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Tech Art Lead
teamLFG · United States, Remote · Remote · Active · Greenhouse
Job facts
| Field | Value |
|---|---|
| Company | teamLFG |
| Title | Tech Art Lead |
| Normalized title | - |
| Department / team | teamLFG |
| Location | United States |
| Work model | Remote / Remote |
| Employment type | - |
| Salary | - |
| Status | active |
| ATS provider | Greenhouse |
| Posted / first seen | 2025-09-30 / 2026-05-29 |
| Changed / last seen | 2026-06-02 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from teamLFG. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through Greenhouse. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in teamLFG. | Open |
| Work model jobs | Active Remote postings. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | teamLFG |
| Source | f95749c1-914f-487e-849a-7d71d2bb4f08 |
| ATS provider | Greenhouse |
Description
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at teamLFG !
As a Tech Art Lead at teamLFG , you’ll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!
As a member of our tight-knit art team, you’ll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
Lead the Tech Art discipline & define the team’s goals while also contributing directly as an IC in early stages of the project
Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen
Ensure visual aspects of the game are performant across all platforms (PC, console)
Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
Create custom tools to enhance the game's visual fidelity and performance.
Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.
REQUIRED SKILLS
Experience in rigging workflow & pipeline creation
Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
Experience in managing and resolving stability, performance, and memory issues across different platforms.
Experience with Unreal Engine
Experience managing external resources effectively
Experience shipping across multiple platforms (PC, console)
Nice to have Skills
Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
Ability to create and hook up gameplay VFX assets
Experience creating/managing modular environment systems
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below. $143,000 — $215,000 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Full job record
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| Board ID | f95749c1-914f-487e-849a-7d71d2bb4f08 |
| Provider | greenhouse |
| Provider Job Key | 5659232004 |
| Title | Tech Art Lead |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | United States, Remote |
| Department | teamLFG |
| Team | — |
| Employment Type | — |
| Workplace Type | remote |
| Remote Policy | remote |
| Country | United States |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://job-boards.greenhouse.io/teamlfg/jobs/5659232004 |
| Apply URL | https://job-boards.greenhouse.io/teamlfg/jobs/5659232004 |
| First Seen At | 2026-05-29 23:04:52Z |
| Last Seen At | 2026-06-06 07:36:02Z |
| Last Checked At | 2026-06-06 07:36:02Z |
| Last Changed At | 2026-06-02 12:10:57Z |
| Inactive At | — |
| Source Posted At | 2025-09-30 00:18:34Z |
| Source Updated At | 2026-06-01 22:57:26Z |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=teamlfg/date=2026-06-06/2026-06-06T07-36-01-942Z-e6cd41989de63be6ff7f9eddcbfb58f43d16a0d203173770898a5b1d1a38cc43.json |
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