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HomeCompaniesRobloxPrincipal Engineer - Creator Services

Principal Engineer - Creator Services

Roblox · San Mateo, CA, United States · On Site · Deleted · $293,800–$343,340 / year · Greenhouse

Job facts

FieldValue
CompanyRoblox
TitlePrincipal Engineer - Creator Services
Normalized title-
Department / teamSoftware Engineering
LocationSan Mateo, CA, United States
Work modelOn Site
Employment typeSalaried Employee
Salary$293,800–$343,340 / year
Statusdeleted
ATS providerGreenhouse
Posted / first seen2026-01-13 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-04

Related slices

PageWhat it containsOpen
Company jobsActive postings from Roblox.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in San Mateo.Open
Department jobsActive postings in Software Engineering.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyRoblox
Source1d99660a-cb17-49aa-a479-3ae8dcfac264
ATS providerGreenhouse

Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Principal Software Engineer on our Creator Services team, you will have an immediate impact on the building blocks of Roblox itself. You will be the technical leader for multiple teams of engineers. To give some examples of what we do, we run the mission-critical Cross-server Messaging Service , which is crucial for Roblox game developers to implement leaderboards, cross-server announcements, live operations and more. We own the developer APIs for HTTP calls and player traversal within and between games. We own the platform for all of Roblox’s Cloud HTTP APIs , enabling internal teams to support creator automation of tasks like community management, CI/CD and in-game economy management. If you enjoy working on modern distributed systems, products for developers, C# and C++ software, and networking challenges alongside highly-experienced and passionate engineers, you will be right at home on our growing Creator Services team. You Are Experienced in industry: You have 7+ years of industry experience as a software engineer. Experienced with Distributed Systems: You are deeply familiar and regularly work with concepts like stream processing, leader election, RPC, retry strategies, etc. Experienced with native code: You have worked on deep and challenging problems in complex networked codebases, with 3+ years of experience in C++ to support working on full stack features that involve the Roblox engine & our backend systems. Systems programming: You are familiar with raw & managed memory access, pointers, thread safety, locking primitives, inter-process communication methods, network sockets, HTTP etc. Platforms : You can jump with ease between Windows, OS X, Linux, Android, iOS, and other platforms. You understand where platform-specific code is relevant. Responsible: You build systems with proper telemetry, logging, operations and automated testing in mind. Curious: You want to learn and stay up-to-date on technology developments, particularly in distributed systems. You Will You will own the platform for product teams at Roblox to expose their APIs, authorize access to them, publish docs, and communicate with users. You will develop new products and features that help creators make complex experiences including live game operations at many-million-player scale. You will support core systems at massive scale including how players move between game servers, how game servers communicate with each other, and how experiences interact with on and off platform services. Your work has the potential to directly move company metrics (e.g. through reducing loading times). You will build solutions that will make Roblox work better on every device. You will work on every application Roblox develops, from mobile phone clients to cloud-based servers and data pipelines. You will take ownership of projects throughout their full lifecycles. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $293,800 — $343,340 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Full job record

Job ID49fde0db402aa726a61fd7981b1e67e79c398e0c
Org ID9e05b409-ef34-47c3-931e-32428d83508e
Source ID1d99660a-cb17-49aa-a479-3ae8dcfac264
Board ID1d99660a-cb17-49aa-a479-3ae8dcfac264
Providergreenhouse
Provider Job Key7531091
TitlePrincipal Engineer - Creator Services
Normalized Title
Statusdeleted
Activeno
Location TextSan Mateo, CA, United States
DepartmentSoftware Engineering
Team
Employment TypeSalaried Employee
Workplace Typeon_site
Remote Policy
CountryUnited States
RegionCA
CitySan Mateo
Salary RawSalary Range $293,800 — $343,340 USD Roles that are based in an office are onsite Tuesday, Wedn
Salary Min293,800
Salary Max343,340
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://careers.roblox.com/jobs/7531091?gh_jid=7531091
Apply URLhttps://careers.roblox.com/jobs/7531091?gh_jid=7531091
First Seen At2026-05-29 22:40:20Z
Last Seen At2026-06-04 11:09:13Z
Last Checked At2026-06-06 19:32:45Z
Last Changed At2026-06-06 19:32:45Z
Inactive At2026-06-06 19:32:45Z
Source Posted At2026-01-13 22:21:01Z
Source Updated At2026-05-29 19:16:15Z
Raw Payload Uris3://bluework-jobs-prod-raw-590183727216/raw/provider=greenhouse/board=roblox/date=2026-06-04/2026-06-04T11-09-12-960Z-1f5ec9b1e793b9c5221f83b6318eef099b61e7ff4f77a6d537304fd7dd42bc7b.json
Event Fields
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  "last_changed_at": "2026-06-06T19:32:45.929Z",
  "active_status": "deleted"
}
Parsed Structured
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  },
  "remote_policy": null,
  "salary_period": "year",
  "workplace_type": "on_site",
  "salary_currency": "USD"
}
Extensions
{}
Native Structured
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  "updated_at": "2026-05-29T15:16:15-04:00",
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  "company_name": "Roblox",
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  "first_published": "2026-01-13T17:21:01-05:00",
  "application_deadline": null
}
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