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HomeCompaniesCloud ChamberGameplay Engineer

Gameplay Engineer

Cloud Chamber · Novato, California, United States · On Site · Active · $85,700–$126,860 / year · Greenhouse

Job facts

FieldValue
CompanyCloud Chamber
TitleGameplay Engineer
Normalized title-
Department / teamGame Programming - Cloud Chamber
LocationNovato, CA, United States
Work modelOn Site
Employment type-
Salary$85,700–$126,860 / year
Statusactive
ATS providerGreenhouse
Posted / first seen2026-03-10 / 2026-06-06
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Cloud Chamber.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Novato.Open
Department jobsActive postings in Game Programming - Cloud Chamber.Open
Work model jobsActive On Site postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyCloud Chamber
Sourcebd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
ATS providerGreenhouse

Description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life. What You’ll Do: Work closely and constructively with design and art teams to realize creative ambitions. Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc. Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals. Keep current on technological developments and advancements in the game industry. Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. Partner closely with design, engineering, animation, and audio to further the goals of the project. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: 3+ years industry or related experience. Previous experience being a contributor to a gameplay engineering team. Strong 3D Math skills with C/C++ experience. Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles. Commitment to code quality, documentation and sound testing procedures. Debugging/Problem-Solving Skills. Understanding of current data structures, algorithms and methodologies. Experience working with player-centric systems, such as character, camera, and control (3Cs). Current console experience. Strong understanding and familiarity with current Unreal Engine technology is desired. Who You Are: A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. A persistent and self-motivated person with a proactive mindset. Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States. #LI-Onsite The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts

Full job record

Job ID24e2d2f21715bf2e326e31f2191ccbd6b88783f7
Org ID5c4d5f40-8fcc-4d17-b5b8-12f6c47b7a69
Source IDbd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
Board IDbd8a2a4c-c791-4be9-80a6-c4b16c4d3dce
Providergreenhouse
Provider Job Key7655936003
TitleGameplay Engineer
Normalized Title
Statusactive
Activeyes
Location TextNovato, California, United States
DepartmentGame Programming - Cloud Chamber
Team
Employment Type
Workplace Typeon_site
Remote Policy
CountryUnited States
RegionCA
CityNovato
Salary Rawpay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year
Salary Min85,700
Salary Max126,860
Salary CurrencyUSD
Salary Periodyear
Source URLhttps://job-boards.greenhouse.io/cloudchamberen/jobs/7655936003
Apply URLhttps://job-boards.greenhouse.io/cloudchamberen/jobs/7655936003
First Seen At2026-06-06 07:35:19Z
Last Seen At2026-06-06 07:35:19Z
Last Checked At2026-06-06 07:35:19Z
Last Changed At2026-06-06 07:35:19Z
Inactive At
Source Posted At2026-03-10 17:49:37Z
Source Updated At2026-06-04 18:17:09Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=cloudchamberen/date=2026-06-06/2026-06-06T07-35-19-172Z-b7ad8b085275d37af31bc209bde6987586424a7c64a15a065502ea50edd240c9.json
Event Fields
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Parsed Structured
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Extensions
{}
Native Structured
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