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HomeCompaniesSpaceXSr. Build Engineer (Starship)

Sr. Build Engineer (Starship)

SpaceX · Starbase, TX · Remote · Active · Greenhouse

Job facts

FieldValue
CompanySpaceX
TitleSr. Build Engineer (Starship)
Normalized title-
Department / teamBooster Integration Engineering
LocationStarbase, TX, United States
Work modelRemote / Remote
Employment typeRegular
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-23 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

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PageWhat it containsOpen
Company jobsActive postings from SpaceX.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Starbase.Open
Department jobsActive postings in Booster Integration Engineering.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanySpaceX
Source12745989-b3cd-42a9-9b2b-6b397bb8e7ad
ATS providerGreenhouse

Description

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars. SENIOR BUILD ENGINEER (STARSHIP) The Build Engineer role is responsible for taking design-for-manufacturability concepts through to integration and testing of the full vehicle. Build Engineers will be deeply involved in the primary and secondary structures of Starship and Super Heavy, including the design of tooling (assembly aids, welding fixtures, part fixturing, etc.) and the development of processes for welding, large part movement, and major structure integration. This role will rapidly develop early versions of the vehicles and later transition into integration operations sequencing and the installation of flight-critical hardware. Throughout the program, Build Engineers will document processes and drive continuous improvement for future builds. Engineers in this role will also be expected to act as de facto technical supervisors and advisors to production technicians, welders, and other skilled trades. RESPONSIBILITIES: p]:inline" data-streamdown="list-item">Work closely with vehicle analysts and the design team to ensure hardware meets both vehicle design requirements and manufacturing process constraints p]:inline" data-streamdown="list-item">Develop production procedures and manage the transition of parts and assemblies from development to high-rate production p]:inline" data-streamdown="list-item">Coordinate and execute development, qualification, and acceptance testing of tooling and systems required to meet hardware deadlines p]:inline" data-streamdown="list-item">Identify and implement design-for-manufacturability (DFM) improvements to increase production efficiency p]:inline" data-streamdown="list-item">Create original CAD models and drawings for flight hardware and tooling p]:inline" data-streamdown="list-item">Serve as the primary on-site design engineering point of contact for efficient build and assembly of parts and vehicle systems p]:inline" data-streamdown="list-item">Create and maintain build schedules p]:inline" data-streamdown="list-item">Analyze and resolve manufacturing discrepancies, working closely with the Quality team on issues related to design, fabrication, and assembly p]:inline" data-streamdown="list-item">Participate in design reviews with internal teams, suppliers, and customers p]:inline" data-streamdown="list-item">Partner with engineering and production teams to generate ideas and improvements for current and next-generation vehicles p]:inline" data-streamdown="list-item">Provide technical direction and support to vendors; assist in sourcing and qualifying new suppliers BASIC QUALIFICATIONS: p]:inline" data-streamdown="list-item">Bachelor’s or advanced degree in Aerospace Engineering, Mechanical Engineering, Manufacturing Engineering, Materials Engineering, or Engineering Physics p]:inline" data-streamdown="list-item">Hands-on project experience with complex mechanical systems, preferably as a team or sub-team lead p]:inline" data-streamdown="list-item">5+ years of professional engineering experience PREFERRED SKILLS AND EXPERIENCE: p]:inline" data-streamdown="list-item">Experience working on SpaceX vehicles or builds p]:inline" data-streamdown="list-item">Strong experience with GD&T p]:inline" data-streamdown="list-item">Experience with large steel structure fabrication and assembly (civil, naval, aerospace, or heavy mechanical) p]:inline" data-streamdown="list-item">Experience leading the mechanical design of operationally critical hardware, including structures and basic structural analysis p]:inline" data-streamdown="list-item">Proficiency with Finite Element Analysis (FEA) p]:inline" data-streamdown="list-item">Experience developing, maintaining, and improving welding processes p]:inline" data-streamdown="list-item">Experience with process development, facility/line layouts, and error-proofing (poka-yoke) p]:inline" data-streamdown="list-item">Experience with Siemens NX and Teamcenter (CAD and PLM systems) p]:inline" data-streamdown="list-item">Strong interpersonal, organizational, and communication skills ADDITIONAL REQUIREMENTS Flight hardware typically is built in tight quarters and physical dexterity is required Ability to perform job duties that require standing, kneeling, crouching, twisting upper body, working in cramped positions in small openings and climbing hand over hand Typically exposed to work in extreme outdoor environments – heat, cold, rain Work performed in an environment requiring exposure to fumes, odors, and noise Schedule varies depending on site operational needs; flexibility required Flexibility to travel to remote build sites, up to 10% Stand: Up to 6 hours per day Sit: Up to 6 hours per day Push/Pull: Up to 50lbs. (unassisted) 30 minutes to 1 hour per day Overhead reach: Up to 1 hour per day Walk: Up to 1 hour per day Lift/Carry: Up to 25lbs. (unassisted) 30 minutes to 1 hour per day Climb (ladder/stairs): Up to 6 hours per day Kneel/Crouch: Up to 6 hours per day Upper body twist: Up to 6 hours per day Ability to work in temperatures over 80 degrees 6 hours or greater per day Candidate must be capable of safely working at heights (up to 500ft), in confined spaces, using an air purifying respirator, operating heavy equipment and machinery, and performing the physical requirements of the job listed in the job description Candidate may be required to complete a pre-employment questionnaire and/or physical to confirm these capabilities, which may include a medical history review ITAR REQUIREMENTS: To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here . SpaceX is an Equal Opportunity Employer; employment with SpaceX is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status. Applicants wishing to view a copy of SpaceX’s Affirmative Action Plan for veterans and individuals with disabilities, or applicants requiring reasonable accommodation to the application/interview process should reach out to [email protected] .

Full job record

Job ID2be0fdc8d6fe520acce1d2e17a972a0b8e866ab9
Org IDef520897-a908-41e4-950a-6abb937c9377
Source ID12745989-b3cd-42a9-9b2b-6b397bb8e7ad
Board ID12745989-b3cd-42a9-9b2b-6b397bb8e7ad
Providergreenhouse
Provider Job Key8553647002
TitleSr. Build Engineer (Starship)
Normalized Title
Statusactive
Activeyes
Location TextStarbase, TX
DepartmentBooster Integration Engineering
Team
Employment TypeRegular
Workplace Typeremote
Remote Policyremote
CountryUnited States
RegionTX
CityStarbase
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://boards.greenhouse.io/spacex/jobs/8553647002?gh_jid=8553647002
Apply URLhttps://boards.greenhouse.io/spacex/jobs/8553647002?gh_jid=8553647002
First Seen At2026-05-29 22:39:56Z
Last Seen At2026-06-06 19:14:56Z
Last Checked At2026-06-06 19:14:56Z
Last Changed At2026-05-29 22:39:56Z
Inactive At
Source Posted At2026-05-23 17:24:49Z
Source Updated At2026-05-23 17:24:49Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=spacex/date=2026-06-06/2026-06-06T19-14-53-460Z-30cc421b8ccd6cf19df2a6efb54bb619ef5907ebd9bcc9ab9ac0e86c711d1de5.json
Event Fields
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  "last_changed_at": "2026-05-29T22:39:56.497Z",
  "active_status": "active"
}
Parsed Structured
{
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  "location": {
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    "city": "Starbase",
    "region": "TX",
    "country": "United States",
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    "confidence": 0.9
  },
  "salary_max": null,
  "salary_min": null,
  "inferred_at": "2026-06-06T19:14:56.511Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "Starbase, TX",
      "city": "Starbase",
      "region": "TX",
      "country": "United States",
      "is_remote": true,
      "confidence": 0.9
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    "countries": [
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  },
  "remote_policy": "remote",
  "salary_period": null,
  "workplace_type": "remote",
  "salary_currency": null
}
Extensions
{}
Native Structured
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  "metadata": [
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    {
      "id": 4028954002,
      "name": "Description",
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  "updated_at": "2026-05-23T13:24:49-04:00",
  "departments": [
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  "company_name": "SpaceX",
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  "first_published": "2026-05-23T13:24:49-04:00",
  "application_deadline": null
}
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