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Senior Engine Programmer

2K · Montréal, Quebec, Canada · Active · Greenhouse

Job facts

FieldValue
Company2K
TitleSenior Engine Programmer
Normalized title-
Department / teamCore Tech - Cloud Chamber
LocationMontréal, QC, Canada
Work model-
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-06-04 / 2026-06-06
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from 2K.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Montréal.Open
Department jobsActive postings in Core Tech - Cloud Chamber.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

Company2K
Source7137a3c5-e3fa-48db-9d6d-fdfb95c6fe1c
ATS providerGreenhouse

Description

As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life. What You’ll Do: Provide technical designs for new features and/or changes in the engine. Collaborate with programming and production teams to devise optimal programming solutions. Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project’s technical requirements. Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. Participate in the development of low-level systems like streaming, generic serialization, and more. Write code that fulfills the functional and technical requirements of the project. Work closely with other game developers to define and implement the vision of our game. Maintain and manage our core engine and assist with integrations from Epic. Partner with the engine vertical team to envision and execute the strategy of how we can modify the engine to better serve the needs of this project. Own and drive performance related-issues. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: 5+ years programming with Unreal Engine on commercial game projects. At least 1 shipped AAA game as a senior or principal systems programmer. Previous experience developing for games; preferably action, FPS, or 3PS titles. Knowledge and understanding of multiprocessor programming. Familiarity working on core engine systems. Previous experience working on multi-platform software projects. Expert in C/C++. Ability to research, analyze and optimize code to meet performance requirements. Capable of working independently and efficiently under reasonable deadlines. Analytical and strategic thinker with the communication skills to express complex ideas clearly and concisely to both technical and non technical audiences. Excellent written and verbal communication skills. Collaborative and dependable with an eye for problem solving. Who You Are: A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. Experienced in working in cross-disciplinary teams with strong communication skills. Persistent and self-motivated with a proactive mindset. Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: Proficiency in French is required. Proficiency in English is required to effectively collaborate with teams based in the United States. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

Full job record

Job ID1fdadc72242081a73f3be75c677ebd363f8ad9a5
Org ID23434521-57dc-43a2-a339-737e2c1a843b
Source ID7137a3c5-e3fa-48db-9d6d-fdfb95c6fe1c
Board ID7137a3c5-e3fa-48db-9d6d-fdfb95c6fe1c
Providergreenhouse
Provider Job Key7761710003
TitleSenior Engine Programmer
Normalized Title
Statusactive
Activeyes
Location TextMontréal, Quebec, Canada
DepartmentCore Tech - Cloud Chamber
Team
Employment Type
Workplace Type
Remote Policy
CountryCanada
RegionQC
CityMontréal
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/2k/jobs/7761710003
Apply URLhttps://job-boards.greenhouse.io/2k/jobs/7761710003
First Seen At2026-06-06 07:33:37Z
Last Seen At2026-06-06 07:33:37Z
Last Checked At2026-06-06 07:33:37Z
Last Changed At2026-06-06 07:33:37Z
Inactive At
Source Posted At2026-06-04 18:19:53Z
Source Updated At2026-06-04 18:19:53Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=2k/date=2026-06-06/2026-06-06T07-33-37-313Z-70291ca5f80de1e1013b19cfe47d189ad2c345123ec5e41a72a3c437b23bd590.json
Event Fields
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  "active_status": "active"
}
Parsed Structured
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  "launch_scope": {
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  "workplace_type": null,
  "salary_currency": null
}
Extensions
{}
Native Structured
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  "company_name": "2K",
  "requisition_id": 5776296003,
  "first_published": "2026-06-04T14:19:53-04:00",
  "application_deadline": null
}
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