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HomeCompaniesSony Interactive EntertainmentSr. Software Development Engineer in Test, Compilers

Sr. Software Development Engineer in Test, Compilers

Sony Interactive Entertainment · United States, San Mateo, CA · Hybrid · Active · Greenhouse

Job facts

FieldValue
CompanySony Interactive Entertainment
TitleSr. Software Development Engineer in Test, Compilers
Normalized title-
Department / teamAdmin (FSEE)
LocationSan Mateo, CA, United States
Work modelHybrid / Hybrid
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-03-25 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

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PageWhat it containsOpen
Company jobsActive postings from Sony Interactive Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in San Mateo.Open
Department jobsActive postings in Admin (FSEE).Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanySony Interactive Entertainment
Source40c5abbc-5be6-4d65-ac83-7f56af044bd7
ATS providerGreenhouse

Description

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. How would you like to influence the most successful gaming platform of all time by validating the very technology our developers use to build extraordinary games? Sony Interactive Entertainment (PlayStation) is seeking a Senior Software Development Engineer in Test (SDET) to provide hands-on engineering excellence and technical leadership across our SDK ecosystem. This role focuses on building tools and infrastructure for analyzing the quality of PlayStation CPU compilers (and related technology). While this is the primary domain, there are opportunities to expand into 3D graphics, spatial audio, artificial intelligence, and the fully integrated PlayStation game development environment. We are looking for someone who wants to directly impact PlayStation technology by building tools and automated systems that deeply analyze SDK components and platform capabilities. You will help strengthen and evolve our testing infrastructure, raise the technical bar for quality engineering, and drive confidence in every release. If you’re passionate about solving complex system-level challenges and influencing technology used by people around the world, we want to hear from you, come help us power the future of PlayStation! Responsibilities: Technical Strategy & Architecture Own and drive the technical strategy for automation frameworks, test architecture, and CI systems supporting PlayStation® SDK components. Define scalable, maintainable automation and infrastructure patterns that support long-term platform growth. Lead architectural decisions for test systems spanning C++, embedded firmware (C), and Python-based infrastructure. Identify technical risks early and drive mitigation strategies to protect release confidence. Hands-On Engineering Develop, maintain, and improve automated test cases, sample applications, testing tools and frameworks for LLVM-based C/C++ compilers, SDK libraries and low level software (C++) Build and improve test infrastructure using Python and Groovy to simplify building, testing, and demonstrating PlayStation® sample applications. Monitor test infrastructure, analyze automation failures, improve reliability, and optimize runtime performance. Research, evaluate, and integrate new tools and methodologies to improve testing scalability and efficiency. Team Technical Leadership Serve as the technical lead for the QE team. Mentor and elevate engineers through technical guidance, code reviews, design reviews, and delegation. Drive technical alignment across development, product, documentation, and cross-regional engineering teams. Influence prioritization and technical standards to ensure consistency and engineering excellence. Partner closely with software production and offshore teams to create robust test plans, validation strategies, and documentation. Raise the overall technical bar by promoting guidelines in automation building, system validation, and debugging difficulty. Skills and Characteristics Strong technical leadership with the ability to influence cross-functional stakeholders. Excellent interpersonal skills, including presenting technical direction to both engineers and executives. Proven experience leading architectural decisions and complex debugging efforts. Self-directed, committed to producing strong results, and passionate about high-quality automation.Source control (e.g. Git) for all systems, including Jenkins Groovy scripts (pipeline as code). Qualifications Bachelors's Degree or Master's Degree in Engineering, Computer Science or equivalent Strong programming proficiency in Python & C++. Experience building, running, and debugging software in both Windows & Linux environments. Proven experience owning automation strategy or leading technical initiatives. Deep understanding of automation trade-offs and architectural design decisions. Nice-to-Have Experience with LLVM technology and a desire to learn all about compilers and their associated toolchains. Exposure to Rust, its tooling and the Crate ecosystem Prior experience with PlayStation SDK development is helpful. Familiarity with Unreal Engine or other game engine technology. Containerization technology such as Docker and Kubernetes. Distributed build systems such as SN-DBS or IncrediBuild. At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below. $183,000 — $274,600 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Full job record

Job ID2d1a064a12182d83c3a0ac6640db2e2d72685e11
Org ID4c968058-9969-431d-94ad-fcf3a2440ef3
Source ID40c5abbc-5be6-4d65-ac83-7f56af044bd7
Board ID40c5abbc-5be6-4d65-ac83-7f56af044bd7
Providergreenhouse
Provider Job Key5829872004
TitleSr. Software Development Engineer in Test, Compilers
Normalized Title
Statusactive
Activeyes
Location TextUnited States, San Mateo, CA
DepartmentAdmin (FSEE)
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryUnited States
RegionCA
CitySan Mateo
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5829872004
Apply URLhttps://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5829872004
First Seen At2026-05-29 22:40:36Z
Last Seen At2026-06-06 20:01:37Z
Last Checked At2026-06-06 20:01:37Z
Last Changed At2026-05-29 22:40:36Z
Inactive At
Source Posted At2026-03-25 04:34:18Z
Source Updated At2026-05-27 20:47:05Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=sonyinteractiveentertainmentglobal/date=2026-06-06/2026-06-06T20-01-36-481Z-fb7532e682c7173cba6e7fdc666a0ddbc06e110eaae8b8fe6638405eb6ac7af6.json
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Extensions
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Native Structured
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