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HomeCompaniesUbisoft2Senior Character Rigger - [March of Giants]

Senior Character Rigger - [March of Giants]

Ubisoft2 · Montreal, QC, Canada · Active · SmartRecruiters

Job facts

FieldValue
CompanyUbisoft2
TitleSenior Character Rigger - [March of Giants]
Normalized title-
Department / teamAnimation
LocationMontreal, QC, Canada
Work model-
Employment typeFull Time
Salary-
Statusactive
ATS providerSmartRecruiters
Posted / first seen2026-04-10 / 2026-05-31
Changed / last seen2026-05-31 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Ubisoft2.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through SmartRecruiters.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montreal.Open
Department jobsActive postings in Animation.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyUbisoft2
Sourcedfb5f51c-21b5-49c1-9e3e-59daae223ef6
ATS providerSmartRecruiters

Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline . You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games. What you'll do: Build animator-friendly character rigs in Maya; Develop efficient skinning and deformation systems; Ensure clean export and integration into Unreal; Support and improve animation pipelines and workflows; Troubleshoot rig, deformation, and engine integration issues; Optimize rigs for real-time performance; Collaborate closely with Animation, Tech Art, and Engineering teams; Contribute to pipeline tools and best practices. Proven experience as a Character Rigger in the games industry; Expert knowledge of Maya rigging workflows; Strong understanding of deformation, skinning, and control systems; Experience with Unreal Engine and Blueprints; Python scripting for rigging workflows; Experience working in AAA game productions; Experience supporting rigging for large character roster projects (MOBA / hero-based titles); Solid understanding of real-time optimization and engine constraints; Strong problem-solving skills and pipeline awareness; Facial rigging experience (joint-based, blendshape, or hybrid systems). What to send our way A  portfolio  of your best work (you can attach images or provide us with a password link) as well as your  CV  highlighting your education, experience and skills

Full job record

Job ID3356b0a844093c2b35359c16894264d4cac0795a
Org IDb6da5e23-1631-43ac-bad8-ca47302c736d
Source IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Board IDdfb5f51c-21b5-49c1-9e3e-59daae223ef6
Providersmartrecruiters
Provider Job Key744000120002225
TitleSenior Character Rigger - [March of Giants]
Normalized Title
Statusactive
Activeyes
Location TextMontreal, QC, Canada
DepartmentAnimation
Team
Employment Typefull_time
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityMontreal
Salary RawUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline . You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games. What you'll do: Build animator-friendly character rigs in Maya; Develop efficient skinning and deformation systems; Ensure clean export and integration into Unreal; Support and improve animation pipelines and workflows; Troubleshoot rig, deformation, and engine integration issues; Optimize rigs for real-time performance; Collaborate closely with Animation, Tech Art, and Engineering teams; Contribute to pipeline tools and best practices. Proven experience as a Character Rigger in the games industry; Expert knowledge of Maya rigging workflows; Strong understanding of deformation, skinning, and control systems; Experience with Unreal Engine and Blueprints; Python scripting for rigging workflows; Experience working in AAA game productions; Experience supporting rigging for large character roster projects (MOBA / hero-based titles); Solid understanding of real-time optimization and engine constraints; Strong problem-solving skills and pipeline awareness; Facial rigging experience (joint-based, blendshape, or hybrid systems). What to send our way A  portfolio  of your best work (you can attach images or provide us with a password link) as well as your  CV  highlighting your education, experience and skills
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000120002225-senior-character-rigger-march-of-giants-
Apply URLhttps://jobs.smartrecruiters.com/Ubisoft2/744000120002225-senior-character-rigger-march-of-giants-?oga=true
First Seen At2026-05-31 17:45:02Z
Last Seen At2026-06-06 10:59:41Z
Last Checked At2026-06-06 10:59:41Z
Last Changed At2026-05-31 17:45:02Z
Inactive At
Source Posted At2026-04-10 15:36:03Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=smartrecruiters/board=ubisoft2/date=2026-06-06/2026-06-06T10-59-35-544Z-5c8bad2be5f5d6317d15034f1d79188b4d504a43f7521ca595c5edeec3b5dea1.json
Event Fields
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Parsed Structured
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Extensions
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