Home › Companies › Prismstudio › Sr Game Designer
Sr Game Designer
Prismstudio · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Prismstudio |
| Title | Sr Game Designer |
| Normalized title | - |
| Department / team | Game Design |
| Location | - |
| Work model | - |
| Employment type | Contract |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2025-11-25 / 2026-06-03 |
| Changed / last seen | 2026-06-03 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Prismstudio. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| Department jobs | Active postings in Game Design. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Prismstudio |
| Source | 5fbb3221-06b7-4fdf-a293-274f05f2a8ef |
| ATS provider | BambooHR |
Description
About the Company:
At Prism, we strive to push the boundaries of gaming technology and design, using state-of-the-art tools and techniques to create games that are both visually appealing and intellectually challenging. Our focus on innovation and creativity allows us to create games that are truly unique and captivating, providing players with endless hours of entertainment and enjoyment. Join us on our journey as we continue to create amazing games that inspire, challenge, and entertain players around the world.
About the Role:
As a Senior Game Designer, you will play a key role in the conception, development, and refinement of gameplay systems and player experiences. You will collaborate closely with multidisciplinary teams—including design, art, animation, and engineering—to drive the creative vision and ensure cohesive, polished gameplay across the project.
You will own major design pillars, mentor junior designers, and contribute to high-level direction while also staying hands-on with systems design, feature development, and iteration based on player feedback and testing. This is a critical role for an experienced designer who thrives in a collaborative, fast-paced environment and is passionate about building world-class gaming experiences.
If you are excited about shaping the core identity, mechanics, and moment-to-moment gameplay of our titles, we’d love to connect with you.
Responsibilities
Gameplay Systems & Mechanics
Work on the design, development, and iteration of core gameplay systems, particularly for third-person shooters.
Define and refine player abilities, combat loops, cover systems, enemy behaviors, and progression features.
Work closely with engineers to prototype, validate, and optimize gameplay mechanics and ensure design intent is properly realized.
Oversee the creation of compelling levels and encounters that support gameplay goals and narrative direction.
Guide the placement of cover, interactive elements, and combat scenarios that deliver excellent pacing and player flow.
Collaborate with environment artists to ensure spaces are visually immersive and mechanically sound.
Collaborate with Narrative Designers in fleshing out the game’s lore
Partner with animation and art teams to integrate character, weapon, and environmental animations into cohesive gameplay experiences.
Provide feedback on visual presentation and animation quality to maintain clarity, responsiveness, and player satisfaction.
Ensure all design elements reinforce the tone, story, and emotional rhythm of the game.
Help mentor junior and mid-level designers, providing clear feedback, direction, and professional growth support.
Contribute to high-level creative discussions, helping shape the game’s vision, pillars, and roadmap.
Communicate design goals, deliverables, and constraints across departments to align teams around shared objectives.
About you:
Extensive experience designing for action or third-person shooter titles.
Proven experience in Game Development, Computer Science, or a related field.
Passion for video games, especially third-person shooters.
Familiarity with game development tools and software (e.g., Unity, Unreal Engine, etc.).
Strong communication skills and ability to work effectively in a team environment.
Creative problem-solving skills and attention to detail.
Strong systems design background, with a deep understanding of player psychology and game feel.
Proven ability to take ownership of complex systems from concept through implementation.
Excellent communication skills and the ability to collaborate effectively across disciplines.
We work together as one unit with one common goal. Our purpose is to build a cross-disciplined team where everyone is self-managing, anywhere in the world!!!. We are constantly collaborating in an open and friendly manner, and we have a global team based on talent and communication.
Full job record
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| Org ID | 7b2e0dcd-38f3-4408-bfca-07d73652070e |
| Source ID | 5fbb3221-06b7-4fdf-a293-274f05f2a8ef |
| Board ID | 5fbb3221-06b7-4fdf-a293-274f05f2a8ef |
| Provider | bamboohr |
| Provider Job Key | 30 |
| Title | Sr Game Designer |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | Game Design |
| Team | — |
| Employment Type | contract |
| Workplace Type | — |
| Remote Policy | — |
| Country | — |
| Region | — |
| City | — |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://prismstudio.bamboohr.com/careers/30 |
| Apply URL | https://prismstudio.bamboohr.com/careers/30 |
| First Seen At | 2026-06-03 10:30:22Z |
| Last Seen At | 2026-06-06 10:28:00Z |
| Last Checked At | 2026-06-06 10:28:00Z |
| Last Changed At | 2026-06-03 10:30:22Z |
| Inactive At | — |
| Source Posted At | 2025-11-25 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=prismstudio/date=2026-06-06/2026-06-06T10-27-59-306Z-f41d779f4c0fca34f944f1374bbb02230a4db65883897ae4ae8a3c6fca7b2417.json |
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"description": "<p><span style=\"font-family: Arial, sans-serif; font-size: 10pt; font-weight: bold; text-decoration: underline\">About the Company:</span><span style=\"font-family: Arial, sans-serif; font-size: 10pt; font-weight: bold; text-decoration: underline\"><br></span><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">At Prism, we strive to push the boundaries of gaming technology and design, using state-of-the-art tools and techniques to create games that are both visually appealing and intellectually challenging. Our focus on innovation and creativity allows us to create games that are truly unique and captivating, providing players with endless hours of entertainment and enjoyment. 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You will collaborate closely with multidisciplinary teams—including design, art, animation, and engineering—to drive the creative vision and ensure cohesive, polished gameplay across the project.</span></p>\n<p><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">You will own major design pillars, mentor junior designers, and contribute to high-level direction while also staying hands-on with systems design, feature development, and iteration based on player feedback and testing. This is a critical role for an experienced designer who thrives in a collaborative, fast-paced environment and is passionate about building world-class gaming experiences.</span></p>\n<p><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">If you are excited about shaping the core identity, mechanics, and moment-to-moment gameplay of our titles, we’d love to connect with you.</span></p>\n<p><br></p>\n<p><span style=\"font-family: Arial, sans-serif; font-size: 10pt; font-weight: bold; text-decoration: underline\">Responsibilities</span></p>\n<ul>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Gameplay Systems & Mechanics</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Work on the design, development, and iteration of core gameplay systems, particularly for third-person shooters.</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Define and refine player abilities, combat loops, cover systems, enemy behaviors, and progression features.</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Work closely with engineers to prototype, validate, and optimize gameplay mechanics and ensure design intent is properly realized.</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Oversee the creation of compelling levels and encounters that support gameplay goals and narrative direction.</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Guide the placement of cover, interactive elements, and combat scenarios that deliver excellent pacing and player flow.</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Collaborate with environment artists to ensure spaces are visually immersive and mechanically sound.</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Collaborate with Narrative Designers in fleshing out the game’s lore</span></li>\n<li><span style=\"font-family: Arial, sans-serif; font-size: 10pt\">Partner with animation and art teams to integrate character, weapon, and environmental animations into cohesive gameplay experiences.</span></li>\n<li><span style=\"font-family: Arial, sans-serif; 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