Home › Companies › Relicentertainment › Rendering Programmer
Rendering Programmer
Relicentertainment · Vancouver, British Columbia, V5Y1J3, Canada · Active · $75,000–$110,000 / hour · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Relicentertainment |
| Title | Rendering Programmer |
| Normalized title | - |
| Department / team | Programming |
| Location | Vancouver, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | $75,000–$110,000 / hour |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2025-10-08 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Relicentertainment. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Vancouver. | Open |
| Department jobs | Active postings in Programming. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Relicentertainment |
| Source | 760679ff-db7e-4266-b1b0-2c80c8635b77 |
| ATS provider | BambooHR |
Description
Relic is an award-winning developer of genre-defining strategy games including Homeworld, Company of Heroes, and Age of Empires IV. Newly independent, we are positioned to better serve our players, experiment with exciting new game ideas, and continue delivering the rich interactive experiences players have come to expect from us over the last 25 years .
We’re looking for a Rendering Programmer to help evolve and maintain the graphics systems in our proprietary real-time strategy engine. This is a hands-on role focused on performance, scalability, stability, and visual quality—ideal for someone who enjoys solving hard technical problems and working closely with other engineers, artists, and designers.
As a Rendering Programmer, you will…
Extend and optimize rendering systems, including lighting, shading, and FX
Support content teams by i mplementing visual features and debugging rendering issues
Collaborate with other engineers to improve engine architecture and performance
Contribute to shared tools and workflows used across the studio
Provide technical mentorship and code reviews for junior programmers
You are a good fit if you have…
Proficiency in C/C++ and experience working in large codebases
Solid understanding of 3D math and linear algebra
Experience with modern graphics APIs (DirectX 11/12, Vulkan, or GNM /AGC )
Familiarity with real-time shader development (HLSL,
GLSL or SLANG)
Prior experience shipping a 3D rendering system or engine feature in a production environment
Nice to Have
Personal or open-source graphics projects (e.g., GitHub, ShaderToy )
Experience with C# or Python
Knowledge of art content pipelines and tools
Background in PC or console game development
Are you game ? We’d like to hear from you !
We are proud to be an equal-opportunity employer and value our diverse workplace. We strongly encourage applications from women, Indigenous and racialized peoples, LGBTQ2S+ individuals, and people with disabilities. Our studio is made up of people with a wide variety of backgrounds and life experiences because it makes us better, and helps our games tell stories to our whole audience.
Compensation
The salary range for this position in British Columbia is :
$ 75,000 - $ 110,000 ( Mid) CAD a year based on a 40-hour work week
$110,000 - $150,000 (Sr) CAD a year based on a 40-hour work week.
The salary offered will be determined based on numerous relevant business and candidate factors including, for example, knowledge, skills and competencies, and business or organizational needs.
Why join Relic?
Relic offers an extended benefits package, RRSP/DPSP matching program (subject to eligibility requirements), and annual paid holiday studio closure. We put a huge priority on mental and physical wellbeing: each Relican has access to an annual Health and Wellness Spending Account, as well as an Employee and Family Assistance Program providing access to resources and support around mental health, financial well-being, family care, elder care, and more.
Relic respectfully acknowledges that we're located on the traditional, ancestral and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səlilwətaɬ (Tsleil-Waututh) Nations.
Full job record
| Job ID | 494539bd721575e92d2409a47e349e2265d79e5a |
| Org ID | 50686a37-3dd3-4e61-a8f4-14b634cc836b |
| Source ID | 760679ff-db7e-4266-b1b0-2c80c8635b77 |
| Board ID | 760679ff-db7e-4266-b1b0-2c80c8635b77 |
| Provider | bamboohr |
| Provider Job Key | 32 |
| Title | Rendering Programmer |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Vancouver, British Columbia, V5Y1J3, Canada |
| Department | Programming |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | — |
| City | Vancouver |
| Salary Raw | salary range for this position in British Columbia is : $ 75,000 - $ 110,000 ( Mid) CAD a year based on a 40-hour work week $110,000 - $150,000 (Sr) CAD a y |
| Salary Min | 75,000 |
| Salary Max | 110,000 |
| Salary Currency | USD |
| Salary Period | hour |
| Source URL | https://relicentertainment.bamboohr.com/careers/32 |
| Apply URL | https://relicentertainment.bamboohr.com/careers/32 |
| First Seen At | 2026-05-30 05:53:04Z |
| Last Seen At | 2026-06-06 10:25:03Z |
| Last Checked At | 2026-06-06 10:25:03Z |
| Last Changed At | 2026-05-30 05:53:04Z |
| Inactive At | — |
| Source Posted At | 2025-10-08 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=relicentertainment/date=2026-06-06/2026-06-06T10-25-02-951Z-e4fd5e1f9ba3bc2e70f55aafea8c6d428a37215106d3171abde4d47785b7f008.json |
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"description": "<p><span><span><span style=\"font-family: arial, helvetica, sans-serif\">Relic is an award-winning developer of genre-defining strategy games including Homeworld, Company of Heroes, and Age of Empires IV. Newly independent, we are positioned to better serve our players, experiment with exciting new game ideas, and continue delivering the rich interactive experiences players have come to expect from us over the last 25 years</span>. </span></span></p>\n<p><span><br></span></p>\n<p><span><span>We’re</span><span> looking for a Rendering Programmer to help evolve and </span><span>maintain</span><span> the graphics systems in our proprietary real-time strategy engine. This is a hands-on role focused on performance, scalability, </span><span>stability, </span><span>and visual quality—ideal for someone who enjoys solving hard technical problems and working closely with other engineers, artists, and designers.</span></span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>As a Rendering Programmer, you will…</span></span></span><span> </span></p>\n<ul>\n<li><span><span>Extend and </span><span>optimize</span><span> rendering systems, including lighting, shading, and FX</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Support content teams by i</span><span>mplementing </span><span>visual features and debugging rendering issues</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Collaborate with other engineers to improve engine architecture and performance</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Contribute to shared tools and workflows used across the studio</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Provide technical mentorship and code reviews for junior programmers</span></span><span> </span></li>\n</ul>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>You are a good fit if you have…</span></span></span><span> </span></p>\n<ul>\n<li><span><span>Proficiency</span><span> in C/C++ and experience working in large codebases</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Solid understanding of 3D math and linear algebra</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Experience with modern graphics APIs (DirectX 11/12, Vulkan, or GNM</span><span>/AGC</span><span>)</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Familiarity with real-time shader development</span><span> (HLSL,</span><br><span>GLSL or SLANG)</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Prior experience shipping a 3D </span><span>rendering</span><span> system or engine feature in a production environment</span></span><span> </span></li>\n</ul>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Nice to Have</span></span></span><span> </span></p>\n<ul>\n<li><span><span>Personal or open-source graphics projects (e.g., GitHub, </span><span>ShaderToy</span><span>)</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Experience with C# or Python</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Knowledge of art content pipelines and tools</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Background in PC or console game development</span></span><span> </span></li>\n</ul>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Are </span><span>you </span><span>game</span><span>? </span><span>We’d</span><span> like to hear from you</span></span></span><span><span>!</span></span><span> </span></p>\n<p><span> <br></span><span><span>We are proud to be an </span><span>equal-opportunity</span><span> employer and value our diverse workplace. We strongly encourage applications from women, Indigenous and racialized peoples, LGBTQ2S+ individuals, and people with disabilities. Our studio is made up of people with a wide variety of backgrounds and life experiences because it makes us </span><span>better, and</span><span> helps our games tell stories to our whole audience.</span></span><br></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Compensation</span></span></span><span> <br></span><span><span>The salary range for this position in British Columbia is</span><span>:</span></span><span> </span></p>\n<p><span> </span></p>\n<p><span><span>$</span><span>75,000</span><span> - $</span><span>110,000 (</span><span>Mid) CAD a year based on a 40-hour work week</span></span><span> </span></p>\n<p><span><span>$110,000 - $150,000 (Sr)</span><span> CAD a year based on a 40-hour work week. </span></span><span> </span></p>\n<p><span> </span></p>\n<p><span><span>The salary offered will be </span><span>determined</span><span> based on </span><span>numerous</span><span> relevant business and candidate factors including, for example, knowledge, skills and competencies, and business or organizational needs.</span></span><br></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Why join Relic?</span></span></span><span> <br></span><span><span>Relic offers an extended benefits package, RRSP/DPSP matching program (subject to eligibility requirements), and annual paid holiday studio closure. We put a huge priority on mental and physical wellbeing: each </span><span>Relican</span><span> has access to an annual Health and Wellness Spending Account, as well as an Employee and Family Assistance Program providing access to resources and support around mental health, financial well-being, family care, elder care, and more.</span></span><span> </span></p>\n<p><span> </span></p>\n<p><span><span>Relic respectfully acknowledges that </span><span>we're </span><span>located</span><span> on the traditional, ancestral and unceded territory of the Coast Salish Peoples, including the territories of the </span><span>xʷməθkʷəy̓əm</span><span> (Musqueam), Sḵwx̱wú7mesh (Squamish), and </span><span>səlilwətaɬ</span><span> (Tsleil-Waututh) Nations.</span></span><span> </span></p>\n<p><span> </span></p>",
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