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HomeCompaniesCollectiveacegmbhSenior Game Designer (Full Time - Remote)

Senior Game Designer (Full Time - Remote)

Collectiveacegmbh · Remote · Active · BambooHR

Job facts

FieldValue
CompanyCollectiveacegmbh
TitleSenior Game Designer (Full Time - Remote)
Normalized title-
Department / teamOperations
LocationEgypt
Work modelRemote / Remote
Employment typeFull Time
Salary-
Statusactive
ATS providerBambooHR
Posted / first seen2025-05-23 / 2026-05-30
Changed / last seen2026-05-30 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Collectiveacegmbh.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through BambooHR.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Operations.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCollectiveacegmbh
Source76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6
ATS providerBambooHR

Description

"The Collective Ace Group" is a one-stop Service Hub in the Gaming industry, providing the best-in-class services for our clients with all the convenience of a one-stop solution. We are currently looking for a motivated Game Designer to support us. In the following role, you will be working in a global team of international professionals. Role Overview: As a Senior Game Designer, you will lead the vision and execution of core 4X gameplay systems on one of our strategy titles. You’ll collaborate closely with Product, Engineering, Art, and Live Ops to craft balanced, rewarding loops that drive player engagement and retention. What we offer: Work with a group of international professionals bringing wealth of experience from gaming and tech industry Dynamic environment where you can come across thought-provoking challenges Projects that will allow you to use your entrepreneurial mindset, show ownership and have actual influence on decision making Flexible working hours and possibility of working from anywhere in the world Competitive salary and opportunity to grow Areas of responsibility: Architect and iterate on 4X pillars: exploration mechanics, resource economies, technology trees, diplomacy/AI, and combat. Tune progression curves, difficulty scaling, and rewards for mobile session lengths. Create clear, concise design docs, flowcharts, and mock-ups. Rapidly prototype systems (paper-prototypes or in-engine) to validate fun & balance. Partner with engineers to implement features; work with artists/UI to deliver polish. Align with LiveOps and Analytics to define KPIs and A/B test hypotheses. Analyze player data and feedback to refine mechanics, economy, and monetization. Support QA in scenario testing and bug triage for balance issues. Guide junior designers through reviews and feedback. Advocate for best practices, design standards, and documentation. Mentor other developers in the team and help maintain code, product, and process quality Qualifications: 4+ years of experience (design, live-ops, product) on commercially released 4X-style titles. 2+ shipped mobile games - ideally in the strategy/RTS genre. Deep understanding of strategy game economies, tech trees, AI behaviors, and combat balancing. Strong proficiency with design tools (e.g., Excel, Google Sheets, Miro, Notion). Experience with live-service features: season passes, events, leaderboards, etc. Familiarity with free-to-play monetization models and soft-currency economies. Basic scripting or prototyping skills (Lua, Python, C#). Passion for community engagement and player feedback channels (forums, Discord). Hands-on experience with Unity and in-house tools. Excellent written and verbal communication; able to distill complex systems into clear documentation. Analytical mindset: comfortable defining KPIs, interpreting player metrics, and driving data-led decisions.

Full job record

Job ID3300113ccf666c92c6bec75b0b30941e3a4bf7cc
Org IDd82e08ff-1316-43a9-8e48-c9f55c623996
Source ID76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6
Board ID76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6
Providerbamboohr
Provider Job Key38
TitleSenior Game Designer (Full Time - Remote)
Normalized Title
Statusactive
Activeyes
Location Text
DepartmentOperations
Team
Employment Typefull_time
Workplace Typeremote
Remote Policyremote
CountryEgypt
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://collectiveacegmbh.bamboohr.com/careers/38
Apply URLhttps://collectiveacegmbh.bamboohr.com/careers/38
First Seen At2026-05-30 05:55:31Z
Last Seen At2026-06-06 10:22:47Z
Last Checked At2026-06-06 10:22:47Z
Last Changed At2026-05-30 05:55:31Z
Inactive At
Source Posted At2025-05-23 00:00:00Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=collectiveacegmbh/date=2026-06-06/2026-06-06T10-22-45-893Z-65c36f3f263390e21d2ba406a242d6193fac37060386b55d3e105cdff500646f.json
Event Fields
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  "active_status": "active"
}
Parsed Structured
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Extensions
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Native Structured
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    "description": "<p><span>\"The Collective Ace Group\" is a one-stop Service Hub in the Gaming industry, providing the best-in-class services for our clients with all the convenience of a one-stop solution. We are currently looking for a motivated Game Designer to support us. In the following role, you will be working in a global team of international professionals.</span></p>\n<p><br><br></p>\n<p><span>Role Overview:</span></p>\n<p><span>As a Senior Game Designer, you will lead the vision and execution of core 4X gameplay systems on one of our strategy titles. You’ll collaborate closely with Product, Engineering, Art, and Live Ops to craft balanced, rewarding loops that drive player engagement and retention.</span></p>\n<p><br></p>\n<p><span>What we offer: </span></p>\n<p><br></p>\n<ul>\n<li><span>Work with a group of international professionals bringing wealth of experience from gaming and tech industry</span></li>\n<li><span>Dynamic environment where you can come across thought-provoking challenges</span></li>\n<li><span>Projects that will allow you to use your entrepreneurial mindset, show ownership and have actual influence on decision making</span></li>\n<li><span>Flexible working hours and possibility of working from anywhere in the world</span></li>\n<li><span>Competitive salary and opportunity to grow</span></li>\n</ul>\n<p><br><br></p>\n<p><span>Areas of responsibility:</span><span><br><br></span></p>\n<ul>\n<li><span>Architect and iterate on 4X pillars: exploration mechanics, resource economies, </span><span><br></span><span>technology trees, diplomacy/AI, and combat.</span></li>\n<li><span>Tune progression curves, difficulty scaling, and rewards for mobile session lengths.</span></li>\n<li><span>Create clear, concise design docs, flowcharts, and mock-ups.</span></li>\n<li><span>Rapidly prototype systems (paper-prototypes or in-engine) to validate fun &amp; balance.</span></li>\n<li><span>Partner with engineers to implement features; work with artists/UI to deliver polish.</span></li>\n<li><span>Align with LiveOps and Analytics to define KPIs and A/B test hypotheses.</span></li>\n<li><span>Analyze player data and feedback to refine mechanics, economy, and monetization.</span></li>\n<li><span>Support QA in scenario testing and bug triage for balance issues.</span></li>\n<li><span>Guide junior designers through reviews and feedback.</span></li>\n<li><span>Advocate for best practices, design standards, and documentation.</span></li>\n<li><span>Mentor other developers in the team and help maintain code, product, and process quality</span></li>\n</ul>\n<p><br><br><br></p>\n<p><span>Qualifications:</span></p>\n<p><br></p>\n<ul>\n<li><span>4+ years</span><br><span>of experience</span><span> (design, live-ops, product) on commercially released 4X-style titles.</span></li>\n<li><span>2+ shipped mobile games</span><span> - ideally in the strategy/RTS genre.</span></li>\n<li><span>Deep understanding of strategy game economies, tech trees, AI behaviors, and combat balancing.</span></li>\n<li><span>Strong proficiency with design tools (e.g., Excel, Google Sheets, Miro, Notion).</span></li>\n<li><span>Experience with live-service features: season passes, events, leaderboards, etc.</span></li>\n<li><span>Familiarity with free-to-play monetization models and soft-currency economies.</span></li>\n<li><span>Basic scripting or prototyping skills (Lua, Python, C#).</span></li>\n<li><span>Passion for community engagement and player feedback channels (forums, Discord).</span></li>\n<li><span>Hands-on experience with Unity and in-house tools.</span></li>\n<li><span>Excellent written and verbal communication; able to distill complex systems into clear documentation.</span></li>\n</ul>\n<p><span>Analytical mindset: comfortable defining KPIs, interpreting player metrics, and driving data-led decisions.</span><span><br></span></p>",
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}
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