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Contract Technical Animator

Mob Entertainment · United States · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyMob Entertainment
TitleContract Technical Animator
Normalized title-
Department / teamArt
LocationUnited States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-03-20 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Mob Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMob Entertainment
Source1c92df81-450e-4195-a4f2-18b302ae34e8
ATS providerGreenhouse

Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. Mob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition. Role Overview We are looking for a Contract Technical Animator to bridge the gap between animation and engineering in video games. In this role, you will design and maintain animation systems, develop tools and pipelines, and work closely with animators, designers, and engineers to ensure high-quality character movement and performance in-game. You will help define animation workflows and technical standards while ensuring that animation assets integrate seamlessly into the game engine. Key Responsibilities Develop and maintain animation systems, rigs, automated lip sync systems, and runtime solutions within the game engine. Build tools and pipelines that improve the efficiency of animation workflows . Collaborate with animators to ensure rigs, skeletons, and animation assets perform optimally in-game. Work with gameplay engineers to integrate animation features and systems. Optimize animation assets for performance, memory, and runtime stability . Troubleshoot and resolve animation and rigging issues across the pipeline. Support motion capture integration, retargeting, and procedural animation systems when needed. Establish and document best practices for animation pipelines and technical workflows . Mentor junior technical animators and support the broader animation team with technical challenges. Qualifications 3+ years of experience in technical animation and rigging within the video game industry. Strong experience with Unreal Engine game engine and using control rig and animation inside Unreal. Proficiency with Maya or similar DCC tools , including rigging and scripting workflows. Experience working with animation state machines, blend trees, and runtime animation systems . Understanding of character rigging, skinning, and deformation systems . Familiarity with Python, MEL, C++, or Blueprint scripting for tool and pipeline development. Strong problem-solving skills with the ability to debug complex animation issues. Excellent communication skills and experience working cross-discipline with art, design, and engineering teams. Nice to Have Experience with motion capture pipelines and retargeting systems. Knowledge of rigging with unreal tooling, procedural animation with control rig, physics-based animation, or IK systems . Experience optimizing animation for console or PC performance constraints . Animation Experience doing animations Shipped at least one AAA or mid-sized studio game title . Experience developing animation tools or plugins. #LI-remote Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

Full job record

Job ID1ef8fddf487d24df89c7bfccd9e38df1210deac7
Org IDa4a0acf3-235c-4112-bb4d-6d56b637c734
Source ID1c92df81-450e-4195-a4f2-18b302ae34e8
Board ID1c92df81-450e-4195-a4f2-18b302ae34e8
Providergreenhouse
Provider Job Key5085401007
TitleContract Technical Animator
Normalized Title
Statusactive
Activeyes
Location TextUnited States
DepartmentArt
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5085401007
Apply URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5085401007
First Seen At2026-05-29 22:56:54Z
Last Seen At2026-06-06 19:34:28Z
Last Checked At2026-06-06 19:34:28Z
Last Changed At2026-06-06 07:32:11Z
Inactive At
Source Posted At2026-03-20 16:29:07Z
Source Updated At2026-06-05 18:53:28Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-06/2026-06-06T19-34-28-037Z-bea4c9e3349a1ce23c97cf563931d977e2788800a8e0af924c5daae8d7df75e9.json
Event Fields
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  "last_changed_at": "2026-06-06T07:32:11.904Z",
  "active_status": "active"
}
Parsed Structured
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Extensions
{}
Native Structured
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