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HomeCompaniesUbisoft2Senior Gameplay Animator (First-Person) – [Far Cry]

Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft2 · Montreal, QC, Canada · Active · SmartRecruiters

Job facts

FieldValue
CompanyUbisoft2
TitleSenior Gameplay Animator (First-Person) – [Far Cry]
Normalized title-
Department / teamUbisoft
LocationMontreal, QC, Canada
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2026-05-15 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-21

Related slices

PageWhat it containsOpen
Company jobsActive postings from Ubisoft2.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montreal.Open
Department jobsActive postings in Ubisoft.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyUbisoft2
Sourcedfb5f51c-21b5-49c1-9e3e-59daae223ef6
ATS providerSmartRecruiters

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view. What you'll do Create  first-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints . Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references . Process and enhance  motion capture data , which is used as a foundation for selected animation systems. Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail. Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers. Test, review, and iterate on  animation systems directly in-game . Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level . Take ownership of the  final in-game feel  of your work, which is the primary measure of animation quality. Strong experience creating gameplay animations for video games. Proven experience in  3C animation  and  first-person animation systems (FPS) . Strong expertise in  motion capture data processing . A sharp eye for  visual quality and detail . An  open and collaborative mindset , with the ability to find compromises when solving complex problems. Motivation and pride in delivering  high-quality work . Flexibility and resilience when adapting to  production changes . A passion for  teamwork  and sharing ideas in a creative environment. Solid understanding of  technical constraints  related to game engine integration. Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions. Familiarity with  MotionBuilder  is a plus. Experience working on a  shipped AAA title  is an asset. What to send our way A  portfolio  showcasing your best animation work, including first-person examples when possible. Your  CV  highlighting your experience and skills.

Full job record

Job ID3f56e9669249f153d88167bd527333a677b266d9
Org IDb6da5e23-1631-43ac-bad8-ca47302c736d
Source IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Board IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Providersmartrecruiters
Provider Job Key744000126714411
TitleSenior Gameplay Animator (First-Person) – [Far Cry]
Normalized Title
Statusactive
Activeyes
Location TextMontreal, QC, Canada
DepartmentUbisoft
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityMontreal
Salary RawUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view. What you'll do Create  first-person animations  that follow the visual language defined by the  Animation Director  and respect  game design constraints . Produce high-quality animations using  keyframe animation . Most main character animations are fully keyframed based on  multiple video references . Process and enhance  motion capture data , which is used as a foundation for selected animation systems. Fine-tune animation data with a high level of  precision , as required by the  game engine , with strong attention to detail. Export and integrate animations according to  technical guidelines , in collaboration with the  Technical Director or Technical Animator , as well as designers and programmers. Test, review, and iterate on  animation systems directly in-game . Work closely with fellow  animators , the  Animation Director , programmers, and designers to deliver features  on time and at the expected quality level . Take ownership of the  final in-game feel  of your work, which is the primary measure of animation quality. Strong experience creating gameplay animations for video games. Proven experience in  3C animation  and  first-person animation systems (FPS) . Strong expertise in  motion capture data processing . A sharp eye for  visual quality and detail . An  open and collaborative mindset , with the ability to find compromises when solving complex problems. Motivation and pride in delivering  high-quality work . Flexibility and resilience when adapting to  production changes . A passion for  teamwork  and sharing ideas in a creative environment. Solid understanding of  technical constraints  related to game engine integration. Ability to work effectively in a  multidisciplinary team  while aligning with artistic and technical visions. Familiarity with  MotionBuilder  is a plus. Experience working on a  shipped AAA title  is an asset. What to send our way A  portfolio  showcasing your best animation work, including first-person examples when possible. Your  CV  highlighting your experience and skills.
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000126714411-senior-gameplay-animator-first-person-far-cry-
Apply URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000126714411-senior-gameplay-animator-first-person-far-cry-?oga=true
First Seen At2026-05-31 17:45:02Z
Last Seen At2026-06-21 11:40:32Z
Last Checked At2026-06-21 11:40:32Z
Last Changed At2026-05-31 17:45:02Z
Inactive At
Source Posted At2026-05-15 14:53:31Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-21/2026-06-21T11-40-27-120Z-b362f1fd0aa29ea8a8a9cf929b2c8c1c0b656a937c8e528fc90bf30865d72b4e.json
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Extensions
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