Home › Companies › Eleventh Hour Games › Senior Technical Game Designer
Senior Technical Game Designer
Eleventh Hour Games · Remote · Remote · Active · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | Eleventh Hour Games |
| Title | Senior Technical Game Designer |
| Normalized title | - |
| Department / team | Game Design |
| Location | Dallas, TX, United States |
| Work model | Remote / Remote |
| Employment type | - |
| Salary | - |
| Status | active |
| ATS provider | Greenhouse |
| Posted / first seen | 2026-04-15 / 2026-05-29 |
| Changed / last seen | 2026-05-29 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Eleventh Hour Games. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Dallas. | Open |
| Department jobs | Active postings in Game Design. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Eleventh Hour Games |
| Source | eedd12ba-0572-4479-8635-5bdc1f7c66c2 |
| ATS provider | Greenhouse |
Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
THE OPPORTUNITY
As a Senior Technical Game Designer at Eleventh Hour Games, you will design, implement, and refine the gameplay systems and technical features that shape the player experience in Last Epoch. Working closely with design, engineering, and production, you will help build systems that are both compelling for players and reliable in development.
This role is ideal for someone who is systems-minded, has a deep understanding of top-down loot-driven action RPGs, is technically fluent, and comfortable moving between design thinking and hands-on implementation. You should be able to prototype, script, tune, and support complex gameplay features while keeping them scalable, maintainable, and aligned with the broader vision of the game.
RESPONSIBILITIES:
Design, implement, and tune gameplay systems, features, and content that support combat, progression, moment-to-moment gameplay, and long-term player engagement
Work closely with engineering and other designers to bridge design intent with technical implementation
Prototype gameplay features and systems directly in engine using available scripting or design tools
Create and maintain clear technical design documentation, feature specs, logic flows, and implementation notes for cross-functional teams
Identify technical constraints and opportunities early, and help shape design solutions that are both high quality and production-friendly
Support the implementation and upkeep of gameplay content, including system setup, tuning, debugging, and iteration
Partner with production to help scope features appropriately and identify risks to quality, timeline, or maintainability
Collaborate with design, engineering, UI, and other disciplines to ensure features are intuitive, polished, and aligned with the player experience
Analyze gameplay feedback, bugs, and live data to improve systems and drive iteration over time
Help raise the overall quality bar for technical design through strong ownership, problem solving, and cross-team collaboration
QUALIFICATIONS:
5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games
Have a deep understanding of top-down action RPGs including their systems, itemization, character progression, abilities, and underlying architecture.
Experience implementing gameplay features or systems directly in engine using scripting, visual scripting, or equivalent technical tools
Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics
Ability to communicate clearly through technical documentation, implementation notes, and cross-disciplinary collaboration
Experience working closely with engineers to develop and ship gameplay systems
Strong debugging, problem-solving, and iteration skills
Comfortable working with complex interconnected systems and understanding how design choices affect implementation
Familiarity with Unreal, Unity, or similar game development engines
Strong communication skills and the ability to work effectively in a remote team environment
PREFERRED QUALIFICATIONS:
Direct ARPG development experience
Experience with scripting, visual scripting, or gameplay logic implementation
Experience supporting live games or systems that require long-term iteration
Familiarity with balance tuning, data-driven design, and gameplay metrics
Experience building or supporting internal workflows that improve iteration speed and implementation reliability
Strong understanding of itemization, progression systems, and action RPG combat design
Reasonable Accommodation
KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.
EEOC statement
KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].
Full job record
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| Board ID | eedd12ba-0572-4479-8635-5bdc1f7c66c2 |
| Provider | greenhouse |
| Provider Job Key | 8504927002 |
| Title | Senior Technical Game Designer |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Remote |
| Department | Game Design |
| Team | — |
| Employment Type | — |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | United States |
| Region | TX |
| City | Dallas |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/eleventhhourgames/jobs/8504927002 |
| Apply URL | https://job-boards.greenhouse.io/eleventhhourgames/jobs/8504927002 |
| First Seen At | 2026-05-29 23:04:48Z |
| Last Seen At | 2026-06-06 07:35:52Z |
| Last Checked At | 2026-06-06 07:35:52Z |
| Last Changed At | 2026-05-29 23:04:48Z |
| Inactive At | — |
| Source Posted At | 2026-04-15 02:08:02Z |
| Source Updated At | 2026-04-15 02:08:02Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=eleventhhourgames/date=2026-06-06/2026-06-06T07-35-52-603Z-d01c2fbfa15aca24b0900c71aed71fa99d9e465a71641693d16ae70c25420f6f.json |
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