Home › Companies › Blazinggriffin › Environment Artist (Games)
Environment Artist (Games)
Blazinggriffin · Active · BambooHR
Job facts
| Field | Value |
|---|---|
| Company | Blazinggriffin |
| Title | Environment Artist (Games) |
| Normalized title | - |
| Department / team | Games |
| Location | Glasgow, United Kingdom |
| Work model | - |
| Employment type | Fixed Term |
| Salary | - |
| Status | active |
| ATS provider | BambooHR |
| Posted / first seen | 2026-04-06 / 2026-05-30 |
| Changed / last seen | 2026-05-30 / 2026-06-06 |
Related slices
| Page | What it contains | Open |
|---|---|---|
| Company jobs | Active postings from Blazinggriffin. | Open |
| Company breakdowns | Role, location, ATS, and work model facets for this company. | Open |
| ATS provider jobs | Active postings observed through BambooHR. | Open |
| Provider filtered search | The same provider as a filtered job collection. | Open |
| City jobs | Active postings in Glasgow. | Open |
| Department jobs | Active postings in Games. | Open |
| Lifecycle events | Open, update, close, and reopen events for this posting. | Open |
| Original posting | Canonical source or apply URL captured from the ATS. | Open |
Linked records
| Company | Blazinggriffin |
| Source | 1c33e41d-5cac-40e4-889c-6a4e69e4fd49 |
| ATS provider | BambooHR |
Description
We are looking for a n Environment Artist to join Blazing Griffin to work on an exciting original IP. This is a fantastic opportunity to join a talented, friendly and highly creative team.
Within this role you will :
Take direction from the A rt Director to deliver high quality environments using Zbrush , Painter , Designer and other industry standard 3d software , assembling them in Unity.
Create level blockouts working with the Design team, taking them through all production stages to final quality art.
Work alongside the art team, mentoring more junior artists helping them develop their craft.
Feedback into the creative process bringing your own insight and ideas .
Collaborate with concept artists and make suggestions where designs can be amended before starting pro duction.
Take an active role in documenting workflows that are developed for the project.
As sist in the planning of work with the Art Director and Producer.
What we’re looking for :
5 years minimum game development experience with several shipped titles.
A s olid knowledge of environment art production pipelines .
Understanding of how to build performant environments and taking ownership of keeping them in budget.
C omfortable working in a range of styles, particularly more stylized work.
Excellent understanding of silhouette, colour, detail and how to balance it .
Familiarity of working with adjacent disciplines such as tech a rt , concept art , animation and game design .
Understanding of modular asset creation and reusable content workflows.
U p to date with modern processes in game art pipeline s .
E xperience working with game engines – Unity a plus.
Blazing Griffin Benefits:
33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
Extra allowances for Appointments, Compassionate and Dependents leave
Employee Assistance Programme through Health Assured
Bike to Work scheme
Eye care contributions
Enhanced Parental Leave and Pay
Flexible working where possible
Free Yoga membership for Reset Yoga (in Glasgow)
Company Pension Scheme
Full job record
| Job ID | 12902a0c62bb0173561bb80a16c2ad6a0b893cf5 |
| Org ID | efdd0207-9f45-4830-a668-bb845e979687 |
| Source ID | 1c33e41d-5cac-40e4-889c-6a4e69e4fd49 |
| Board ID | 1c33e41d-5cac-40e4-889c-6a4e69e4fd49 |
| Provider | bamboohr |
| Provider Job Key | 124 |
| Title | Environment Artist (Games) |
| Normalized Title | — |
| Status | active |
| Active | yes |
| Location Text | — |
| Department | Games |
| Team | — |
| Employment Type | Fixed Term |
| Workplace Type | — |
| Remote Policy | — |
| Country | United Kingdom |
| Region | — |
| City | Glasgow |
| Salary Raw | — |
| Salary Min | — |
| Salary Max | — |
| Salary Currency | — |
| Salary Period | — |
| Source URL | https://blazinggriffin.bamboohr.com/careers/124 |
| Apply URL | https://blazinggriffin.bamboohr.com/careers/124 |
| First Seen At | 2026-05-30 05:43:04Z |
| Last Seen At | 2026-06-06 10:29:04Z |
| Last Checked At | 2026-06-06 10:29:04Z |
| Last Changed At | 2026-05-30 05:43:04Z |
| Inactive At | — |
| Source Posted At | 2026-04-06 00:00:00Z |
| Source Updated At | — |
| Raw Payload Uri | s3://job-postings-prod-raw-590183727216/raw/provider=bamboohr/board=blazinggriffin/date=2026-06-06/2026-06-06T10-29-03-233Z-694e2dbdb94eac99c36aa041d3f1fd72c6358fc8a8918c80fb485255c0f6b4fe.json |
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"description": "<p><span><span>We are looking for a</span><span>n Environment</span><span> Artist to join </span><span>Blazing Griffin</span><span> to work on an exciting original IP. This is a fantastic opportunity to join </span><span>a talented, </span><span>friendly</span><span> and highly creative team.</span></span><span> </span></p>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Within this role you will</span><span>:</span></span></span><span> </span></p>\n<ul>\n<li><span><span>Take direction from the </span><span>A</span><span>rt </span><span>Director</span><span> to deliver high quality </span><span>environments</span><span> using </span><span>Zbrush</span><span>, Painter</span><span>, </span><span>Designer</span><span> and other industry standard 3d software</span><span>, assembling them in Unity.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Create level </span><span>blockouts</span><span> working with the Design team, taking them through all production stages to final quality art.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Work alongside the art team, mentoring more junior artists helping them develop their craft.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Feedback into the creative process bringing your own insight and ideas</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Collaborate with </span><span>concept</span><span> artists</span><span> and make suggestions where designs can be amended before starting pro</span><span>duction.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Take an active role in documenting workflows that are developed for the project.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>As</span><span>sist</span><span> in the planning of work with the </span><span>Art Director</span><span> and Producer.</span></span><span> </span></li>\n</ul>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>What </span><span>we’re</span><span> looking for</span><span>:</span></span></span><span> </span></p>\n<ul>\n<li><span><span>5</span><span> years minimum game development experience with </span><span>several</span><span> shipped titles.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>A</span><span> s</span><span>olid knowledge of </span><span>environment</span><span> art production pipelines</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Understanding of how to build performant environments and taking ownership of keeping them in budget. </span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>C</span><span>omfortable working in a range of styles, particularly more stylized work.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Excellent understanding of silhouette, colour, detail and how to balance it</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Familiarity of working with adjacent disciplines such as tech a</span><span>rt</span><span>, concept art</span><span>, </span><span>animation</span><span> and game design</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Understanding of modular asset creation and reusable content workflows.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>U</span><span>p</span><span> to date with modern processes in </span><span>game</span><span> art pipeline</span><span>s</span><span>.</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>E</span><span>xperience working with game engines – Unity a plus. </span></span><span> </span></li>\n</ul>\n<p><span> </span></p>\n<p><span style=\"font-weight: bold\"><span><span>Blazing Griffin Benefits:</span></span></span><span> </span></p>\n<ul>\n<li><span><span>33 days annual leave per year for full-time staff (pro rata for part-time and contracts)</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Extra allowances for Appointments, Compassionate and Dependents leave</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Employee Assistance Programme through Health Assured</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Bike to Work scheme</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Eye care contributions</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Enhanced Parental Leave and Pay</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Flexible working where possible</span></span><span> </span></li>\n</ul>\n<ul>\n<li><span><span>Free Yoga membership for Reset Yoga (in Glasgow)</span></span><span> </span></li>\n<li><span>Company Pension Scheme</span></li>\n</ul>",
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