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HomeCompaniesGeneralintelligencecompanyGame Designer - Cofounder

Game Designer - Cofounder

Generalintelligencecompany · New York · On Site · Active · Ashby

Job facts

FieldValue
CompanyGeneralintelligencecompany
TitleGame Designer - Cofounder
Normalized title-
Department / teamProduct - Cofounder / Product - Cofounder
LocationNew York, NY, United States
Work modelOn Site
Employment typeFull Time
Salary-
Statusactive
ATS providerAshby
Posted / first seen / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Generalintelligencecompany.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Ashby.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in New York.Open
Department jobsActive postings in Product - Cofounder.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyGeneralintelligencecompany
Source34119920-096c-4b10-a3f3-9bcb78d8c85b
ATS providerAshby

Description

About the role At General Intelligence , we’re building highly-capable autonomous agents for startups. Our goal is to enable the one-person, one-billion-dollar company. Our product, Cofounder , enables entrepreneurs to start and run companies. Using it should feel more like a company-building game where users coordinate agents, unlock roadmap nodes, run missions, build artifacts, grow departments, and make revenue go up. We’re looking for a game designer to make Cofounder more fun, intuitive, and strategically deep. This is a game designer role for someone with real strategy game taste. You should be familiar with the grand strategy genre as well as gameplay loops involving the genre. You understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward. Your job is to translate those instincts into product. What you’ll do Design gameplay loops for Cofounder: missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions. Translate these gameplay loops into actual direct product surface for our users. Turn “run your company” into clear, intuitive game mechanics users understand. Build compounding strategy into the product: decisions should matter, systems should interact, and progress should create new options. Make agent workflows feel fun, fast, and rewarding instead of abstract or confusing. Work with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences. Study user behavior to optimize and identify loops. Push Cofounder toward the feeling of a great strategy game while keeping it useful for real companies. Who you are You have 5+ years of experience in game design, game systems design, or gameplay design. You have worked in the gaming industry , ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products. You have shipped player-facing gameplay systems, not just managed tasks or roadmaps. You deeply understand strategy games: macro loops, micro loops, progression, pacing, compounding systems, tutorials, rewards, and retention. You know how to balance fun, clarity, pacing, and utility. You care about product quality and craft. You are high agency. You have aura. If you don’t know what this means, it’s not a fit. How we work In-person only in New York. You’ll be in the room with founders daily. Relocation assistance is available. High agency. We hire smart people and get out of their way. Outcomes over inputs. You’re measured on what ships and what gets better. Direct feedback. You’ll hear what’s working and what’s not; same applies in reverse. Ship fast, iterate daily. Taste matters, but perfection is the enemy of progress. What’s different about General Intelligence? Real leverage. You will have a legitimately unlimited token budget for AI tools. No bureaucracy. You’ll be frustrated by red tape everywhere else after working here. Small, elite team. You work directly with founders and engineers building agents. Craft matters. Speed is key, but sloppiness isn’t tolerated.

Full job record

Job ID310ef8cc89cf26568d67930809d73b4afa68900e
Org ID43bb1595-e634-42d1-b217-2b889b3c0490
Source ID34119920-096c-4b10-a3f3-9bcb78d8c85b
Board ID34119920-096c-4b10-a3f3-9bcb78d8c85b
Providerashby
Provider Job Key8019516d-1d4b-4322-b116-99d070b9ca0b
TitleGame Designer - Cofounder
Normalized Title
Statusactive
Activeyes
Location TextNew York
DepartmentProduct - Cofounder
TeamProduct - Cofounder
Employment Typefull_time
Workplace Typeon_site
Remote Policy
CountryUnited States
RegionNY
CityNew York
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://jobs.ashbyhq.com/generalintelligencecompany/8019516d-1d4b-4322-b116-99d070b9ca0b
Apply URLhttps://jobs.ashbyhq.com/generalintelligencecompany/8019516d-1d4b-4322-b116-99d070b9ca0b/application
First Seen At2026-05-29 05:27:51Z
Last Seen At2026-06-06 19:52:38Z
Last Checked At2026-06-06 19:52:38Z
Last Changed At2026-05-29 05:27:51Z
Inactive At
Source Posted At
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=ashby/board=generalintelligencecompany/date=2026-06-06/2026-06-06T19-52-37-487Z-5db622cf5a18ec808641de2997f17767e628a9be7c5e7ab4d68811c80b2d8742.json
Event Fields
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  "last_changed_at": "2026-05-29T05:27:51.072Z",
  "active_status": "active"
}
Parsed Structured
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}
Extensions
{}
Native Structured
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  "title": "Game Designer - Cofounder",
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  "address": null,
  "applyUrl": "https://jobs.ashbyhq.com/generalintelligencecompany/8019516d-1d4b-4322-b116-99d070b9ca0b/application",
  "isListed": true,
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  "apiVersion": "ashby-non-user-graphql-v1",
  "department": "Product - Cofounder",
  "publishedAt": null,
  "workplaceType": "OnSite",
  "employmentType": "FullTime",
  "secondaryLocations": []
}
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