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HomeCompaniesMob EntertainmentContract Character Artist

Contract Character Artist

Mob Entertainment · United States · Remote · Active · Greenhouse

Job facts

FieldValue
CompanyMob Entertainment
TitleContract Character Artist
Normalized title-
Department / teamArt
LocationUnited States
Work modelRemote / Remote
Employment type-
Salary-
Statusactive
ATS providerGreenhouse
Posted / first seen2026-05-13 / 2026-05-29
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Mob Entertainment.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Greenhouse.Open
Provider filtered searchThe same provider as a filtered job collection.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyMob Entertainment
Source1c92df81-450e-4195-a4f2-18b302ae34e8
ATS providerGreenhouse

Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game " Poppy Playtime" . This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. Contract Character Artist – Mob Entertainment The Role We're looking for a talented Character Artist to join our growing art team. In this role, you'll be responsible for designing and building the memorable, unsettling, and visually striking characters that define the Mob Entertainment universe. You'll work closely with art direction, narrative, and animation to bring creatures, antagonists, and companions to life. Responsibilities Concept, model, texture, and polish high-quality 3D characters for games and animated content Collaborate with the Art Director to develop characters that fit the established visual language and tone Create detailed character sheets, breakdowns, and reference packages for internal and external teams Work with riggers and animators to ensure characters are built to deformation and performance specs Iterate rapidly on designs based on feedback from leads and creative directors Maintain consistency across the roster of characters within a project Contribute to developing and documenting character art pipelines and best practices Requirements 3+ years of professional experience as a character artist in games, film, or animation Strong portfolio demonstrating stylized and/or creature character work Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter Solid understanding of anatomy, form, silhouette, and color theory Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing) Ability to give and receive constructive feedback in a collaborative environment Strong communication skills and the ability to work in a fast-paced indie setting Nice to Have Experience in the horror, dark fantasy, or toy-aesthetic art genres Familiarity with Unreal Engine 5 Background in concept art or 2D illustration Experience working on stylized or IP-driven properties What We Offer Remote-friendly work environment Creative ownership and the chance to shape beloved characters A tight-knit team that genuinely loves what they make Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

Full job record

Job ID1688d19ee8e018e0f561326676cd77aae307993e
Org IDa4a0acf3-235c-4112-bb4d-6d56b637c734
Source ID1c92df81-450e-4195-a4f2-18b302ae34e8
Board ID1c92df81-450e-4195-a4f2-18b302ae34e8
Providergreenhouse
Provider Job Key5137245007
TitleContract Character Artist
Normalized Title
Statusactive
Activeyes
Location TextUnited States
DepartmentArt
Team
Employment Type
Workplace Typeremote
Remote Policyremote
CountryUnited States
Region
City
Salary Raw
Salary Min
Salary Max
Salary Currency
Salary Period
Source URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5137245007
Apply URLhttps://job-boards.greenhouse.io/mobentertainment/jobs/5137245007
First Seen At2026-05-29 22:56:54Z
Last Seen At2026-06-06 19:34:28Z
Last Checked At2026-06-06 19:34:28Z
Last Changed At2026-06-06 07:32:11Z
Inactive At
Source Posted At2026-05-13 21:29:58Z
Source Updated At2026-06-05 18:53:28Z
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=greenhouse/board=mobentertainment/date=2026-06-06/2026-06-06T19-34-28-037Z-bea4c9e3349a1ce23c97cf563931d977e2788800a8e0af924c5daae8d7df75e9.json
Event Fields
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  "last_changed_at": "2026-06-06T07:32:11.904Z",
  "active_status": "active"
}
Parsed Structured
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    "is_remote": true,
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  "inferred_at": "2026-06-06T19:34:28.134Z",
  "launch_scope": {
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  },
  "remote_policy": "remote",
  "salary_period": null,
  "workplace_type": "remote",
  "salary_currency": null
}
Extensions
{}
Native Structured
{
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  "offices": [],
  "language": "en",
  "location": {
    "name": "United States"
  },
  "metadata": [],
  "updated_at": "2026-06-05T14:53:28-04:00",
  "departments": [
    {
      "id": 4010776007,
      "name": "Art",
      "child_ids": [],
      "parent_id": null
    }
  ],
  "company_name": "Mob Entertainment",
  "requisition_id": 4632169007,
  "first_published": "2026-05-13T17:29:58-04:00",
  "application_deadline": null
}
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