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HomeCompaniesBlackbirdinteractiveCharacter Artist (7-month contract)

Character Artist (7-month contract)

Blackbirdinteractive · Vancouver, BC, Canada · Remote · Active · CAD 80,000–CAD 90,000 / year · Lever

Job facts

FieldValue
CompanyBlackbirdinteractive
TitleCharacter Artist (7-month contract)
Normalized title-
Department / teamArt / Art
LocationVancouver, BC, Canada
Work modelRemote / Remote
Employment typeTemporary Full Time
SalaryCAD 80,000–CAD 90,000 / year
Statusactive
ATS providerLever
Posted / first seen2026-06-05 / 2026-06-06
Changed / last seen2026-06-06 / 2026-06-06

Related slices

PageWhat it containsOpen
Company jobsActive postings from Blackbirdinteractive.Open
Company breakdownsRole, location, ATS, and work model facets for this company.Open
ATS provider jobsActive postings observed through Lever.Open
Provider filtered searchThe same provider as a filtered job collection.Open
City jobsActive postings in Vancouver.Open
Department jobsActive postings in Art.Open
Work model jobsActive Remote postings.Open
Lifecycle eventsOpen, update, close, and reopen events for this posting.Open
Original postingCanonical source or apply URL captured from the ATS.Open

Linked records

CompanyBlackbirdinteractive
Sourcede15df0c-b3ae-4775-90f0-dd411c9e3c56
ATS providerLever

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Responsibilities Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine. Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency. Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine. Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product. Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations. Requirements 4+ years of experience in the game industry, specifically in character art for PC or console platforms. Strong portfolio showcasing realistic human anatomy, clothing and armor design. Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills. Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop. Experience working within proprietary engines, with strong technical execution and problem solving skills. Desire to be highly collaborative and eager to take constructive feedback Pluses Passion for grounded, immersive science fiction Knowledge of Marvelous Designer Basic knowledge of Character-Skinning and Rigging Familiarity with 3ds Max Familiarity with using Proprietary Engines

Full job record

Job ID120fabfefa1e2d97932ded35138dd57c7da205b4
Org ID14738bcc-94a7-4251-8421-379ac988e374
Source IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Board IDde15df0c-b3ae-4775-90f0-dd411c9e3c56
Providerlever
Provider Job Key8041a66c-0e7b-4c09-bb40-daee7ffa0680
TitleCharacter Artist (7-month contract)
Normalized Title
Statusactive
Activeyes
Location TextVancouver, BC, Canada
DepartmentArt
TeamArt
Employment TypeTemporary Full-Time
Workplace Typeremote
Remote Policyremote
CountryCanada
RegionBC
CityVancouver
Salary RawCAD 80000-90000 per-year-salary
Salary Min80,000
Salary Max90,000
Salary CurrencyCAD
Salary Periodyear
Source URLhttps://jobs.lever.co/blackbirdinteractive/8041a66c-0e7b-4c09-bb40-daee7ffa0680
Apply URLhttps://jobs.lever.co/blackbirdinteractive/8041a66c-0e7b-4c09-bb40-daee7ffa0680/apply
First Seen At2026-06-06 07:57:45Z
Last Seen At2026-06-06 07:57:45Z
Last Checked At2026-06-06 07:57:45Z
Last Changed At2026-06-06 07:57:45Z
Inactive At
Source Posted At2026-06-05 18:02:19Z
Source Updated At
Raw Payload Uris3://job-postings-prod-raw-590183727216/raw/provider=lever/board=blackbirdinteractive/date=2026-06-06/2026-06-06T07-57-44-954Z-09ffe79be563aeb0b47021b9d8ad6131314d9a6cf51a31afd89f11f65aa0154f.json
Event Fields
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  "last_changed_at": "2026-06-06T07:57:45.615Z",
  "active_status": "active"
}
Parsed Structured
{
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  "location": {
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    "city": "Vancouver",
    "region": "BC",
    "country": "Canada",
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    "confidence": 0.95
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  "salary_min": 80000,
  "inferred_at": "2026-06-06T07:57:45.595Z",
  "launch_scope": {
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  },
  "remote_policy": "remote",
  "salary_period": "year",
  "workplace_type": "remote",
  "salary_currency": "CAD"
}
Extensions
{}
Native Structured
{
  "lists": [
    {
      "text": "Responsibilities",
      "content": "<div>\n\n<li>\n<p>Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.&nbsp;</p>\n</li>\n<li>\n<p>Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.&nbsp;</p>\n</li>\n<li>\n<p>Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.&nbsp;</p>\n</li>\n<li>\n<p>Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.</p>\n</li>\n<li>\n<p>Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.&nbsp;</p>\n</li>\n<li>\n<p>Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.&nbsp;</p>\n</li>\n\n</div>"
    },
    {
      "text": "Requirements",
      "content": "<div>\n\n<li>\n<p>4+ years of experience in the game industry, specifically in character art for PC or console platforms.</p>\n</li>\n<li>\n<p>Strong portfolio showcasing realistic human anatomy, clothing and armor design.&nbsp;</p>\n</li>\n<li>\n<p>Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.</p>\n</li>\n<li>\n<p>Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.</p>\n</li>\n<li>\n<p>Experience working within proprietary engines, with strong technical execution and problem solving skills.&nbsp;</p>\n</li>\n<li>\n<p>Desire to be highly collaborative and eager to take constructive feedback</p>\n</li>\n\n</div>"
    },
    {
      "text": "Pluses",
      "content": "<div>\n\n<li>\n<p>Passion for grounded, immersive science fiction</p>\n</li>\n<li>\n<p>Knowledge of Marvelous Designer&nbsp;</p>\n</li>\n<li>\n<p>Basic knowledge of Character-Skinning and Rigging</p>\n</li>\n<li>\n<p>Familiarity with 3ds Max&nbsp;</p>\n</li>\n<li>\n<p>Familiarity with using Proprietary Engines</p>\n</li>\n\n</div>"
    }
  ],
  "country": "CA",
  "createdAt": 1780682539693,
  "updatedAt": null,
  "categories": {
    "team": "Art",
    "location": "Vancouver, BC, Canada",
    "commitment": "Temporary Full-Time",
    "department": "Art",
    "allLocations": [
      "Vancouver, BC, Canada"
    ]
  },
  "salaryRange": {
    "max": 90000,
    "min": 80000,
    "currency": "CAD",
    "interval": "per-year-salary"
  },
  "workplaceType": "remote"
}
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