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HomeCompaniesHasbroBuild Engineer

Build Engineer

Hasbro · Renton, Washington, United States · Active · $124,800–$162,700 / year · Greenhouse

Job facts

FieldValue
CompanyHasbro
TitleBuild Engineer
Normalized title-
Department / teamDIGITAL CENTRAL TECHNOLOGY
LocationRenton, WA, United States
Work model-
Employment type-
Salary$124,800–$162,700 / year
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-21 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Hasbro.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Renton.Open
Department jobsActive postings in DIGITAL CENTRAL TECHNOLOGY.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyHasbro
Sourcea7c4ef57-d79b-4132-aae6-331a06f5926b
ATS providerGreenhouse

Description

We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. Step Into the Multiverse: Your Next Adventure Starts Here At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure. Do you have the passion and expertise to shape the tools and pipelines that power great games? We are seeking a Build Engineer to join our Central Technology Build Engineering team as we develop and curate an Unreal Engine ecosystem to share across our internal game studios. You will join a specialized team responsible for unblocking developers, ensuring build stability, and optimizing iteration workflows across multiple concurrent titles. This is a hands-on IC role where engineering excellence meets operational reliability. You’ll collaborate closely with game development teams to ensure a seamless experience for all Unreal-powered studios under our banner. In this role, you will design, build, and maintain the compile and packaging pipelines, automation frameworks, and engine tooling that keep our studios moving fast. What You’ll Do: Work with the team to design a ready-made suite of Unreal Engine build systems, pipeline tooling, and automation frameworks shared across studios Own and evolve our Unreal Engine Horde ecosystem — including engine and tooling customizations, and plugin management Develop, maintain, and improve CI/CD pipelines for compile, cook, package, and submission workflows across multiple platforms (PC, console, mobile) Support and administer studio-specific Perforce environments, including stream management, workspace configuration, and trigger scripts Investigate and resolve build failures, cook errors, and packaging issues in close partnership with game teams and engine programmers Define standards and best practices for performance, observability, and maintainability of build pipelines Act as a technical partner and mentor to studio engineers, helping teams adopt and extend shared systems effectively Innovate with emerging build technologies, engine tooling, and AI-assisted developer workflows What You’ll Bring: Deep, hands-on experience with Unreal Engine internals — including UBT, UAT, the cook and packaging pipeline, and plugin/module architecture Proven ability to write and maintain build scripts and automation in C++, C#, Python, or Bash in the context of game engine workflows Experience building and maintaining CI/CD pipelines for game projects (e.g., Jenkins, BuildGraph, TeamCity, GitHub Actions, or similar) Administration experience or expert knowledge with Perforce, including branching strategies and workspace automation Familiarity with multi-platform build targets (Windows, PlayStation, Xbox, Nintendo Switch, or mobile) and platform SDK integration Comfortable working with and managing AWS infrastructure Experience with infrastructure as code, pipelines as code, and gitops practices Strong ability to build trust and clarity in communication with technical and non-technical audiences Exposure to Agile/SCRUM methodologies • Bachelor’s degree in computer science or equivalent experience At Wizards, we believe in the magic of diversity—great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status. Wizards will provide reasonable accommodations with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator. #Wizards The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package. Pay Range $124,800 — $162,700 USD Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include: Health & Wellness Time Off to Recharge Financial Well-being Life & Family Support Volunteer and Community Initiatives Learning & Development Exclusive Perks Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.

Full job record

Job ID3da76d97fabcf466a63e4fc92ab44b1371c9f067
Org ID7051691f-557d-4096-b408-e493ecd11df9
Source IDa7c4ef57-d79b-4132-aae6-331a06f5926b
Board IDa7c4ef57-d79b-4132-aae6-331a06f5926b
Providergreenhouse
Provider Job Key4252695009
TitleBuild Engineer
Normalized Title
Statusactive
Activeyes
Location TextRenton, Washington, United States
DepartmentDIGITAL CENTRAL TECHNOLOGY
Team
Employment Type
Workplace Type
Remote Policy
CountryUnited States
RegionWA
CityRenton
Salary RawPay Range $124,800 — $162,700 USD Employees may be eligible for annual and long-term incenti
Salary Min124,800
Salary Max162,700
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://job-boards.greenhouse.io/hasbro/jobs/4252695009
Apply URLhttps://job-boards.greenhouse.io/hasbro/jobs/4252695009
First Seen At2026-05-29 23:02:04Z
Last Seen At2026-06-06 07:34:45Z
Last Checked At2026-06-06 07:34:45Z
Last Changed At2026-06-06 07:34:45Z
Inactive At
Source Posted At2026-05-21 15:59:58Z
Source Updated At2026-06-05 12:32:08Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=hasbro/date=2026-06-06/2026-06-06T07-34-44-400Z-4bd05e66c64dbf3f903f3188020c03a5cbc853ad216b84f3b83154e19b629b43.json
Event Fields
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Parsed Structured
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  "salary_period": "year",
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  "salary_currency": "USD"
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Extensions
{}
Native Structured
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  "updated_at": "2026-06-05T08:32:08-04:00",
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  "company_name": "Hasbro",
  "requisition_id": 4147779009,
  "first_published": "2026-05-21T11:59:58-04:00",
  "application_deadline": null
}
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