Home › Companies › Collectiveacegmbh › Senior Game Designer (Full Time - Remote)
Senior Game Designer (Full Time - Remote)
Collectiveacegmbh · Remote · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Collectiveacegmbh |
| Title | Senior Game Designer (Full Time - Remote) |
| Normalized title | - |
| Department / team | Operations |
| Location | Egypt |
| Work model | Remote / Remote |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2025-05-23 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Collectiveacegmbh. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in Operations. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Collectiveacegmbh |
| Source | 76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6 |
| ATS provider | BambooHR |
Description
"The Collective Ace Group" is a one-stop Service Hub in the Gaming industry, providing the best-in-class services for our clients with all the convenience of a one-stop solution. We are currently looking for a motivated Game Designer to support us. In the following role, you will be working in a global team of international professionals.
Role Overview:
As a Senior Game Designer, you will lead the vision and execution of core 4X gameplay systems on one of our strategy titles. You’ll collaborate closely with Product, Engineering, Art, and Live Ops to craft balanced, rewarding loops that drive player engagement and retention.
What we offer:
Work with a group of international professionals bringing wealth of experience from gaming and tech industry
Dynamic environment where you can come across thought-provoking challenges
Projects that will allow you to use your entrepreneurial mindset, show ownership and have actual influence on decision making
Flexible working hours and possibility of working from anywhere in the world
Competitive salary and opportunity to grow
Areas of responsibility:
Architect and iterate on 4X pillars: exploration mechanics, resource economies,
technology trees, diplomacy/AI, and combat.
Tune progression curves, difficulty scaling, and rewards for mobile session lengths.
Create clear, concise design docs, flowcharts, and mock-ups.
Rapidly prototype systems (paper-prototypes or in-engine) to validate fun & balance.
Partner with engineers to implement features; work with artists/UI to deliver polish.
Align with LiveOps and Analytics to define KPIs and A/B test hypotheses.
Analyze player data and feedback to refine mechanics, economy, and monetization.
Support QA in scenario testing and bug triage for balance issues.
Guide junior designers through reviews and feedback.
Advocate for best practices, design standards, and documentation.
Mentor other developers in the team and help maintain code, product, and process quality
Qualifications:
4+ years
of experience (design, live-ops, product) on commercially released 4X-style titles.
2+ shipped mobile games - ideally in the strategy/RTS genre.
Deep understanding of strategy game economies, tech trees, AI behaviors, and combat balancing.
Strong proficiency with design tools (e.g., Excel, Google Sheets, Miro, Notion).
Experience with live-service features: season passes, events, leaderboards, etc.
Familiarity with free-to-play monetization models and soft-currency economies.
Basic scripting or prototyping skills (Lua, Python, C#).
Passion for community engagement and player feedback channels (forums, Discord).
Hands-on experience with Unity and in-house tools.
Excellent written and verbal communication; able to distill complex systems into clear documentation.
Analytical mindset: comfortable defining KPIs, interpreting player metrics, and driving data-led decisions.
Full job record
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| Board ID | 76ccfee4-24b2-4b21-ba7e-2a67b85a4ec6 |
| Provider | bamboohr |
| Provider Job Key | 38 |
| Title | Senior Game Designer (Full Time - Remote) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | Operations |
| Team | — |
| Employment Type | full_time |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | Egypt |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://collectiveacegmbh.bamboohr.com/careers/38 |
| Apply URL | https://collectiveacegmbh.bamboohr.com/careers/38 |
| First Seen At | 2026-05-30 05:55:31Z |
| Last Seen At | 2026-06-06 10:22:47Z |
| Last Checked At | 2026-06-06 10:22:47Z |
| Last Changed At | 2026-05-30 05:55:31Z |
| Inactive At | — |
| Source Posted At | 2025-05-23 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=collectiveacegmbh/date=2026-06-06/2026-06-06T10-22-45-893Z-65c36f3f263390e21d2ba406a242d6193fac37060386b55d3e105cdff500646f.json |
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"description": "<p><span>\"The Collective Ace Group\" is a one-stop Service Hub in the Gaming industry, providing the best-in-class services for our clients with all the convenience of a one-stop solution. We are currently looking for a motivated Game Designer to support us. In the following role, you will be working in a global team of international professionals.</span></p>\n<p><br><br></p>\n<p><span>Role Overview:</span></p>\n<p><span>As a Senior Game Designer, you will lead the vision and execution of core 4X gameplay systems on one of our strategy titles. You’ll collaborate closely with Product, Engineering, Art, and Live Ops to craft balanced, rewarding loops that drive player engagement and retention.</span></p>\n<p><br></p>\n<p><span>What we offer: </span></p>\n<p><br></p>\n<ul>\n<li><span>Work with a group of international professionals bringing wealth of experience from gaming and tech industry</span></li>\n<li><span>Dynamic environment where you can come across thought-provoking challenges</span></li>\n<li><span>Projects that will allow you to use your entrepreneurial mindset, show ownership and have actual influence on decision making</span></li>\n<li><span>Flexible working hours and possibility of working from anywhere in the world</span></li>\n<li><span>Competitive salary and opportunity to grow</span></li>\n</ul>\n<p><br><br></p>\n<p><span>Areas of responsibility:</span><span><br><br></span></p>\n<ul>\n<li><span>Architect and iterate on 4X pillars: exploration mechanics, resource economies, </span><span><br></span><span>technology trees, diplomacy/AI, and combat.</span></li>\n<li><span>Tune progression curves, difficulty scaling, and rewards for mobile session lengths.</span></li>\n<li><span>Create clear, concise design docs, flowcharts, and mock-ups.</span></li>\n<li><span>Rapidly prototype systems (paper-prototypes or in-engine) to validate fun & balance.</span></li>\n<li><span>Partner with engineers to implement features; work with artists/UI to deliver polish.</span></li>\n<li><span>Align with LiveOps and Analytics to define KPIs and A/B test hypotheses.</span></li>\n<li><span>Analyze player data and feedback to refine mechanics, economy, and monetization.</span></li>\n<li><span>Support QA in scenario testing and bug triage for balance issues.</span></li>\n<li><span>Guide junior designers through reviews and feedback.</span></li>\n<li><span>Advocate for best practices, design standards, and documentation.</span></li>\n<li><span>Mentor other developers in the team and help maintain code, product, and process quality</span></li>\n</ul>\n<p><br><br><br></p>\n<p><span>Qualifications:</span></p>\n<p><br></p>\n<ul>\n<li><span>4+ years</span><br><span>of experience</span><span> (design, live-ops, product) on commercially released 4X-style titles.</span></li>\n<li><span>2+ shipped mobile games</span><span> - ideally in the strategy/RTS genre.</span></li>\n<li><span>Deep understanding of strategy game economies, tech trees, AI behaviors, and combat balancing.</span></li>\n<li><span>Strong proficiency with design tools (e.g., Excel, Google Sheets, Miro, Notion).</span></li>\n<li><span>Experience with live-service features: season passes, events, leaderboards, etc.</span></li>\n<li><span>Familiarity with free-to-play monetization models and soft-currency economies.</span></li>\n<li><span>Basic scripting or prototyping skills (Lua, Python, C#).</span></li>\n<li><span>Passion for community engagement and player feedback channels (forums, Discord).</span></li>\n<li><span>Hands-on experience with Unity and in-house tools.</span></li>\n<li><span>Excellent written and verbal communication; able to distill complex systems into clear documentation.</span></li>\n</ul>\n<p><span>Analytical mindset: comfortable defining KPIs, interpreting player metrics, and driving data-led decisions.</span><span><br></span></p>",
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