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HomeCompaniesOwiTechnical Designer

Technical Designer

Owi · New Westminster, British Columbia, V3M1B2, Canada · Active · $75,000 / year · BambooHR

Job facts

FieldValue
CompanyOwi
TitleTechnical Designer
Normalized title-
Department / team-
LocationNew Westminster, Canada
Work model-
Employment typeFull Time
Salary$75,000 / year
Statusactive
ATS providerBambooHR
Posted / first seen2026-05-13 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Owi.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in New Westminster.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyOwi
Sourcef3b327b5-cb46-42a9-a56f-9499f05d0f0b
ATS providerBambooHR

Description

About Offworld Industries: Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2026, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented  Technical Designer  for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you! Job Duties: Bridge the gap between designers and engineers. Provide technical solutions to design problems. Identify features and systems that need to be designed and prototyped based on the game design requirements. Design, prototype, implement, and refine new and existing features and game systems within UE5 and Blueprints. Drive and follow-up on UE5 prototyping and gameplay tools creation with the features team. Assist programming team with interpreting design requirements for game features. Active development towards improving the stability of the game through debugging and optimizing game logic/behaviour. Work with team members to support and share knowledge of UE5 features / tools. Encourage creativity through sharing ideas and creating content with team members. Provide hands on support for designers and engineers to optimize work flows and game performance. Drive the creation and maintenance of technical design documentation. Skill Requirements: Bachelor’s degree or equivalent experience in game development. Experience implementing gameplay mechanics and features. Have at least 2 years experience as a professional technical game designer. Strong understanding of UE5 Blueprints, implementing gameplay mechanics, features, and content. Strong understanding of the game development process, especially related to scripting/Blueprints and mechanics/feature/content implementation. Strong collaborative approach to game development and work well within a mixed-disciplinary team. Strong communication skills, (both written and verbal). Strong understanding of gameplay balance and tuning. Experience implementing gameplay mechanics, features, and content. Work well within a creative, fast paced team. Able to take and provide constructive feedback. Experience developing and maintaining a live game product. Desirable Skills and Attribute s: Experience in Game Design. Understand game design principles of shooters (either FPS or 3rd person) Experience shipping a working game. Interest in shooters. Experience in C++. Experience with source control software (Perforce). Experience with task management software (Jira). This is a  full-time, fixed-term 12-month contract position , with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business. The typical salary range for this position is  $75,000 - 90,000 CAD  per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience. This role offers:  Extended health and dental benefits 2 weeks of paid vacation Wonderful colleagues! If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your  resume. Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Full job record

Job ID3f5bb5da76b69d681952aabc65a233dced4d3360
Org ID689e67e9-7cc2-4294-9256-7792b96bfac7
Source IDf3b327b5-cb46-42a9-a56f-9499f05d0f0b
Board IDf3b327b5-cb46-42a9-a56f-9499f05d0f0b
Providerbamboohr
Provider Job Key188
TitleTechnical Designer
Normalized Title
Statusactive
Activeyes
Location TextNew Westminster, British Columbia, V3M1B2, Canada
Department
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
Region
CityNew Westminster
Salary Rawsalary range for this position is $75,000 - 90,000 CAD per year and is subject to change
Salary Min75,000
Salary Max
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://owi.bamboohr.com/careers/188
Apply URLhttps://owi.bamboohr.com/careers/188
First Seen At2026-05-30 06:10:11Z
Last Seen At2026-06-06 10:31:12Z
Last Checked At2026-06-06 10:31:12Z
Last Changed At2026-05-30 06:10:11Z
Inactive At
Source Posted At2026-05-13 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=owi/date=2026-06-06/2026-06-06T10-31-11-560Z-0575f35f2fe530018f15b29d264501d95ae892472b06b34ee51137d618a37c26.json
Event Fields
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    "description": "<p><span style=\"font-weight: bold\">About Offworld Industries:</span></p>\n<p>Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.</p>\n<p> </p>\n<p>Fast forward to 2026, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, \"Starship Troopers: Extermination\", a 16-player PvE first-person shooter based on the 1997 cult-classic film.</p>\n<p> </p>\n<p>We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented <span style=\"font-weight: bold\">Technical Designer</span> for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!</p>\n<p> </p>\n<p><span style=\"font-weight: bold\">Job Duties:</span><br></p>\n<ul>\n<li>Bridge the gap between designers and engineers.</li>\n<li>Provide technical solutions to design problems.</li>\n<li>Identify features and systems that need to be designed and prototyped based on the game design requirements.</li>\n<li>Design, prototype, implement, and refine new and existing features and game systems within UE5 and Blueprints.</li>\n<li>Drive and follow-up on UE5 prototyping and gameplay tools creation with the features team.</li>\n<li>Assist programming team with interpreting design requirements for game features.</li>\n<li>Active development towards improving the stability of the game through debugging and optimizing game logic/behaviour.</li>\n<li>Work with team members to support and share knowledge of UE5 features / tools.</li>\n<li>Encourage creativity through sharing ideas and creating content with team members.</li>\n<li>Provide hands on support for designers and engineers to optimize work flows and game performance.</li>\n<li>Drive the creation and maintenance of technical design documentation. <br><br></li>\n</ul>\n<p> </p>\n<p><span style=\"font-weight: bold\">Skill Requirements:</span></p>\n<ul>\n<li>Bachelor’s degree or equivalent experience in game development.</li>\n<li>Experience implementing gameplay mechanics and features.</li>\n<li>Have at least 2 years experience as a professional technical game designer.</li>\n<li>Strong understanding of UE5 Blueprints, implementing gameplay mechanics, features, and content.</li>\n<li>Strong understanding of the game development process, especially related to scripting/Blueprints and mechanics/feature/content implementation.</li>\n<li>Strong collaborative approach to game development and work well within a mixed-disciplinary team.</li>\n<li>Strong communication skills, (both written and verbal).</li>\n<li>Strong understanding of gameplay balance and tuning.</li>\n<li>Experience implementing gameplay mechanics, features, and content.</li>\n<li>Work well within a creative, fast paced team.</li>\n<li>Able to take and provide constructive feedback.</li>\n<li>Experience developing and maintaining a live game product. </li>\n</ul>\n<p> </p>\n<p><span style=\"font-weight: bold\">Desirable Skills and Attribute</span>s:</p>\n<ul>\n<li>Experience in Game Design.</li>\n<li>Understand game design principles of shooters (either FPS or 3rd person)</li>\n<li>Experience shipping a working game.</li>\n<li>Interest in shooters.</li>\n<li>Experience in C++.</li>\n<li>Experience with source control software (Perforce).</li>\n<li>Experience with task management software (Jira).</li>\n</ul>\n<p> </p>\n<p> </p>\n<p>This is a <span style=\"font-weight: bold\">full-time, fixed-term 12-month contract position</span>, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.<br><br>The typical salary range for this position is <span style=\"font-weight: bold\">$75,000 - 90,000 CAD</span> per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.<br><br></p>\n<p> </p>\n<p><span style=\"font-weight: bold\">This role offers:</span></p>\n<ul>\n<li> Extended health and dental benefits</li>\n<li>2 weeks of paid vacation </li>\n<li>Wonderful colleagues!</li>\n</ul>\n<p> </p>\n<p>If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your <span style=\"font-weight: bold\">resume. <br><br></span></p>\n<p><br>Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.</p>\n<p><br></p>",
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