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HomeCompaniesStudiowildcardTechnical Artist - Remote or On Site

Technical Artist - Remote or On Site

Studiowildcard · Redmond, Washington, 98052, United States · Remote · Active · BambooHR

Job facts

FieldValue
CompanyStudiowildcard
TitleTechnical Artist - Remote or On Site
Normalized title-
Department / team-
LocationRedmond, United States
Work modelRemote / Remote
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2021-12-14 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Studiowildcard.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Redmond.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyStudiowildcard
Source9117bac1-3866-48a0-8c39-8bd7d1d3efd3
ATS providerBambooHR

Description

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended , the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise. Responsibilities: Solve technical art problems across disciplines Approve assets and perform quality checks Optimize gameplay and environment assets Create documentation and provide pipeline improvements Integrate Gameplay-related assets LODs (Simplygon) Destruction meshes Custom gameplay metadata NVIDIA GameWorks Requirements: Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title Capable of mastering new pipeline and tech tools Ability to work within a multidisciplinary team that is scattered throughout the world Pluses: Experience with Rigging, Animation, or Motion Capture Experience working in the Unreal Engine Shader Programming GLSL, HLSL, CG Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine Required Application Materials: Resume Cover Letter which should include Why you are interested in working for Studio Wildcard What games you are currently playing About Studio Wildcard Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options

Full job record

Job ID46dfff88979e66333083065ff32f0b2a13e28f00
Org ID164f7d0e-0f79-456a-b41d-8a7e211778c4
Source ID9117bac1-3866-48a0-8c39-8bd7d1d3efd3
Board ID9117bac1-3866-48a0-8c39-8bd7d1d3efd3
Providerbamboohr
Provider Job Key21
TitleTechnical Artist - Remote or On Site
Normalized Title
Statusactive
Activeyes
Location TextRedmond, Washington, 98052, United States
Department
Team
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
CityRedmond
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://studiowildcard.bamboohr.com/careers/21
Apply URLhttps://studiowildcard.bamboohr.com/careers/21
First Seen At2026-05-30 05:59:25Z
Last Seen At2026-06-06 10:03:57Z
Last Checked At2026-06-06 10:03:57Z
Last Changed At2026-05-30 05:59:25Z
Inactive At
Source Posted At2021-12-14 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=studiowildcard/date=2026-06-06/2026-06-06T10-03-56-150Z-23961ca1023fa14914f650ec76d41f9dc9b20e1bbb8346702724334aa8606450.json
Event Fields
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  "last_changed_at": "2026-05-30T05:59:25.262Z",
  "active_status": "active"
}
Parsed Structured
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Extensions
{}
Native Structured
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    "description": "<p><span style=\"font-weight: bold;\"><span style=\"font-size: 16px;\">Studio Wildcard - Redmond, WA or Remote</span></span></p>\n<p><span style=\"font-size: 15px;\">Open role:</span></p>\n<p><span style=\"font-weight: bold;\"><span style=\"font-size: 18px;\">Technical Artist</span></span></p>\n<p><br></p>\n<p><span style=\"color: #1d1c1d; font-size: 15px;\">We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build <span>ARK Survival Ascended</span>, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.</span></p>\n<p><span style=\"color: #1d1c1d; font-size: 15px;\">And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.</span></p>\n<p><span style=\"font-size: 16px;\"> </span></p>\n<p><span style=\"font-weight: bold;\"><span style=\"font-size: 16px;\">Responsibilities:</span></span></p>\n<ul>\n<li><span style=\"font-size: 15px;\">Solve technical art problems across disciplines</span></li>\n<li><span style=\"font-size: 15px;\">Approve assets and perform quality checks</span></li>\n<li><span style=\"font-size: 15px;\">Optimize gameplay and environment assets</span></li>\n<li><span style=\"font-size: 15px;\">Create documentation and provide pipeline improvements</span></li>\n<li><span style=\"font-size: 15px;\">Integrate Gameplay-related assets</span>\n<ul>\n<li><span style=\"font-size: 15px;\">LODs (Simplygon)</span></li>\n<li><span style=\"font-size: 15px;\">Destruction meshes</span></li>\n<li><span style=\"font-size: 15px;\">Custom gameplay metadata</span></li>\n<li><span style=\"font-size: 15px;\">NVIDIA GameWorks</span></li>\n</ul>\n</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold;\"><span style=\"font-size: 16px;\">Requirements:</span></span></p>\n<ul>\n<li><span style=\"font-size: 15px;\">Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title</span></li>\n</ul>\n<ul>\n<li><span style=\"font-size: 15px;\">Capable of mastering new pipeline and tech tools</span></li>\n<li><span style=\"font-size: 15px;\">Ability to work within a multidisciplinary team that is scattered throughout the world</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold;\"><span style=\"font-size: 16px;\">Pluses:</span></span></p>\n<ul>\n<li><span style=\"font-size: 15px;\">Experience with Rigging, Animation, or Motion Capture</span></li>\n<li><span style=\"font-size: 15px;\">Experience working in the Unreal Engine</span></li>\n<li><span style=\"font-size: 15px;\">Shader Programming GLSL, HLSL, CG</span></li>\n<li><span style=\"font-size: 15px;\">Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine</span></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold;\"><span style=\"font-size: 16px;\">Required Application Materials:</span></span></p>\n<ul>\n<li><span style=\"font-size: 15px;\">Resume</span></li>\n<li><span style=\"font-size: 15px;\">Cover Letter which should include</span>\n<ul>\n<li><span style=\"font-size: 15px;\">Why you are interested in working for Studio Wildcard</span></li>\n<li><span style=\"font-size: 15px;\">What games you are currently playing</span></li>\n</ul>\n</li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold;\"><span style=\"font-size: 15px;\">About Studio Wildcard</span></span></p>\n<p><span style=\"color: #1d1c1d; font-size: 15px;\">Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.</span></p>\n<p><br></p>\n<p><span style=\"font-size: 15px;\"><span style=\"font-weight: bold;\">Equal Opportunity Employer</span><br>Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.  </span></p>\n<p><br></p>\n<p><span style=\"font-size: 15px;\"><span style=\"font-weight: bold;\">Pay Transparency Information</span><br>The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. </span></p>\n<p><br></p>\n<p><span style=\"font-size: 15px; font-weight: bold;\">Wildcard Benefits<br></span><span style=\"font-size: 15px;\">We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options</span></p>",
    "compensation": "$70,000 - $120,000",
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    "jobOpeningName": "Technical Artist - Remote or On Site",
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    "jobOpeningStatus": "Open",
    "minimumExperience": "Mid-level",
    "jobOpeningShareUrl": "https://studiowildcard.bamboohr.com/careers/21",
    "employmentStatusLabel": "Full-Time"
  }
}
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