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HomeCompaniesCareers Nyit Icims ComAdjunct Faculty - Digital Art & Design (Multiple Specialties)

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

Careers Nyit Icims Com · New York, NY, US; Old Westbury, NY, US · Active · $99–$108 / hour · iCIMS

Job facts

FieldValue
CompanyCareers Nyit Icims Com
TitleAdjunct Faculty - Digital Art & Design (Multiple Specialties)
Normalized title-
Department / teamSchool of Architecture & Design
LocationNew York, NY, United States
Work model-
Employment typeOTHER
Salary$99–$108 / hour
Statusactive
ATS provideriCIMS
Posted / first seen2025-07-30 / 2026-05-31
Changed / last seen2026-06-01 / 2026-06-06

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Linked records

CompanyCareers Nyit Icims Com
Source423a4096-80b2-4a2a-a151-0f08c228050e
ATS provideriCIMS

Description

Overview New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide. The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future. For more information, visit nyit.edu. Responsibilities The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties: Open Positions & Responsibilities: UX Researcher (NYC Campus Only )Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred. Animation & Virtual Production (NYC & LI Campuses) Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR. Design Historian (Online Asynchronous) Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice. Motion Graphics (LI Campus Only) Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs. Maya: Hard Surface Modeling (NYC Campus Only) Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya. Product Growth Design (NYC Campus Only )Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks Visual Identity & Brand Systems (NYC & LI Campuses) Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity. Digital Cinematography (NYC Campus Only) Teach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications General Duties• Collaborate with department chairs and coordinators on course progress.• Support a positive, inclusive, and engaging learning environment.• Adhere to university policies and academic integrity guidelines. Qualifications Qualifications (By Role) UX Researcher Master’s or Bachelor’s + 5 years’ experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. Animation & Virtual Production Master’s or Bachelor’s + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. Design Historian Master’s+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. Motion Graphics Bachelor’s (Master’s preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. Maya – Hard Surface Modeling Bachelor’s (Master’s preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. Product Growth Design Bachelor’s (Master’s preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. Visual Identity Bachelor’s (Master’s preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus. Digital Cinematography Bachelor's degree (Masters preferred) +5 years in professional cinematography, visual effects, or digital production. Proficiency in Adobe, working knowledge of 3D software preferred. Familiarity with a variety of digital camera systems and workflows (e.g., RED, Blackmagic, DSLR, smartphonesTeach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications. To Apply Submit a cover letter and CV for consideration. Other Information New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status. In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer. Adjunct Faculty offered hourly rate is contingent on applicable rank. Minimum Salary USD $99.00/Hr. Maximum Salary USD $108.00/Hr.

Full job record

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Source ID423a4096-80b2-4a2a-a151-0f08c228050e
Board ID423a4096-80b2-4a2a-a151-0f08c228050e
Providericims
Provider Job Key4056
TitleAdjunct Faculty - Digital Art & Design (Multiple Specialties)
Normalized Title
Statusactive
Activeyes
Location TextNew York, NY, US; Old Westbury, NY, US
DepartmentSchool of Architecture & Design
Team
Employment TypeOTHER
Workplace Type
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CountryUnited States
RegionNY
CityNew York
Salary RawOverview New York Institute of Technology's six schools and colleges offer undergraduate, graduate, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide. The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 112,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future. For more information, visit nyit.edu. Responsibilities The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties: Open Positions & Responsibilities: UX Researcher (NYC Campus Only )Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred. Animation & Virtual Production (NYC & LI Campuses) Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR. Design Historian (Online Asynchronous) Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice. Motion Graphics (LI Campus Only) Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs. Maya: Hard Surface Modeling (NYC Campus Only) Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya. Product Growth Design (NYC Campus Only )Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks Visual Identity & Brand Systems (NYC & LI Campuses) Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity. Digital Cinematography (NYC Campus Only) Teach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications General Duties• Collaborate with department chairs and coordinators on course progress.• Support a positive, inclusive, and engaging learning environment.• Adhere to university policies and academic integrity guidelines. Qualifications Qualifications (By Role) UX Researcher Master’s or Bachelor’s + 5 years’ experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred. Animation & Virtual Production Master’s or Bachelor’s + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required. Design Historian Master’s+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required. Motion Graphics Bachelor’s (Master’s preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial. Maya – Hard Surface Modeling Bachelor’s (Master’s preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred. Product Growth Design Bachelor’s (Master’s preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable. Visual Identity Bachelor’s (Master’s preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus. Digital Cinematography Bachelor's degree (Masters preferred) +5 years in professional cinematography, visual effects, or digital production. Proficiency in Adobe, working knowledge of 3D software preferred. Familiarity with a variety of digital camera systems and workflows (e.g., RED, Blackmagic, DSLR, smartphonesTeach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications. To Apply Submit a cover letter and CV for consideration. Other Information New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status. In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer. Adjunct Faculty offered hourly rate is contingent on applicable rank. Minimum Salary USD $99.00/Hr. Maximum Salary USD $108.00/Hr.
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First Seen At2026-05-31 18:38:26Z
Last Seen At2026-06-06 20:01:47Z
Last Checked At2026-06-06 20:01:47Z
Last Changed At2026-06-01 13:42:17Z
Inactive At
Source Posted At2025-07-30 04:00:00Z
Source Updated At2025-09-08 16:13:35Z
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Currently seeking for specialty in Hard Surface Modeling in Maya.</li>\n <li><strong>Product Growth Design (NYC Campus Only</strong>)Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks</li>\n <li><strong>Visual Identity & Brand Systems (NYC & LI Campuses)</strong>Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.</li>\n <li><strong>Digital Cinematography (NYC Campus Only)</strong><p>Teach a BFA course focused on introducing students to a variety of camera systems, best practices for lighting, color space and exposure, understanding green/blue screen capture and compositing workflows, and understanding the cross-discipline nature of virtual camera systems in 3D/VFX Applications</p><p> </p></li>\n</ul>\n<p>General Duties•    Collaborate with department chairs and coordinators on course progress.•    Support a positive, inclusive, and engaging learning environment.•    Adhere to university policies and academic integrity guidelines. </p>\n<h2>Qualifications</h2>\n<p>Qualifications (By Role) </p>\n<p><strong> UX Researcher</strong> </p>\n<p>Master’s or Bachelor’s + 5 years’ experience in UX Research/Data Analytics. 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