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HomeCompaniesArvoreTech Artist - Talent Pool

Tech Artist - Talent Pool

Arvore · Active · BambooHR

Job facts

FieldValue
CompanyArvore
TitleTech Artist - Talent Pool
Normalized title-
Department / teamTechnology
LocationSão Paulo, SP, Brazil
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2026-05-15 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Arvore.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in São Paulo.Open
Department jobsActive postings in Technology.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyArvore
Source6734af59-0ddc-40a9-b9e9-a0070dcd48c7
ATS providerBambooHR

Description

We are ARVORE , a startup in the virtual reality content creation scene. ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors. Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new. JOB DESCRIPTION Tech Artists are responsible to bridge the gap between the issues of the creative, programming and engineer teams in game development. Must possess an equal amount of knowledge about both disciplines to ensure all needs are being met. MAIN CROSS-FUNCTIONAL ACTIVITIES: Developing and implementing end-to-end UI solutions in Unity Engine (layout, animation, and in-engine integration); Translate wireframes and visual layouts into functional interfaces using UI Toolkit and/or uGUI (Canvas, UGUI elements, Plugins); Creating and applying UI materials, shaders, and visual effects to enhance usability, feel, and overall “juiciness”; Integrating UI systems with gameplay logic, data structures, and in-game events; Identifying and fixing UI bugs while ensuring visual consistency, quality, and performance standards; Collaborating closely with designers and programmers throughout the entire development cycle; Ensuring UI scalability, responsiveness, and optimization across target platforms; Maintaining and documenting UI workflows and implementation standards when necessary. MUST HAVE: Solid experience with Unity, UI Toolkit and/or uGUI, and UI architecture based on events or patterns such as MVC/MVP/MVVM; Strong understanding of UI materials and shaders within Unity Engine; Proven experience integrating UI systems with gameplay logic; Strong attention to visual detail and interaction quality; Ability to debug, optimize, and maintain UI performance. NICE TO HAVE: Experience with Unity VFX Graph and UI animations (Animator, DOTween or equivalent); Knowledge of multiple Game Engines is desirable. Experience working with Figma workflows; Knowledge of C#; Understanding of UI architecture best practices and scalable systems; Passion for games and interactive experiences.

Full job record

Job ID4bb2a76a059206adf000fea732e20ed9ac957653
Org ID9eeb9422-cf18-48f4-8a40-a7464dab8809
Source ID6734af59-0ddc-40a9-b9e9-a0070dcd48c7
Board ID6734af59-0ddc-40a9-b9e9-a0070dcd48c7
Providerbamboohr
Provider Job Key138
TitleTech Artist - Talent Pool
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentTechnology
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryBrazil
RegionSP
CitySão Paulo
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://arvore.bamboohr.com/careers/138
Apply URLhttps://arvore.bamboohr.com/careers/138
First Seen At2026-05-30 05:51:04Z
Last Seen At2026-06-06 10:30:33Z
Last Checked At2026-06-06 10:30:33Z
Last Changed At2026-05-30 05:51:04Z
Inactive At
Source Posted At2026-05-15 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=arvore/date=2026-06-06/2026-06-06T10-30-31-687Z-94d0f1cd3306aaa7d018df3608fc4bc12bd918b1caf44481f6044cd9efd70002.json
Event Fields
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Parsed Structured
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Extensions
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Native Structured
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    "description": "<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">We are <span style=\"font-weight: bold\">ARVORE</span>, a startup in the virtual reality content creation scene. </span></p>\n<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.</span></p>\n<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.</span></p>\n<p><br></p>\n<ul></ul>\n<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px; font-weight: bold\">JOB DESCRIPTION </span></p>\n<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">Tech Artists are responsible to bridge the gap between the issues of the creative, programming and engineer teams in game development. Must possess an equal amount of knowledge about both disciplines to ensure all needs are being met.</span></p>\n<p><br></p>\n<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px; font-weight: bold\">MAIN CROSS-FUNCTIONAL ACTIVITIES:</span></p>\n<ul>\n<li>Developing and implementing end-to-end UI solutions in Unity Engine (layout, animation, and in-engine integration);</li>\n<li>Translate wireframes and visual layouts into functional interfaces using UI Toolkit and/or uGUI (Canvas, UGUI elements, Plugins);</li>\n<li>Creating and applying UI materials, shaders, and visual effects to enhance usability, feel, and overall “juiciness”;</li>\n<li>Integrating UI systems with gameplay logic, data structures, and in-game events;</li>\n<li>Identifying and fixing UI bugs while ensuring visual consistency, quality, and performance standards;</li>\n<li>Collaborating closely with designers and programmers throughout the entire development cycle;</li>\n<li>Ensuring UI scalability, responsiveness, and optimization across target platforms;</li>\n<li>Maintaining and documenting UI workflows and implementation standards when necessary.</li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px; font-weight: bold\">MUST HAVE:</span></p>\n<ul>\n<li>Solid experience with Unity, UI Toolkit and/or uGUI, and UI architecture based on events or patterns such as MVC/MVP/MVVM;<br></li>\n<li>Strong understanding of UI materials and shaders within Unity Engine;</li>\n<li>Proven experience integrating UI systems with gameplay logic;</li>\n<li>Strong attention to visual detail and interaction quality;</li>\n<li>Ability to debug, optimize, and maintain UI performance.</li>\n</ul>\n<p><br></p>\n<p><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\"><span style=\"font-weight: bold\">NICE TO HAVE: </span> </span></p>\n<ul>\n<li>Experience with Unity VFX Graph and UI animations (Animator, DOTween or equivalent);<span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\"><br></span></li>\n<li>Knowledge of multiple Game Engines is desirable.</li>\n<li><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">Experience working with Figma workflows;<br></span></li>\n<li><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">Knowledge of C#;</span></li>\n<li><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">Understanding of UI architecture best practices and scalable systems;<br></span></li>\n<li><span style=\"color: rgb(0, 0, 0); font-family: Inter, sans-serif; font-size: 15px\">Passion for games and interactive experiences.</span></li>\n</ul>",
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}
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