Home › Companies › Ubisoft2 › Senior Gameplay Animator (First-Person) – [Far Cry]
Senior Gameplay Animator (First-Person) – [Far Cry]
Ubisoft2 · Montreal, QC, Canada · Active · SmartRecruiters
Job facts
| Field | Value |
|---|---|
| Company | Ubisoft2 |
| Title | Senior Gameplay Animator (First-Person) – [Far Cry] |
| Normalized title | - |
| Department / team | Ubisoft |
| Location | Montreal, QC, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | SmartRecruiters |
| Posted / first seen | 2026-05-15 / 2026-05-31 |
| Changed / last seen | 2026-05-31 / 2026-06-21 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Ubisoft2. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through SmartRecruiters. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montreal. | Open |
| Department jobs | Active postings in Ubisoft. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Ubisoft2 |
| Source | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| ATS provider | SmartRecruiters |
Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.
What you'll do
Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints . Produce high-quality animations using keyframe animation . Most main character animations are fully keyframed based on multiple video references . Process and enhance motion capture data , which is used as a foundation for selected animation systems. Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers. Test, review, and iterate on animation systems directly in-game . Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level . Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
Strong experience creating gameplay animations for video games. Proven experience in 3C animation and first-person animation systems (FPS) . Strong expertise in motion capture data processing . A sharp eye for visual quality and detail . An open and collaborative mindset , with the ability to find compromises when solving complex problems. Motivation and pride in delivering high-quality work . Flexibility and resilience when adapting to production changes . A passion for teamwork and sharing ideas in a creative environment. Solid understanding of technical constraints related to game engine integration. Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions. Familiarity with MotionBuilder is a plus. Experience working on a shipped AAA title is an asset. What to send our way
A portfolio showcasing your best animation work, including first-person examples when possible. Your CV highlighting your experience and skills.
Full job record
| Job ID | 3f56e9669249f153d88167bd527333a677b266d9 |
| Org ID | b6da5e23-1631-43ac-bad8-ca47302c736d |
| Source ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Board ID | dfb5f51c-21b5-49c1-9e3e-59daae223ef6 |
| Provider | smartrecruiters |
| Provider Job Key | 744000126714411 |
| Title | Senior Gameplay Animator (First-Person) – [Far Cry] |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montreal, QC, Canada |
| Department | Ubisoft |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | QC |
| City | Montreal |
| Salary Raw | Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view. What you'll do Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints . Produce high-quality animations using keyframe animation . Most main character animations are fully keyframed based on multiple video references . Process and enhance motion capture data , which is used as a foundation for selected animation systems. Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. Export and integrate animations according to technical guidelines , in collaboration with the Technical Director or Technical Animator , as well as designers and programmers. Test, review, and iterate on animation systems directly in-game . Work closely with fellow animators , the Animation Director , programmers, and designers to deliver features on time and at the expected quality level . Take ownership of the final in-game feel of your work, which is the primary measure of animation quality. Strong experience creating gameplay animations for video games. Proven experience in 3C animation and first-person animation systems (FPS) . Strong expertise in motion capture data processing . A sharp eye for visual quality and detail . An open and collaborative mindset , with the ability to find compromises when solving complex problems. Motivation and pride in delivering high-quality work . Flexibility and resilience when adapting to production changes . A passion for teamwork and sharing ideas in a creative environment. Solid understanding of technical constraints related to game engine integration. Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions. Familiarity with MotionBuilder is a plus. Experience working on a shipped AAA title is an asset. What to send our way A portfolio showcasing your best animation work, including first-person examples when possible. Your CV highlighting your experience and skills. |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://jobs.smartrecruiters.com/Ubisoft2/744000126714411-senior-gameplay-animator-first-person-far-cry- |
| Apply URL | https://jobs.smartrecruiters.com/Ubisoft2/744000126714411-senior-gameplay-animator-first-person-far-cry-?oga=true |
| First Seen At | 2026-05-31 17:45:02Z |
| Last Seen At | 2026-06-21 11:40:32Z |
| Last Checked At | 2026-06-21 11:40:32Z |
| Last Changed At | 2026-05-31 17:45:02Z |
| Inactive At | — |
| Source Posted At | 2026-05-15 14:53:31Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-21/2026-06-21T11-40-27-120Z-b362f1fd0aa29ea8a8a9cf929b2c8c1c0b656a937c8e528fc90bf30865d72b4e.json |
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