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HomeCompaniesAesirTech Director (f/m/d)

Tech Director (f/m/d)

Aesir · München · Remote · Active · Personio

Job facts

FieldValue
CompanyAesir
TitleTech Director (f/m/d)
Normalized title-
Department / teamTech 38 / Full time positions
LocationMünchen
Work modelRemote / Remote
Employment typeFull Time
Salary-
Statusactive
ATS providerPersonio
Posted / first seen2025-10-21 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-19

Related slices

PageWhat it containsOpen
Company jobsActive postings from Aesir.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Personio.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Tech 38.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyAesir
Sourceeab52cde-4d35-4ac6-bec2-a48bc023cc84
ATS providerPersonio

Description

Your role: As Tech Director, you will help shape the technical direction of Aesir across all projects. You will lead our programming and tech disciplines, make sure teams have the right foundations in place, and help turn company-level strategy into practical decisions that support production. You will report to the CTO and act as disciplinary manager for our Programmers and Tech Leads. This includes people development, hiring, feedback, performance, and helping leads grow into stronger technical and managerial roles. This is not a pure management position, though. We expect you to stay close to the code. You will not work as a regular production developer, but you should be comfortable building prototypes, running technical spikes, and validating ideas before teams commit to them. When we are considering a new architecture, rendering approach, engine workflow, or pipeline change, we want someone who can test the idea hands-on and give the team confidence in the direction. The kind of stuff you`ll be doing: Help build the future of Aesir’s Tech Department together with the other directors, with real ownership and a focus on long-term quality.   Lead Programming Leads and Tech Leads as their disciplinary manager, including 1:1s, growth conversations, hiring, performance, and feedback.   Prototype and validate important technical directions before teams invest production time in them.   Stay close to current technology trends, including UE5 releases, Angelscript, rendering tech, AI-assisted development, animation pipelines, and build infrastructure.   Drive technical quality across projects by reviewing architecture decisions, assessing technical risk, encouraging automated testing where it makes sense, and escalating issues when a different approach is needed.   Work closely with Game Directors, Producers, and the Tech Art Director to make sure technical and creative goals support each other.   Coach leads through difficult technical and people decisions, especially as some of them grow into formal management roles.   Represent technology in cross-departmental and production discussions, with the authority and experience to make decisions rather than simply pass on information. Your Profile Must-haves   Senior-level experience in game programming, with a track record of shipped titles, ideally AA or larger.   Several years of disciplinary leadership experience with engineers, including hiring, development, evaluation, and giving clear feedback.   Strong Unreal Engine experience, including UE4 and UE5, with a good understanding of where the engine is strong and where it can create challenges.   Solid C++ and software architecture skills. You can read an unfamiliar codebase and form a useful technical opinion quickly.   A practical prototyping mindset. When an idea needs validation, you are comfortable opening a project and testing it directly.   The ability to move between strategic and hands-on thinking. You can set direction across several projects, but also spot risks in an architecture review.   Clear and direct English communication skills, including with non-engineers and other departments.   Confidence in discussions where not everyone agrees, with the ability to challenge decisions constructively.   Nice-to-haves   Experience with Unreal Engine Angelscript, the Hazelight fork, or similar scripting layers on top of Unreal Engine.   Familiarity with Tech Art, tools, or pipeline work, even if they are not your main discipline.   Experience with AI-assisted development workflows such as Claude Code, Copilot, or agentic pipelines.   Work-for-hire or publisher-facing experience.   Experience managing technology across multiple projects.   German language skills. What we offer: A welcoming and vibrant office fostering creativity and collaboration.  A 38-hour workweek, ensuring a healthy work-life balance.  Relocation support if needed, making your transition to Munich seamless.  Flexible remote work options tailored to your responsibilities.  Free drinks (coffee, tea, soft drinks) and weekly fresh organic fruit baskets.  Monthly prepaid credit card top-up of €50 for added convenience and lunch subsidy provided.*  Recharge your batteries with table tennis or foosball after intense creative sessions.  Exciting company events that combine knowledge exchange, fun and team spirit.  Public transport ticket *After the probation period.

Full job record

Job ID37630f08435049d0c583fb6e003c54ccb0493d0c
Org IDd5a7db14-35a3-4d01-b559-894d341504ab
Source IDeab52cde-4d35-4ac6-bec2-a48bc023cc84
Board IDeab52cde-4d35-4ac6-bec2-a48bc023cc84
Providerpersonio
Provider Job Key2397319
TitleTech Director (f/m/d)
Normalized Title
Statusactive
Activeyes
Location TextMünchen
DepartmentTech 38
TeamFull time positions
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryMünchen
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://aesir.jobs.personio.de/job/2397319?language=en
Apply URLhttps://aesir.jobs.personio.de/job/2397319?language=en
First Seen At2026-05-30 06:11:30Z
Last Seen At2026-06-19 07:48:02Z
Last Checked At2026-06-19 07:48:02Z
Last Changed At2026-05-30 06:11:30Z
Inactive At
Source Posted At2025-10-21 13:42:55Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=personio/board=aesir.de/date=2026-06-19/2026-06-19T07-48-01-802Z-4277ef89e32b79d9fb26fd3f098b9d2d02520d9af369231e44c16a388b3cd54b.json
Event Fields
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Parsed Structured
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    "country": "München",
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  "launch_scope": {
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Extensions
{}
Native Structured
{
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  "keywords": [],
  "schedule": "full-time",
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  "jobDescriptions": [
    {
      "name": "Your role:",
      "value": "<p style=\"margin-left:0px;\"><span style=\"font-size:inherit;\">As Tech Director, you will help shape the technical direction of Aesir across all projects. You will lead our programming and tech disciplines, make sure teams have the right foundations in place, and help turn company-level strategy into practical decisions that support production. </span></p><p style=\"margin-left:0px;\"><span style=\"font-size:inherit;\">You will report to the CTO and act as disciplinary manager for our Programmers and Tech Leads. This includes people development, hiring, feedback, performance, and helping leads grow into stronger technical and managerial roles. </span></p><p style=\"margin-left:0px;\"><span style=\"font-size:inherit;\">This is not a pure management position, though. We expect you to stay close to the code. You will not work as a regular production developer, but you should be comfortable building prototypes, running technical spikes, and validating ideas before teams commit to them. When we are considering a new architecture, rendering approach, engine workflow, or pipeline change, we want someone who can test the idea hands-on and give the team confidence in the direction. </span></p>"
    },
    {
      "name": "The kind of stuff you`ll be doing:",
      "value": "<ul><li><span style=\"font-size:inherit;\">Help build the future of Aesir’s Tech Department together with the other directors, with real ownership and a focus on long-term quality.  </span></li><li><span style=\"font-size:inherit;\">Lead Programming Leads and Tech Leads as their disciplinary manager, including 1:1s, growth conversations, hiring, performance, and feedback.  </span></li><li><span style=\"font-size:inherit;\">Prototype and validate important technical directions before teams invest production time in them.  </span></li><li><span style=\"font-size:inherit;\">Stay close to current technology trends, including UE5 releases, Angelscript, rendering tech, AI-assisted development, animation pipelines, and build infrastructure.  </span></li><li><span style=\"font-size:inherit;\">Drive technical quality across projects by reviewing architecture decisions, assessing technical risk, encouraging automated testing where it makes sense, and escalating issues when a different approach is needed.  </span></li><li><span style=\"font-size:inherit;\">Work closely with Game Directors, Producers, and the Tech Art Director to make sure technical and creative goals support each other.  </span></li><li><span style=\"font-size:inherit;\">Coach leads through difficult technical and people decisions, especially as some of them grow into formal management roles.  </span></li><li><span style=\"font-size:inherit;\">Represent technology in cross-departmental and production discussions, with the authority and experience to make decisions rather than simply pass on information.  </span></li></ul>"
    },
    {
      "name": "Your Profile",
      "value": "<h3 style=\"margin-left:0px;\"><strong><span style=\"font-size:15px;\">Must-haves</span></strong><span style=\"font-size:15px;\"> </span></h3><ul><li><span style=\"font-size:inherit;\">Senior-level experience in game programming, with a track record of shipped titles, ideally AA or larger.  </span></li><li><span style=\"font-size:inherit;\">Several years of disciplinary leadership experience with engineers, including hiring, development, evaluation, and giving clear feedback.  </span></li><li><span style=\"font-size:inherit;\">Strong Unreal Engine experience, including UE4 and UE5, with a good understanding of where the engine is strong and where it can create challenges.  </span></li><li><span style=\"font-size:inherit;\">Solid C++ and software architecture skills. You can read an unfamiliar codebase and form a useful technical opinion quickly.  </span></li><li><span style=\"font-size:inherit;\">A practical prototyping mindset. When an idea needs validation, you are comfortable opening a project and testing it directly.  </span></li><li><span style=\"font-size:inherit;\">The ability to move between strategic and hands-on thinking. You can set direction across several projects, but also spot risks in an architecture review.  </span></li><li><span style=\"font-size:inherit;\">Clear and direct English communication skills, including with non-engineers and other departments.  </span></li><li><span style=\"font-size:inherit;\">Confidence in discussions where not everyone agrees, with the ability to challenge decisions constructively.  </span></li></ul><h3 style=\"margin-left:0px;\"><strong><span style=\"font-size:15px;\">Nice-to-haves</span></strong><span style=\"font-size:15px;\"> </span></h3><ul><li><span style=\"font-size:inherit;\">Experience with Unreal Engine Angelscript, the Hazelight fork, or similar scripting layers on top of Unreal Engine.  </span></li><li><span style=\"font-size:inherit;\">Familiarity with Tech Art, tools, or pipeline work, even if they are not your main discipline.  </span></li><li><span style=\"font-size:inherit;\">Experience with AI-assisted development workflows such as Claude Code, Copilot, or agentic pipelines.  </span></li><li><span style=\"font-size:inherit;\">Work-for-hire or publisher-facing experience.  </span></li><li><span style=\"font-size:inherit;\">Experience managing technology across multiple projects.  </span></li><li><span style=\"font-size:inherit;\">German language skills.  </span></li></ul>"
    },
    {
      "name": "What we offer:",
      "value": "<ul><li><span style=\"font-size:inherit;\">A welcoming and vibrant office fostering creativity and collaboration. </span></li><li><span style=\"font-size:inherit;\">A 38-hour workweek, ensuring a healthy work-life balance. </span></li><li><span style=\"font-size:inherit;\">Relocation support if needed, making your transition to Munich seamless. </span></li><li><span style=\"font-size:inherit;\">Flexible remote work options tailored to your responsibilities. </span></li><li><span style=\"font-size:inherit;\">Free drinks (coffee, tea, soft drinks) and weekly fresh organic fruit baskets. </span></li><li><span style=\"font-size:inherit;\">Monthly prepaid credit card top-up of €50 for added convenience and lunch subsidy provided.* </span></li><li><span style=\"font-size:inherit;\">Recharge your batteries with table tennis or foosball after intense creative sessions. </span></li><li><span style=\"font-size:inherit;\">Exciting company events that combine knowledge exchange, fun and team spirit. </span></li><li><span style=\"font-size:inherit;\">Public transport ticket </span><br><span style=\"font-size:inherit;\">*After the probation period. </span></li></ul>"
    }
  ],
  "occupationCategory": "it_software",
  "recruitingCategory": "Full time positions"
}
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