15px\"><span>Practical</span><span> and symbolic VFX knowledge</span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\">Production-ready</span><br></li>\n</ul>\n</li>\n<li><span style=\"font-size: 15px\"><span>Particle / Simulation / Dynamic VFX</span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\">Production-ready</span><br></li>\n</ul>\n</li>\n<li><span style=\"font-size: 15px\"><span>Shader / Material Authoring</span></span><span style=\"font-size: 15px\"> </span>\n<ul>\n<li><span style=\"font-size: 15px\">Production-ready</span><br></li>\n</ul>\n</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold\"><span style=\"font-size: 15px; text-decoration: underline\">Additional Competencies</span><span style=\"font-size: 15px\"> </span></span></p>\n<p><span style=\"font-size: 15px\"><span>Every VFX Artist must also </span><span>demonstrate</span> </span><span style=\"font-size: 15px\"><span>at least 1 </span><span>additional</span><span> competenc</span><span>y</span><span> at Production-ready </span><span>proficiency</span><span>, or 2 </span><span>additional</span><span> competencies at beginner-level:</span></span></p>\n<ul></ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Programming/scripting experience \"Blueprint, Python etc.,</span></span><span style=\"font-size: 15px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Knowledge of Lighting and Post process</span></span><span style=\"font-size: 15px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Substance Painter</span></span><span style=\"font-size: 15px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>ZBrush</span><span> / Sculpting workflow</span></span><span style=\"font-size: 15px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Additional Art Styles for VFX \"Realistic / Stylized\"</span></span><span style=\"font-size: 15px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>FumeFX</span><span> / </span><span>EmberGen</span></span><span style=\"font-size: 15px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Houdini \"Simulation, Automation, Procedural Workflow\"</span></span><span style=\"font-size: 15px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 16px\"><span>Blender Geometry Nodes \"Simulation, procedural Workflow\"</span></span><span style=\"font-size: 16px\"> </span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px\"><span>Unreal Engine Rendering (Lighting, Rendering)</span></span></li>\n</ul>",
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