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HomeCompaniesSony Interactive EntertainmentSenior Game Designer (Combat)

Senior Game Designer (Combat)

Sony Interactive Entertainment · United States, Santa Monica, CA · Hybrid · Active · Greenhouse

Job facts

FieldValue
CompanySony Interactive Entertainment
TitleSenior Game Designer (Combat)
Normalized title-
Department / teamNaughty Dog
LocationSanta Monica, CA, United States
Work modelHybrid / Hybrid
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-01-28 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Sony Interactive Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Santa Monica.Open
Department jobsActive postings in Naughty Dog.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanySony Interactive Entertainment
Source40c5abbc-5be6-4d65-ac83-7f56af044bd7
ATS providerGreenhouse

Description

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This is a hybrid/ onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you will do: Pitch, design, implement, and own enemy NPC archetypes Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you’re owning Write and maintain documentation that establishes the core vision of the enemy archetypes Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines Effective and respectful communicator and collaborator, both with other designers and members of other departments Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences Mentor junior designers and contribute to the overall growth of the design team What skills you will use: 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred Strong coding ability: Computer Science degree preferred though not required Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting) Welcomes feedback on their work and embraces the “let’s try it” mentality Proficient and effective communication skills, including diagramming and sketching Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends Knowledge of narrative structure and how it intersects with gameplay and combat A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful Strong leadership and mentoring skills The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. $145,100 — $181,400 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Full job record

Job ID3e549a939c50dc8512679e69facfc5894d85ec23
Org ID4c968058-9969-431d-94ad-fcf3a2440ef3
Source ID40c5abbc-5be6-4d65-ac83-7f56af044bd7
Board ID40c5abbc-5be6-4d65-ac83-7f56af044bd7
Providergreenhouse
Provider Job Key5633187004
TitleSenior Game Designer (Combat)
Normalized Title
Statusactive
Activeyes
Location TextUnited States, Santa Monica, CA
DepartmentNaughty Dog
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryUnited States
RegionCA
CitySanta Monica
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5633187004
Apply URLhttps://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5633187004
First Seen At2026-05-29 22:40:36Z
Last Seen At2026-06-06 20:01:37Z
Last Checked At2026-06-06 20:01:37Z
Last Changed At2026-05-29 22:40:36Z
Inactive At
Source Posted At2026-01-28 19:58:11Z
Source Updated At2026-05-27 20:47:05Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=sonyinteractiveentertainmentglobal/date=2026-06-06/2026-06-06T20-01-36-481Z-fb7532e682c7173cba6e7fdc666a0ddbc06e110eaae8b8fe6638405eb6ac7af6.json
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Parsed Structured
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Extensions
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Native Structured
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