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Senior Technical Game Designer

Eleventh Hour Games · Remote · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyEleventh Hour Games
TitleSenior Technical Game Designer
Normalized title-
Department / teamGame Design
LocationDallas, TX, United States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-04-15 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

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PageWhat it containsOpen
Company jobsActive postings from Eleventh Hour Games.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Dallas.Open
Department jobsActive postings in Game Design.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyEleventh Hour Games
Sourceeedd12ba-0572-4479-8635-5bdc1f7c66c2
ATS providerGreenhouse

Description

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! THE OPPORTUNITY As a Senior Technical Game Designer at Eleventh Hour Games, you will design, implement, and refine the gameplay systems and technical features that shape the player experience in Last Epoch. Working closely with design, engineering, and production, you will help build systems that are both compelling for players and reliable in development. This role is ideal for someone who is systems-minded, has a deep understanding of top-down loot-driven action RPGs, is technically fluent, and comfortable moving between design thinking and hands-on implementation. You should be able to prototype, script, tune, and support complex gameplay features while keeping them scalable, maintainable, and aligned with the broader vision of the game. RESPONSIBILITIES: Design, implement, and tune gameplay systems, features, and content that support combat, progression, moment-to-moment gameplay, and long-term player engagement Work closely with engineering and other designers to bridge design intent with technical implementation Prototype gameplay features and systems directly in engine using available scripting or design tools Create and maintain clear technical design documentation, feature specs, logic flows, and implementation notes for cross-functional teams Identify technical constraints and opportunities early, and help shape design solutions that are both high quality and production-friendly Support the implementation and upkeep of gameplay content, including system setup, tuning, debugging, and iteration Partner with production to help scope features appropriately and identify risks to quality, timeline, or maintainability Collaborate with design, engineering, UI, and other disciplines to ensure features are intuitive, polished, and aligned with the player experience Analyze gameplay feedback, bugs, and live data to improve systems and drive iteration over time Help raise the overall quality bar for technical design through strong ownership, problem solving, and cross-team collaboration QUALIFICATIONS: 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games Have a deep understanding of top-down action RPGs including their systems, itemization, character progression, abilities, and underlying architecture. Experience implementing gameplay features or systems directly in engine using scripting, visual scripting, or equivalent technical tools Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics Ability to communicate clearly through technical documentation, implementation notes, and cross-disciplinary collaboration Experience working closely with engineers to develop and ship gameplay systems Strong debugging, problem-solving, and iteration skills Comfortable working with complex interconnected systems and understanding how design choices affect implementation Familiarity with Unreal, Unity, or similar game development engines Strong communication skills and the ability to work effectively in a remote team environment PREFERRED QUALIFICATIONS: Direct ARPG development experience Experience with scripting, visual scripting, or gameplay logic implementation Experience supporting live games or systems that require long-term iteration Familiarity with balance tuning, data-driven design, and gameplay metrics Experience building or supporting internal workflows that improve iteration speed and implementation reliability Strong understanding of itemization, progression systems, and action RPG combat design Reasonable Accommodation KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process. EEOC statement KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type. Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected].

Full job record

Job ID4835771a0d136d1fedc4d4f5a8006fb2a21e293c
Org IDb0479d2e-66ca-4cc0-acc2-42e5104a0fb9
Source IDeedd12ba-0572-4479-8635-5bdc1f7c66c2
Board IDeedd12ba-0572-4479-8635-5bdc1f7c66c2
Providergreenhouse
Provider Job Key8504927002
TitleSenior Technical Game Designer
Normalized Title
Statusactive
Activeyes
Location TextRemote
DepartmentGame Design
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
RegionTX
CityDallas
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/eleventhhourgames/jobs/8504927002
Apply URLhttps://job-boards.greenhouse.io/eleventhhourgames/jobs/8504927002
First Seen At2026-05-29 23:04:48Z
Last Seen At2026-06-06 07:35:52Z
Last Checked At2026-06-06 07:35:52Z
Last Changed At2026-05-29 23:04:48Z
Inactive At
Source Posted At2026-04-15 02:08:02Z
Source Updated At2026-04-15 02:08:02Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=eleventhhourgames/date=2026-06-06/2026-06-06T07-35-52-603Z-d01c2fbfa15aca24b0900c71aed71fa99d9e465a71641693d16ae70c25420f6f.json
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