bluedoor data·Job Postings API·bluedoor.sh ↗

HomeCompaniesNaughty DogSenior Game Designer (Combat)

Senior Game Designer (Combat)

Naughty Dog · United States, Santa Monica, CA · Hybrid · Active · Greenhouse

Job facts

FieldValue
CompanyNaughty Dog
TitleSenior Game Designer (Combat)
Normalized title-
Department / teamNaughty Dog
LocationSanta Monica, CA, United States
Work modelHybrid / Hybrid
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2025-08-27 / 2026-05-29
Changed / last seen2026-05-29 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Naughty Dog.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Santa Monica.Open
Department jobsActive postings in Naughty Dog.Open
Work model jobsActive Hybrid postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyNaughty Dog
Sourcee3f25c3f-8611-406a-b468-1300cd734179
ATS providerGreenhouse

Description

This is a hybrid/ onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you will do: Pitch, design, implement, and own enemy NPC archetypes Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you’re owning Write and maintain documentation that establishes the core vision of the enemy archetypes Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines Effective and respectful communicator and collaborator, both with other designers and members of other departments Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences Mentor junior designers and contribute to the overall growth of the design team What skills you will use: 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred Strong coding ability: Computer Science degree preferred though not required Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting) Welcomes feedback on their work and embraces the “let’s try it” mentality Proficient and effective communication skills, including diagramming and sketching Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends Knowledge of narrative structure and how it intersects with gameplay and combat A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful Strong leadership and mentoring skills The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. $145,100 — $181,400 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our  Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Full job record

Job ID2b6101c2fc2d3bcf930a13137544407c904caf43
Org IDb7308705-7ad1-45c8-97da-bd914d42d6d2
Source IDe3f25c3f-8611-406a-b468-1300cd734179
Board IDe3f25c3f-8611-406a-b468-1300cd734179
Providergreenhouse
Provider Job Key5633564004
TitleSenior Game Designer (Combat)
Normalized Title
Statusactive
Activeyes
Location TextUnited States, Santa Monica, CA
DepartmentNaughty Dog
Team
Employment Type
Workplace Typehybrid
Remote Policyhybrid
CountryUnited States
RegionCA
CitySanta Monica
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/naughtydog/jobs/5633564004
Apply URLhttps://job-boards.greenhouse.io/naughtydog/jobs/5633564004
First Seen At2026-05-29 23:03:31Z
Last Seen At2026-06-06 07:35:52Z
Last Checked At2026-06-06 07:35:52Z
Last Changed At2026-05-29 23:03:31Z
Inactive At
Source Posted At2025-08-27 23:20:24Z
Source Updated At2026-05-27 20:47:17Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=naughtydog/date=2026-06-06/2026-06-06T07-35-52-890Z-7b08c75dcc0d022c7722917be63d46200f1f0e299705994840f552afa0927349.json
Event Fields
{
  "content_hash": "d57fe17c7b1b7253146bd8661c4120cdc78fa4f237fd3a47d065da06c00aaeca",
  "source_hash": "6b5c28b528679e4caa86c296e57ede6fb1a96250bd2e93cbc16bfe23006dae76",
  "last_changed_at": "2026-05-29T23:03:31.199Z",
  "active_status": "active"
}
Parsed Structured
{
  "language": "en",
  "location": {
    "raw": "United States, Santa Monica, CA",
    "city": "Santa Monica",
    "region": "CA",
    "country": "United States",
    "is_remote": false,
    "confidence": 0.95
  },
  "salary_max": null,
  "salary_min": null,
  "inferred_at": "2026-06-06T07:35:52.992Z",
  "launch_scope": {
    "reason": "english_us_canada",
    "included": true,
    "language": "en",
    "location": {
      "raw": "United States, Santa Monica, CA",
      "city": "Santa Monica",
      "region": "CA",
      "country": "United States",
      "is_remote": false,
      "confidence": 0.95
    },
    "countries": [
      "United States"
    ]
  },
  "remote_policy": "hybrid",
  "salary_period": null,
  "workplace_type": "hybrid",
  "salary_currency": null
}
Extensions
{}
Native Structured
{
  "title": "Senior Game Designer (Combat)",
  "offices": [
    {
      "id": 4012035004,
      "name": "USA-CA-Santa Monica",
      "location": "Santa Monica, California, United States",
      "child_ids": [
        4063514004
      ],
      "parent_id": 4089335004
    }
  ],
  "language": "en",
  "location": {
    "name": "United States, Santa Monica, CA"
  },
  "metadata": [
    {
      "id": 4367803004,
      "name": "Cost Center",
      "value": "GAMES3US72-USU1900772 Naughty Dog US72",
      "value_type": "single_select"
    },
    {
      "id": 4167524004,
      "name": "Career Page - Office Location",
      "value": "United States, Santa Monica, CA",
      "value_type": "single_select"
    },
    {
      "id": 4167525004,
      "name": "Career Page - Department",
      "value": "Naughty Dog",
      "value_type": "single_select"
    },
    {
      "id": 9377282004,
      "name": "Career Page - Sub Department",
      "value": "Design",
      "value_type": "single_select"
    },
    {
      "id": 20089613004,
      "name": "Career Page - Studio Project",
      "value": null,
      "value_type": "single_select"
    },
    {
      "id": 4395289004,
      "name": "Worker Type",
      "value": "Employee",
      "value_type": "single_select"
    },
    {
      "id": 4404049004,
      "name": "Country",
      "value": "United States of America",
      "value_type": "single_select"
    },
    {
      "id": 9262269004,
      "name": "Job Family",
      "value": "Naughty Dog (General)",
      "value_type": "short_text"
    },
    {
      "id": 9262270004,
      "name": "Job Family Group",
      "value": "Naughty Dog",
      "value_type": "short_text"
    },
    {
      "id": 21724118004,
      "name": "Bungie Geo Pay",
      "value": null,
      "value_type": "single_select"
    }
  ],
  "updated_at": "2026-05-27T16:47:17-04:00",
  "departments": [
    {
      "id": 4037282004,
      "name": "Naughty Dog",
      "child_ids": [
        4087759004
      ],
      "parent_id": 4037186004
    }
  ],
  "company_name": "Naughty Dog",
  "requisition_id": 4973097004,
  "first_published": "2025-08-27T19:20:24-04:00",
  "application_deadline": null
}
Get this page with API

Rendered from the bluedoor Job Postings API. Reproduce it:

GET https://api.bluedoor.sh/job-postings/v1/jobs/2b6101c2fc2d3bcf930a13137544407c904caf43?include=descriptionJSON
GET https://api.bluedoor.sh/job-postings/v1/orgs/b7308705-7ad1-45c8-97da-bd914d42d6d2JSON
GET https://api.bluedoor.sh/job-postings/v1/sources/e3f25c3f-8611-406a-b468-1300cd734179JSON
GET https://api.bluedoor.sh/job-postings/v1/jobs/2b6101c2fc2d3bcf930a13137544407c904caf43/eventsJSON