Home › Companies › Redbarrels › Artiste de Personnages/ Character Artist
Artiste de Personnages/ Character Artist
Redbarrels · Montréal, Quebec, H2Y 2E1, Canada · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Redbarrels |
| Title | Artiste de Personnages/ Character Artist |
| Normalized title | - |
| Department / team | Production |
| Location | Montréal, Canada |
| Work model | - |
| Employment type | Full Time |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-06-18 / 2026-06-19 |
| Changed / last seen | 2026-06-19 / 2026-06-22 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Redbarrels. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Montréal. | Open |
| Department jobs | Active postings in Production. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Redbarrels |
| Source | a7657415-6bd1-4c33-aee0-9104546b73ba |
| ATS provider | BambooHR |
Description
English version below
Red Barrels est le studio indépendant basé à Montréal derrière la franchise d'horreur immersive Outlast, une série qui a terrifié plus de 40 millions de joueurs dans le monde. Red Barrels s’est donné pour mission de créer des expériences inoubliables qui glacent le sang des joueurs.
Pour faire partie de notre grande équipe de fans d’horreur, vous devez être à l'aise avec l'utilisation et le travail qui inclus des éléments d'horreur et tout ce que le genre implique (nudité, sang, matériel de recherche visuelle « mature », etc.), avoir un état d'esprit axé sur les résultats et aimer faire des itérations rapides et efficaces.
Mission principale
Red Barrels recherche un artiste de personnages doté d’un haut niveau de créativité et d’esprit d’innovation. Nous recherchons une personne désireuse d’adopter une approche originale et capable de s’épanouir dans un environnement collaboratif impliquant plusieurs studios. À ce poste, vous travaillerez en étroite collaboration avec les concepteurs, les artistes et l’équipe de programmation afin d’offrir une expérience de jeu de grande qualité.
Tâches et missions
Vous faites partie de l’équipe chargée des personnages . Vous travaillez en étroite collaboration avec divers membres de notre équipe, tels que le directeur artistique , le directeur technique artistique , le directeur créatif , l’animateur en chef, le directeur de jeu, le concepteur narratif et le scénariste , afin de donner vie à nos jeux et à leurs personnages .
Vous créez des personnages en respectant les spécifications techniques et les délais impartis.
Vous participez à la mise en place de pipelines et de pratiques visant à optimiser le flux de travail.
Sur le plan créatif , vous travaillez dans le respect du style établi du jeu : création artistique , recherche et documentation.
Vous créez nos personnages principaux et les préparez pour les étapes suivantes du développement.
Vous travaillerez sur différents types de personnages : les personnages jouables (et le pipeline de personnalisation/éléments cosmétiques) ainsi que divers personnages ennemis.
Profil
Maîtrise des processus de création de personnages en 3D dans le domaine des jeux vidéo.
Maîtrise de ZBrush .
Maîtrise des logiciels de modélisation 3D (3ds Max ou Blender de préférence ).
Être au fait des dernières tendances en matière d’outils et de techniques d’art 3D.
Un solide portfolio démontrant des connaissances en anatomie , en modélisation de tissus et de surfaces rigides .
Ne pas hésiter à donner son avis à ses collègues et aux prestataires externes.
Maîtrise de Substance Painter pour la création de textures de haute qualité .
Maîtrise de Marvelous Designer pour la création de vêtements.
Expérience dans la création de chevelures réalistes pour les jeux vidéo ou en temps réel .
Capacité à s’adapter à un style artistique établi , ainsi qu’à innover en proposant de nouveaux styles et techniques.
Expérience dans la conversion de sculptures haute résolution en modèles prêts pour le jeu ( basse résolution / UV / baking).
Passionné (e), orienté (e) vers les solutions, proactif ( ve ) et autonome .
Goût pour la diversité des tâches .
------------------
Red Barrels is the Montreal-based independent studio behind the immersive horror franchise Outlast, a series that has terrified more than 40 million players worldwide. Red Barrels is dedicated to creating unforgettable experiences that send chills down players’ spines. To join our large team of horror fans, you must be comfortable working with and around horror elements and everything the genre entails (nudity, blood, “mature” visual reference material, etc.), have a results-oriented mindset, and enjoy making quick and efficient iterations.
Main mission
Red Barrels is looking for a talented 3D Character Artist who brings a high level of creativity and innovation to their work. We are looking for someone who is interested in doing things differently and thrives in a cross studio collaborative environment. This role would have you working closely with designers, artists, and the programming team to bring a high-quality player experience to The Outlast Trials.
Tasks and missions
You are part of the character team. You work closely with various members of our team, such as the art director, art technical director, creative director, lead animator, game director, narrative designer, writer to realize our games and our game’s characters.
Create characters in line with technical specifications and deadlines.
You find yourself working on establishing pipelines and practices for a good workflow .
On the creative side you work within the established style of the game – creating art, researching, and documenting.
You create our main cast of characters as well as preparing them for other parts of development further down the pipeline.
You will work on various types of characters: player characters (and customization/ cosmetics pipeline) and various enemy characters.
Profile
Knowledge in 3D character creation pipelines in digital games.
Knowledge of Zbrush .
Knowledge of 3D software (3dsMax or Blender preferred).
Being up to date with the latest trends in 3D art tools and techniques.
A strong portfolio demonstrating knowledge of anatomy, cloth and hard surface modeling.
Not being afraid to give feedback to coworkers and outsourcers.
Substance Painter for creating high quality textures.
Marvelous Designer skills for the creation of clothing.
Experience with creating realistic hair for games or real time.
Ability to adapt to an established art style, as well as innovate new styles and techniques.
Experience with converting high poly sculpts to a game ready state (Low poly / UV / Baking).
Passionate, solution-oriented, proactive, and autonomous.
Love for working on a variety of tasks.
Full job record
| Job ID | 2239e31014f5a4a80cee0d04f655f6cfc0d4d643 |
| Org ID | 229868b4-bdfd-479d-b838-9d8ab5bbad88 |
| Source ID | a7657415-6bd1-4c33-aee0-9104546b73ba |
| Board ID | a7657415-6bd1-4c33-aee0-9104546b73ba |
| Provider | bamboohr |
| Provider Job Key | 55 |
| Title | Artiste de Personnages/ Character Artist |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | Montréal, Quebec, H2Y 2E1, Canada |
| Department | Production |
| Team | — |
| Employment Type | full_time |
| Workplace Type | — |
| Remote Policy | — |
| Country | Canada |
| Region | — |
| City | Montréal |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://redbarrels.bamboohr.com/careers/55 |
| Apply URL | https://redbarrels.bamboohr.com/careers/55 |
| First Seen At | 2026-06-19 10:30:22Z |
| Last Seen At | 2026-06-22 11:12:33Z |
| Last Checked At | 2026-06-22 11:12:33Z |
| Last Changed At | 2026-06-19 10:30:22Z |
| Inactive At | — |
| Source Posted At | 2026-06-18 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=redbarrels/date=2026-06-22/2026-06-22T11-12-33-261Z-b22baeb6feed84fecc7b70d9afbd9bfcd01d974cd1eeea87721de32c12cff75f.json |
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"description": "<p><span style=\"font-weight: bold\">English version below</span><br><br></p>\n<p>Red Barrels est le studio indépendant basé à Montréal derrière la franchise d'horreur immersive Outlast, une série qui a terrifié plus de 40 millions de joueurs dans le monde. Red Barrels s’est donné pour mission de créer des expériences inoubliables qui glacent le sang des joueurs.</p>\n<p><br></p>\n<p>Pour faire partie de notre grande équipe de fans d’horreur, vous devez être à l'aise avec l'utilisation et le travail qui inclus des éléments d'horreur et tout ce que le genre implique (nudité, sang, matériel de recherche visuelle « mature », etc.), avoir un état d'esprit axé sur les résultats et aimer faire des itérations rapides et efficaces. </p>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Mission principale</span></p>\n<p><br></p>\n<p><span style=\"font-size: 12pt\"><span>Red Barrels recherche un <span style=\"font-weight: bold\">artiste de personnages</span> doté d’un haut niveau de créativité et d’esprit d’innovation. Nous recherchons une personne désireuse d’adopter une approche originale et capable de s’épanouir dans un environnement collaboratif impliquant plusieurs studios. À ce poste, vous travaillerez en étroite collaboration avec les concepteurs, les artistes et l’équipe de programmation afin d’offrir une expérience de jeu de grande qualité.</span><span> </span></span></p>\n<p><br></p>\n<p><span style=\"font-weight: bold\"><span style=\"text-decoration: underline\">Tâches et missions</span></span></p>\n<ul>\n<li><span><span> Vous faites </span><span>partie</span><span> de </span><span>l’équipe</span><span> </span><span>chargée</span><span> des </span><span>personnages</span><span>. Vous </span><span>travaillez</span><span> </span><span>en</span><span> </span><span>étroite</span><span> collaboration avec divers </span><span>membres</span><span> de </span><span>notre</span><span> équipe, </span><span>tels</span><span> </span><span>que</span><span> le </span><span>directeur</span><span> </span><span>artistique</span><span>, le </span><span>directeur</span><span> technique </span><span>artistique</span><span>, le </span><span>directeur</span><span> </span><span>créatif</span><span>, </span><span>l’animateur</span><span> </span><span>en</span><span> chef, le </span><span>directeur</span><span> de jeu, le </span><span>concepteur</span><span> </span><span>narratif</span><span> et le </span><span>scénariste</span><span>, </span><span>afin</span><span> de donner vie à </span><span>nos</span><span> jeux et à </span><span>leurs</span><span> </span><span>personnages</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Vous créez des personnages en respectant les spécifications techniques et les délais impartis. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Vous participez à la mise en place de pipelines et de pratiques visant à optimiser le flux de travail. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Sur le plan </span><span>créatif</span><span>, vous </span><span>travaillez</span><span> dans le respect du style </span><span>établi</span><span> du </span><span>jeu :</span><span> </span><span>création</span><span> </span><span>artistique</span><span>, recherche et documentation. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Vous créez nos personnages principaux et les préparez pour les étapes suivantes du développement.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Vous travaillerez sur différents types de personnages : les personnages jouables (et le pipeline de personnalisation/éléments cosmétiques) ainsi que divers personnages ennemis.</span></span><span> </span></li>\n</ul>\n<p><br><span style=\"font-weight: bold\"><span style=\"text-decoration: underline\">Profil</span></span></p>\n<ul>\n<li><span><span>Maîtrise des processus de création de personnages en 3D dans le domaine des jeux vidéo.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Maîtrise</span><span> de </span><span>ZBrush</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Maîtrise</span><span> des </span><span>logiciels</span><span> de </span><span>modélisation</span><span> 3D (3ds Max </span><span>ou</span><span> Blender de </span><span>préférence</span><span>).</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Être</span><span> au fait des </span><span>dernières</span><span> tendances </span><span>en</span><span> matière </span><span>d’outils</span><span> et de techniques d’art 3D.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Un </span><span>solide</span><span> portfolio </span><span>démontrant</span><span> des </span><span>connaissances</span><span> </span><span>en</span><span> </span><span>anatomie</span><span>, </span><span>en</span><span> </span><span>modélisation</span><span> de </span><span>tissus</span><span> et de surfaces </span><span>rigides</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Ne pas hésiter à donner son avis à ses collègues et aux prestataires externes.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Maîtrise</span><span> de Substance Painter pour la </span><span>création</span><span> de textures de haute </span><span>qualité</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Maîtrise de Marvelous Designer pour la création de vêtements.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Expérience</span><span> dans la </span><span>création</span><span> de chevelures </span><span>réalistes</span><span> pour les jeux </span><span>vidéo</span><span> </span><span>ou</span><span> </span><span>en</span><span> temps </span><span>réel</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Capacité</span><span> à </span><span>s’adapter</span><span> à un style </span><span>artistique</span><span> </span><span>établi</span><span>, </span><span>ainsi</span><span> </span><span>qu’à</span><span> </span><span>innover</span><span> </span><span>en</span><span> proposant de nouveaux styles et techniques. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Expérience</span><span> dans la conversion de sculptures haute </span><span>résolution</span><span> </span><span>en</span><span> </span><span>modèles</span><span> </span><span>prêts</span><span> pour le jeu (</span><span>basse</span><span> </span><span>résolution</span><span> / UV / baking).</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Passionné</span><span>(e), </span><span>orienté</span><span>(e) vers les solutions, </span><span>proactif</span><span>(</span><span>ve</span><span>) et </span><span>autonome</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Goût pour la </span><span>diversité</span><span> des </span><span>tâches</span><span>.</span></span><span> </span></li>\n</ul>\n<p><br></p>\n<p>------------------</p>\n<p><br></p>\n<p>Red Barrels is the Montreal-based independent studio behind the immersive horror franchise Outlast, a series that has terrified more than 40 million players worldwide. Red Barrels is dedicated to creating unforgettable experiences that send chills down players’ spines. To join our large team of horror fans, you must be comfortable working with and around horror elements and everything the genre entails (nudity, blood, “mature” visual reference material, etc.), have a results-oriented mindset, and enjoy making quick and efficient iterations.</p>\n<p><br></p>\n<p><span style=\"font-weight: bold\">Main mission</span></p>\n<p><br></p>\n<p>Red Barrels is looking for a talented <span style=\"font-weight: bold\">3D Character Artist</span> who brings a high level of creativity and innovation to their work. We are looking for someone who is interested in doing things differently and thrives in a cross studio collaborative environment. This role would have you working closely with designers, artists, and the programming team to bring a high-quality player experience to The Outlast Trials.</p>\n<p><br></p>\n<p><span style=\"font-weight: bold\"><span style=\"text-decoration: underline\">Tasks and missions</span></span></p>\n<ul>\n<li><span><span>You are part of the character team. You work closely with various members of our team, such as the art director, art technical director, creative director, lead animator, game director, narrative designer, writer to realize our games and our game’s characters.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Create characters in line with technical specifications and deadlines. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>You find yourself working on </span><span>establishing</span><span> pipelines and </span><span>practices</span><span> for a good workflow</span><span>. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>On the creative side you work within the established style of the game – creating art, researching, and documenting. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>You create our main cast of characters as well as preparing them for other parts of development </span><span>further</span><span> down the pipeline.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>You will work on </span><span>various types</span><span> of characters: player characters (and customization/ cosmetics pipeline) and various enemy characters.</span></span><span> </span><br></li>\n</ul>\n<p><br></p>\n<p><span style=\"font-weight: bold; text-decoration: underline\">Profile </span></p>\n<ul>\n<li><span><span>Knowledge in 3D character creation pipelines in digital games.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Knowledge of </span><span>Zbrush</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Knowledge of 3D software (3dsMax or Blender preferred).</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Being up to date with the latest trends in 3D art tools and techniques.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>A strong portfolio </span><span>demonstrating</span><span> knowledge of anatomy, </span><span>cloth</span><span> and </span><span>hard surface</span><span> modeling.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Not being afraid to give feedback to coworkers and outsourcers.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Substance Painter for creating </span><span>high quality</span><span> textures.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Marvelous Designer skills for the creation of clothing.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Experience with</span><span> creating realistic hair for games or real time.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Ability to adapt to an established art style, as well as innovate new styles and techniques. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Experience with</span><span> converting high poly sculpts to a game ready state (Low poly / UV / Baking).</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Passionate, solution-oriented, proactive, and autonomous.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Love for working on a variety of tasks.</span></span><span> </span></li>\n</ul>",
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